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21. EVE-Monument in Reykjavik in a bad state - in EVE General Discussion [original thread]
Cypherous wrote: mkint wrote: Surprise surprise. CCP manufactures a lot of hype around something and then fails to maintain it. That's never happened before, he said sarcastically. Well there isn't much you can do when you pick the wrong ...
- by mkint - at 2017.06.12 17:44:02
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22. EVE-Monument in Reykjavik in a bad state - in EVE General Discussion [original thread]
Surprise surprise. CCP manufactures a lot of hype around something and then fails to maintain it. That's never happened before, he said sarcastically.
- by mkint - at 2017.06.12 16:29:56
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23. Alpha redo - in Player Features and Ideas Discussion [original thread]
Scialt wrote: Dior Ambraelle wrote: Scialt wrote: 1. Tutorial. 2. Career Agents 3. SOE story arc Last time I checked the new NPE, it looked somewhat like this: 1: naturally 2: was mentioned as a side note in the same sentence that sends...
- by mkint - at 2017.06.12 15:59:04
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24. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
Multiple people mentioned throttling the spawn rate of high end sites. What I wonder is if the spawn rate should be inversely proportional to how many get completed in a region. So in empty regions, they'd spawn at the shortest interval, in crowde...
- by mkint - at 2017.06.10 13:47:04
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25. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: It would play out that it is more of a player issue than a developer issue? Any problem that affects their $ is a developer issue, period. Full stop, end of sentence. I'm not going to try to invest too much brain space ...
- by mkint - at 2017.06.10 02:02:03
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26. Orca Update - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: If you want to protect your mining fleet, get friends to fly support. Literally every one of your posts is "I want the game to be easier". That's why I respond the way I do. I don't agree with that. Combat support fleet ...
- by mkint - at 2017.06.08 00:48:03
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27. Orca Update - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Kassimila wrote: Stop crying about mains when you haven't so much as killed something in a year. You are in breach of the forum rules, knock it off. This is my main. I do mainly PvE any more. I was talking to a pers...
- by mkint - at 2017.06.07 23:06:45
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28. change or remove client side chat logging - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: mkint wrote: Either OP knows something I don't, or his post is complete nonsense. Only actual chat messages get posted to chat logs. The only way they'd help you gather intel is if your targets speak in local. Unless there's...
- by mkint - at 2017.06.07 22:51:39
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29. change or remove client side chat logging - in Player Features and Ideas Discussion [original thread]
Either OP knows something I don't, or his post is complete nonsense. Only actual chat messages get posted to chat logs. The only way they'd help you gather intel is if your targets speak in local. Unless there's some kind of chat command to get it...
- by mkint - at 2017.06.07 22:08:21
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30. To: The Developers (Please Add Make Orca Have 3 Low Slots) - in EVE General Discussion [original thread]
Shawn en Tilavine wrote: At first, I opened this thread thinking it was another one of your "To the Developers: please make the game easier for me because I have no clue how Eve works, no desire to learn, and I just suck at it" threads. Lo an...
- by mkint - at 2017.06.06 01:15:09
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31. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Mining is boring and mining will always be boring no matter what you do to it. I don't think the point should be trying to force fun into mining. The point should be adding a way for player skill to matter. Right now there i...
- by mkint - at 2017.06.05 14:38:27
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32. Mercenary contracts - in Player Features and Ideas Discussion [original thread]
Like the bounty system itself, this feels like a system that would have almost no legitimate uptake, a bit of abuse, but mostly ignored. I'm not convinced any bounty type system would be worth the dev resources. If you want a legitimate bounty on ...
- by mkint - at 2017.06.04 15:44:24
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33. New race - in EVE General Discussion [original thread]
Kirito Artman wrote: Dark Lord Trump wrote: Why do we need this beyond "this is cool and I really want it" and why is it worth the likely massive dev time? Diversity will add to the New Eden Diversity is one thing. (One thing that we a...
- by mkint - at 2017.06.04 15:14:29
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34. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
Asteroids moving through deep space = no. Asteroids whizzing across the existing belts instead of being stationary half moons = maybe. It would add some player skill to mining. As long as the option to sit still and mine whatever comes into range ...
- by mkint - at 2017.06.02 16:54:25
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35. To: The Developers (Reverse Engineering To Make Original Blueprints) - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Linus Gorp wrote: mkint wrote: Bjorn Tyrson wrote: Please stop suggesting mechanics for systems that you clearly don't even understand the first thing about. @OP, given your track record, this means ANY system....
- by mkint - at 2017.06.02 16:13:08
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36. To: The Developers (Can You Make The Game More Realistic?) - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: Some people have brought this up before, Post reported for redundancy.
- by mkint - at 2017.06.02 16:10:52
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37. To: The Developers (Reverse Engineering To Make Original Blueprints) - in Player Features and Ideas Discussion [original thread]
Bjorn Tyrson wrote: Please stop suggesting mechanics for systems that you clearly don't even understand the first thing about. @OP, given your track record, this means ANY system. No joke, I get way more likes out of your threads than you...
- by mkint - at 2017.06.02 03:40:08
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38. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Kassimila wrote: mkint wrote: so much citation needed. The CPU virtualization can only happen with the code written in C++. Not the python code that runs Dogma where ALL the lag and TiDi happen. You are so wrong ...
- by mkint - at 2017.06.02 03:23:24
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39. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Cade you keep talking about the individual nodes, when I'm talking about the cluster as a whole. There are two different types of "CPUs". Physical, and virtual. Without knowledge of the specific hardware/software configuration ...
- by mkint - at 2017.06.01 13:21:31
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40. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
AFK pilot = nearly no load formerly AFK pilot having to relog = some load Server adding in an activity check for every character every tick = game-breaking load Your idea would cause far more lag than it could possibly fix. What I don't understan...
- by mkint - at 2017.05.30 02:49:48
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