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1. To: The Developers (Clearing All Saved Fittings) - in Player Features and Ideas Discussion [original thread]
no. Not just because of the inherent problems specific to it, but because knee jerk responses are built through repetition.
- by mkint - at 2017.07.07 20:45:51
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2. To: The Developers (Conquerable Factions) - in Player Features and Ideas Discussion [original thread]
no
- by mkint - at 2017.07.07 20:42:51
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3. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Wander Prian wrote: Xzanos wrote: Xzanos wrote: Remove downtime. Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage. Make it easier to jam out cy...
- by mkint - at 2017.07.06 01:28:56
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4. To: The Developers (Please Make The Game Modular) - in Player Features and Ideas Discussion [original thread]
no
- by mkint - at 2017.07.03 18:52:39
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5. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
radkid10 wrote: Octavian Nero Gaius wrote: radkid10 wrote: the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so...
- by mkint - at 2017.07.03 11:48:32
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6. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Having it in place would actually be really cool. Putting it in place would suck and probably kill the game. Maybe the proposal this topic needs isn't a yes/no, but a how-to-roll-it-out. Come up with ideas that would make the transition smooth. Ri...
- by mkint - at 2017.06.28 23:54:21
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7. Ability to capture a citadel. - in Player Features and Ideas Discussion [original thread]
Overall, I like it. I'd like it more if the previous occupants could "sabotage" it in some way. Some mechanic that either reduces the utility for the new owners, or makes it easier to recapture or destroy, at least for a period of time. It can't b...
- by mkint - at 2017.06.27 17:12:06
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8. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Arena, no. Better hooks, yes. There are nearly limitless opportunities for PVP in EVE, and arenas are basically everywhere. Formalizing one would not have an effect on uptake. If people aren't dueling in enough numbers to matter, what makes you th...
- by mkint - at 2017.06.15 04:45:13
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9. Split multiple stacks with shift-drag - in Player Features and Ideas Discussion [original thread]
Details of how to engineer it would have to be worked out, but that's a dev job. But being able to do it at all sounds reasonable, even if it is as simple as using the same interface and splits off the same number of units from each stack. Usage s...
- by mkint - at 2017.06.15 04:31:57
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10. Planetary Fozzie SOV: P-FOV - in Player Features and Ideas Discussion [original thread]
Valdr Auduin wrote: Dark Lord Trump wrote: tl;dr. Don't get into game development, this is just the rough draft of a high concept, it only gets worse. You haven't demonstrated it's worth reading. But based on the title, I assume you want...
- by mkint - at 2017.06.14 14:15:32
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11. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Lamajagarn McMyra wrote: I wish you were correct acctualy but unfortenatly j-space aggression does not result in a personal engagement timer. Perhaps you are confusing j-space with lowsec? While ganking is of course p...
- by mkint - at 2017.06.13 14:36:04
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12. Alpha redo - in Player Features and Ideas Discussion [original thread]
Scialt wrote: Dior Ambraelle wrote: Scialt wrote: 1. Tutorial. 2. Career Agents 3. SOE story arc Last time I checked the new NPE, it looked somewhat like this: 1: naturally 2: was mentioned as a side note in the same sentence that sends...
- by mkint - at 2017.06.12 15:59:04
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13. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
Multiple people mentioned throttling the spawn rate of high end sites. What I wonder is if the spawn rate should be inversely proportional to how many get completed in a region. So in empty regions, they'd spawn at the shortest interval, in crowde...
- by mkint - at 2017.06.10 13:47:04
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14. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: It would play out that it is more of a player issue than a developer issue? Any problem that affects their $ is a developer issue, period. Full stop, end of sentence. I'm not going to try to invest too much brain space ...
- by mkint - at 2017.06.10 02:02:03
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15. Orca Update - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: If you want to protect your mining fleet, get friends to fly support. Literally every one of your posts is "I want the game to be easier". That's why I respond the way I do. I don't agree with that. Combat support fleet ...
- by mkint - at 2017.06.08 00:48:03
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16. Orca Update - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Kassimila wrote: Stop crying about mains when you haven't so much as killed something in a year. You are in breach of the forum rules, knock it off. This is my main. I do mainly PvE any more. I was talking to a pers...
- by mkint - at 2017.06.07 23:06:45
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17. change or remove client side chat logging - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: mkint wrote: Either OP knows something I don't, or his post is complete nonsense. Only actual chat messages get posted to chat logs. The only way they'd help you gather intel is if your targets speak in local. Unless there's...
- by mkint - at 2017.06.07 22:51:39
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18. change or remove client side chat logging - in Player Features and Ideas Discussion [original thread]
Either OP knows something I don't, or his post is complete nonsense. Only actual chat messages get posted to chat logs. The only way they'd help you gather intel is if your targets speak in local. Unless there's some kind of chat command to get it...
- by mkint - at 2017.06.07 22:08:21
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19. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Mining is boring and mining will always be boring no matter what you do to it. I don't think the point should be trying to force fun into mining. The point should be adding a way for player skill to matter. Right now there i...
- by mkint - at 2017.06.05 14:38:27
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20. Mercenary contracts - in Player Features and Ideas Discussion [original thread]
Like the bounty system itself, this feels like a system that would have almost no legitimate uptake, a bit of abuse, but mostly ignored. I'm not convinced any bounty type system would be worth the dev resources. If you want a legitimate bounty on ...
- by mkint - at 2017.06.04 15:44:24
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