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61. manual flight controls - in Player Features and Ideas Discussion [original thread]
There was a dev blog or comments thread on a dev blog the past couple months where a dev basically said 'no.' Think it was one of the lag dev blogs. EVE is 1 HZ processing right now and it's why we can have big fleet fights. Also, the current ga...
- by mkmin - at 2011.01.25 00:03:00
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62. Remove Stargates - in Player Features and Ideas Discussion [original thread]
There are really only a few things I could see that would make this feasible. 1) The entire edge of the system functions as a stargate. you use a standard warp to get to the edge of the system and then a system-jump that deposits you on the edge ...
- by mkmin - at 2011.01.14 03:16:00
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63. Credit System - in Player Features and Ideas Discussion [original thread]
Originally by: Nypheas Azurai Edited by: Nypheas Azurai on 14/01/2011 00:42:08 @Jaari: Negative balance already exists in EVE. Even then, it's not central to the idea: it can easily be swapped out by having any portion of the player'...
- by mkmin - at 2011.01.14 02:59:00
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64. the state of eve - in Player Features and Ideas Discussion [original thread]
Originally by: Leil Ren'Do (make warp scrams chance based per cycle like emc. Bigger ships with decent skills need more ceptors to pin it down reliably) Chance based equipment is fail gaming mechanics, and there has been a cry for an...
- by mkmin - at 2011.01.14 02:54:00
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65. orbits - in Player Features and Ideas Discussion [original thread]
Originally by: Erid Tangor Oh, let the sun beat down upon my face, stars fill my dreams. I am a traveler of both time and space, to be where I have been You just called his niece a *****. A very cheap one. She's seven. In bed with a wi...
- by mkmin - at 2011.01.12 05:34:00
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66. orbits - in Player Features and Ideas Discussion [original thread]
Buggerit! Millenium Hand and Shrimp! Buggerit!
- by mkmin - at 2011.01.12 00:46:00
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67. linkable tutorials - in Player Features and Ideas Discussion [original thread]
knowing that most forum readers will be beyond the need for tutorials... For the sake of helping rookies, please make tutorials linkable in chat. For those of us who spend time helping and teaching rookies, having a way to quickly and easily dire...
- by mkmin - at 2010.12.09 03:38:00
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68. Better Help/NPE - in Player Features and Ideas Discussion [original thread]
After wiki.eveonline.com was released I was confused because I could not find it. When I used the available in-game help (f12) the search box searches the knowledge base, which was previously acknowledge as abandoned by CCP. It takes 2-3 additiona...
- by mkmin - at 2010.12.09 03:33:00
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69. new ship: Ship transporter - in Player Features and Ideas Discussion [original thread]
A highsec ship hauler should not have more hauling capacity than a carrier (2 BS) or a super carrier (5 BS), nor equal to a titan (10 BS). Hauling 2 rigged BS in a freighter is already pushing it on the reasonable top limit.
- by mkmin - at 2010.06.27 16:06:00
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70. More advanced skill queue manager - in Player Features and Ideas Discussion [original thread]
I say remove the skill queue altogether. Adding it completely removed a lot of the depth and challenge in skill planning and scheduling. Don't need to make things even less interesting.
- by mkmin - at 2010.06.20 21:56:00
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71. Edge of space systems - in Player Features and Ideas Discussion [original thread]
The way you say it, it sounds really really unfun. However, what's on CCP's to do list is adding k-space that is inaccessible except through w-space, and allowing us to build our own stargate network. That sounds fun.
- by mkmin - at 2010.06.20 21:48:00
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72. Buying EveStore stuff with Plexes - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Exarch Originally by: 1600 RT i dont understand how buying real life items is a isk sink Um, if you pay the ISK to CCP, that ISK isn't in the game anymore, thus it's an ISK sink. Not the sharpest tool in the...
- by mkmin - at 2010.06.20 20:45:00
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73. Market/Game/ISK Balance - in Player Features and Ideas Discussion [original thread]
either way it's probably a bad idea to make isk/resources more scarce. It would just mean more doing unfun stuff to get to the fun stuff. Unfortunately, making the game less fun seems to be CCP's development trend right now.
- by mkmin - at 2010.06.19 19:09:00
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74. Market/Game/ISK Balance - in Player Features and Ideas Discussion [original thread]
you're taking isk out of the game but not materials. The question is if this reduces buying power of isk or increases it? It would decrease the available isk in the game to spend on mins, meaning the mins will have to drop in price to be competiti...
- by mkmin - at 2010.06.19 16:48:00
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75. Fixing the PvP issues by "splitting" EVE? - in Player Features and Ideas Discussion [original thread]
(a) the only devs who typically post here are forum moderators, not game developers. (b) it's a max of 1 solar system per CPU core and a solar system can only be moved to a different dedicated or more powerful core at downtime. This means that whe...
- by mkmin - at 2010.06.19 16:27:00
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76. Suggestion: remove the evemail window ingame - in Player Features and Ideas Discussion [original thread]
One thing I remember hearing about CCP wanting to do in the distant past was to increase browser integration. In practice all they've done is add browser stuff without the integration. Example: wiki.eveonline.com is meant to replace the kb, is mor...
- by mkmin - at 2010.06.16 05:32:00
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77. Empire Currency Exchange? - in Player Features and Ideas Discussion [original thread]
faction currency I could see as being an interesting side thing assuming a few things... 1) all trade within a region must be done in the sov holders currency. 0.0 sov holders pick their faction allegiance and stick to that currency. 2) the only ...
- by mkmin - at 2010.06.15 22:22:00
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78. Change skill dependency - in Player Features and Ideas Discussion [original thread]
Originally by: V'hellu This is BS. I just made a new character and for the past few days I've been sitting in station training learning skills. And you expect to know what you're talking about or for people to take you seriously? How...
- by mkmin - at 2010.06.13 22:43:00
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79. Game element update: ship destrucion - in Player Features and Ideas Discussion [original thread]
lol, vision in my head: iteron 5 loaded with AM ammo self destructing with explosion with the same stats as a bomb.
- by mkmin - at 2010.06.13 17:28:00
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80. Ships You Can Fly listing in-game - in Player Features and Ideas Discussion [original thread]
Or evemon -> ships tab -> ships I can fly And if you're not into the game enough to use a skill planner, you can probably only fly frigs and a couple cruisers anyway and don't need the feature.
- by mkmin - at 2010.06.13 14:54:00
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