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1. Cap stable with new skill went away? help - in Ships and Modules [original thread]
6 minutes is pretty long. I'm betting that's assuming perma-running everything, including neuts and AB? I admit I've never bought an Ishtar, but being a sentry/heavy drone boat usually means you shouldn't have a lot to spend cap on to begin with.
- by mkmin - at 2011.04.01 05:13:00
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2. Mass, Inertia, and Velocity - in Ships and Modules [original thread]
aligning, orbiting, and accelerating are all exactly the same thing, just in different directions. As far as the game is concerned everything is a sphere with no facing, only a vector if moving. Thus orbit speed is a function of your ability to ac...
- by mkmin - at 2011.03.28 22:23:00
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3. Drone effectiveness - in Ships and Modules [original thread]
Edited by: mkmin on 28/03/2011 22:01:04 petition?
- by mkmin - at 2011.03.28 22:00:00
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4. Paladin or Varg... Hmm... - in Ships and Modules [original thread]
I haven't found the paladin's limited damage types too limiting. Most peoples' assumptions on damage types versus NPCs rarely seem accurate to me. For example, the paladin will sometimes 1-shot (or nearly so) those Angel cruisers that seem to be s...
- by mkmin - at 2011.03.17 07:48:00
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5. Eagle Going Extinct... - in Ships and Modules [original thread]
Originally by: Josefius Bleh, I've done some missions with rails in my Mega and it didn't seem THAT bad, but yeah... Blasters kind of suck ass through a straw. Rails and blasters aren't bad until you use a different race's ships and we...
- by mkmin - at 2011.02.27 18:40:00
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6. Eagle Going Extinct... - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Originally by: mkmin Originally by: Jenny Spitfire Hi. I do not know much about the history of balancing but if there are so much problems with balancing, why not CCP start from scratch in rede...
- by mkmin - at 2011.02.26 20:21:00
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7. Eagle Going Extinct... - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Hi. I do not know much about the history of balancing but if there are so much problems with balancing, why not CCP start from scratch in redesigning them? The second time around should be easy because all sh...
- by mkmin - at 2011.02.26 19:43:00
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8. Supercarriers are Fine. - in Ships and Modules [original thread]
lol @ op's inability to troll successfully. First he says you can beat SCs with tactics. Then he says "bring more people." So which is it smart guy? I know, your bots worked hard to buy you 347 super carriers and you want to keep being on top of...
- by mkmin - at 2011.02.20 10:21:00
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9. Dreadnoughts? - in Ships and Modules [original thread]
Consider the facts... yours is not the cheapest fully fitted moros out there. There's one for 100 mil cheaper than yours and looks similarly fit (at first glance anyway, though yours is probably more fully fit). Even if yours was particularly appe...
- by mkmin - at 2011.02.05 19:32:00
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10. Lots o' Gang Bonuses - in Ships and Modules [original thread]
Originally by: Nyrawin does the booster have to be in the wing leader position to give bonuses? Nope, as long as the chain isn't broken. Wing booster can be applied to a member of a squad, and as long as the chain isn't broken from b...
- by mkmin - at 2011.01.13 06:58:00
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11. Lots o' Gang Bonuses - in Ships and Modules [original thread]
Originally by: ICAN HAZYOURSTUFF Hi can the fleet have 3 warfare boosting ships? fc > wc > sc so lets say information > skirmish > armored just want to clarify thanks. Yup, assuming an unbroken chain up from the booster a...
- by mkmin - at 2011.01.13 06:02:00
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12. Lots o' Gang Bonuses - in Ships and Modules [original thread]
Originally by: Erich Zahnn Kinda sorta related question; do bonuses carry upwards? I.e, if my WC has combat bonuses and the SC is a mining booster I know the squad will get all the bonuses, the SC will get his own bonuses and the WC's, but...
- by mkmin - at 2011.01.13 00:26:00
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