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81. Anti Blob Super Capital Weapon (Not DD V2) - in Player Features and Ideas Discussion [original thread]
Hmm... I've got an image in my head of a single titan defending a dyspro POS against a fleet of 1,000... Back before WOW was out game designers were working on a W.O. game (which got scrapped) which seems to have some game mechanics that should w...
- by mkmin - at 2010.06.12 05:26:00
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82. [IDEA] Light Logistics - in Player Features and Ideas Discussion [original thread]
Yeah this goes with one of the promises CCP broke about something they were gonna add with Dominion/tyr. They were gonna increase the range of frig and cruiser RRs to the point of them being useful while in a combat situation. One of the broken pr...
- by mkmin - at 2010.06.11 22:42:00
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83. E-war drones and Drone Ship Bonuses - in Player Features and Ideas Discussion [original thread]
yes, most ewar and utility drones are completely ignored. No, giving the domi a bonus to all drones is not a good idea. Domi's op'd enough in PVP because of it's flexibility as is. Besides the hideous model for it, it's possibly the least broken s...
- by mkmin - at 2010.06.09 14:26:00
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84. Player-Flown Fighters, but not in the way you might be thinking - in Player Features and Ideas Discussion [original thread]
Sounds good in theory, but: After waiting in your drone bay for you to launch them for an hour they wake up just enough to hit 'ok, launch' when you want them to launch. After launching, 90% of your fighters would turn around and attack you. Why?...
- by mkmin - at 2010.06.09 13:36:00
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85. The future of the game, it's very bleak - in Player Features and Ideas Discussion [original thread]
a lot of the OP is mind numbing, as are most of the responses. However, easy way to shake up the powerblocs: revolving truesec status, including revolving moon mins. Make moons deplete and trusec status change every month or so, and seed the moons...
- by mkmin - at 2010.06.07 02:23:00
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86. Neighborhood watch û Become an officer of law in low sec - in Player Features and Ideas Discussion [original thread]
I kind of like the idea except, always look at how some ******* can use an idea to hurt everyone else. If it were me, I'd have an alt grab FC of the police fleet as we come out of DT and put him AFK. No defense fleet. Then I'd start baiting my ene...
- by mkmin - at 2010.06.07 01:59:00
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87. [IDEA] Sun Stuff - in Player Features and Ideas Discussion [original thread]
Um... the content team spent an ENTIRE expansion, that's 6 months, seeding the universe with space junk. Have you ever done a mission before? What makes you think the content team has the creativity to do something like that? After all, they gav...
- by mkmin - at 2010.06.05 13:50:00
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88. CCP: Please fix contacts - in Player Features and Ideas Discussion [original thread]
You guys really don't get it. They took away contact folders because they aren't compatible with spacebook, and they are too lazy to make them compatible. CCP thinks it's more important to try to cash in on copying facebook than the playability ...
- by mkmin - at 2010.06.05 04:15:00
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89. CC's are like houses, you make them better by not knocking them down - in Player Features and Ideas Discussion [original thread]
painful to read, but a few responses: If you couldn't tell, PI was designed to run on Flash and programmed in an afternoon. Upgrades = hard to program, destroy and rebuild = easy to program. At least from a 10th grade Flash programming class poin...
- by mkmin - at 2010.06.03 13:36:00
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90. DOES ANYONE KNOW IF/WHEN THERE WILL BE NEW T3 SHIP CLASSES? - in Player Features and Ideas Discussion [original thread]
T3 frigs will get added just as soon as they fix rockets, assault frigs, corp interface window, POS management window, PI bugs, Faction Warfare, COSMOS, evegate bugs, and lag. In other words, never. You're wasting your time hoping for it to ever h...
- by mkmin - at 2010.06.02 22:10:00
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91. Battle Dust - Environmental Dangers of Large Fleet Combat - in Player Features and Ideas Discussion [original thread]
Originally by: Twotoad YES. Adding "terrain" into Eve would really help shake p the range of tactical options available to people and make the entire experience less samey. Take it a step further - What about those debris fields in Lumin...
- by mkmin - at 2010.06.02 14:28:00
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92. Modules - Engineering - CPR vs SPR: CPR almost-pointless? - in Player Features and Ideas Discussion [original thread]
Originally by: James Tritanius Originally by: ihcn People can and regularly do use a CPR with armor tanking No they don't. CPR takes up a low slot and a damage mod or an armor hardener would be much more useful. Oh, we have a...
- by mkmin - at 2010.06.01 14:06:00
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93. Micro transations - in Player Features and Ideas Discussion [original thread]
Originally by: Reediculouhs Has anyone brought up the idea of CCP selling in game items for real world money like: character appearance change I think you can, or at least could. Not sure why you would. In general though, no, becaus...
- by mkmin - at 2010.05.31 19:17:00
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94. New class of weapons!!! T3 - in Player Features and Ideas Discussion [original thread]
actually not a bad idea... something that works like gang links maybe where having more of the T3 weapons per fleet means a bonus to their damage. Limit them to T3 ships to make sure they aren't overused. I'm picturing T3 POS sieges here, whatever...
- by mkmin - at 2010.05.31 19:06:00
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95. Salvage Drones - in Player Features and Ideas Discussion [original thread]
I think we shouldn't.
- by mkmin - at 2010.05.31 19:00:00
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96. Group of Contacts??? - in Player Features and Ideas Discussion [original thread]
Nope, it's gone. I wouldn't expect it back any time soon either. According to one dev the label system will require 'network optimization' before they can say they are 'working on it.' They knew the functionality of folders was going to be lost, a...
- by mkmin - at 2010.05.31 18:30:00
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97. Customs Offices need to be made interesting. - in Player Features and Ideas Discussion [original thread]
Good idea except that it would make PI more interesting and fun, which goes against the design philosophy of PI. Also too much work to implement, which is also against the design philosophy of PI.
- by mkmin - at 2010.05.30 21:44:00
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98. Ideas for the next expansion - in Player Features and Ideas Discussion [original thread]
I see where CCP is going with this whole Tyrranis thing and I think I've figured out what to put into the next expansion: 1) The big focus on this one is turning the space combat into a twitch shooter. The only way to really get this to work is b...
- by mkmin - at 2010.05.22 14:31:00
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99. Suggestion to CCP regarding evegate! Devs read before the 26th! - in Player Features and Ideas Discussion [original thread]
Originally by: Simeon Tor It's all part of their master plan, they make it opt out so that you have to log in at least once. And then you're addicted. Or we quit EVE and make as big a stink as we can when we do. That's what I'm plann...
- by mkmin - at 2010.05.22 14:03:00
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