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181. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
omg this ship will be so OP because it can tank first spawn in vanguard! I think most people will just sell their marauders after the rebalancing nerf or just leave it as hangar queen. 83 pages of mostly post about a fail attempt at rebalancing ...
- by nahjustwarpin - at 2013.09.03 05:02:00
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182. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
hah, mod that will reduce to 0 damage caused by overheating at the cost of nanite repair paste as fuel for that mod (cycle say 10-30 sec). there are many good ideas to rebalance marauders. Making them immobile is just one of the worst ones.
- by nahjustwarpin - at 2013.09.01 08:05:00
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183. [Rental] Greater Western Co-Prosperity Sphere- CFC Rental Program - in Sell Orders [original thread]
Zapranothe wrote: I would to add my personal contribution to CFCs shiny new rental enterprise that you can read at the link below. Btw, any chance I could have the 6 billion ISK you bastards scammed from my main applied to my 1st three months o...
- by nahjustwarpin - at 2013.08.31 07:45:00
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184. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Just Lilly wrote: Commandship bonuses will make these things kind of scary imo why scary, they still have pathetic dps
- by nahjustwarpin - at 2013.08.31 02:12:00
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185. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP you are making ships that are good at tanking and beaten in everything else by pirate ships by improving their tanking abilities. I know you like lmjd, but seriously, why are you trying to make this mod so important? what's next? target brake...
- by nahjustwarpin - at 2013.08.30 23:23:00
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186. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Izi55IzI wrote: Well i expected the marauder "rebalancing" will be stupid, but damn, this is a whole new level of dumb, while you're at it, make the remaining 4 slots into yu-gi-oh card launchers. How hard is it to make a t2 b...
- by nahjustwarpin - at 2013.08.30 22:11:00
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187. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: I'm fairly sure the reactive armor hardener and damage controls don't stack with each other. You may just be confusing this with the way resistance bonuses work to begin with. they stack with eachother, launch evehq a...
- by nahjustwarpin - at 2013.08.30 21:47:00
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188. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
i think this mod should burn fuel (like nanite paste) and should have activation cycle (20-30 seconds) increasing it's dps, turrets/launchers attributes( optimals/falloff/velocity by say 25%), armor/shield repper power (again 25 or 50% or so) but ...
- by nahjustwarpin - at 2013.08.30 21:39:00
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189. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Markku Laaksonen wrote: nahjustwarpin wrote: for PVP, do you really think your marauder will suddenly become a fortress able to tank 20000 dps alone? No, you won't even have enough buffer to survive 5 seconds of 50 sentry ...
- by nahjustwarpin - at 2013.08.30 20:22:00
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190. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Gorn Arming wrote: These changes make very little sense. The inability to receive remote reps while sieged means that these ships will see no use in large fleets. That hardly seems necessary on a ship that's already b...
- by nahjustwarpin - at 2013.08.30 20:05:00
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191. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Please remember that instead of Siege module it has more to do with Triage module, Siege increases dps (drastically), It improves tank, but there isn't much problem in tanking with marauders anyway, and in pvp iyou'll be a sitting duck that needs...
- by nahjustwarpin - at 2013.08.30 19:46:00
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192. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Invisusira wrote: nahjustwarpin wrote: mjd is adopted by mission runners, because they use domis for that and have no range issues when sniping with drones. It becomes a problem when you have to mjd away in a short range boat, because you wo...
- by nahjustwarpin - at 2013.08.30 19:17:00
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193. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: nahjustwarpin wrote: Ranger 1 wrote: It will be interesting to see how this all plays out. Of course there will be a lot of complaints, there always is when something will need to be used differently than what people are u...
- by nahjustwarpin - at 2013.08.30 19:10:00
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194. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: nahjustwarpin wrote: Ranger 1 wrote: Gabriel Karade wrote: Hope the feedback on webs is being noted, its really quite simple: Kronos=Duvolle Duvolle=Blasters Blasters=webs If you fit blasters to a battleship hull 'dam...
- by nahjustwarpin - at 2013.08.30 19:03:00
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195. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: It will be interesting to see how this all plays out. Of course there will be a lot of complaints, there always is when something will need to be used differently than what people are used to. Of course the use of MJD's is beco...
- by nahjustwarpin - at 2013.08.30 18:59:00
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196. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
i like how devs rebalanced other ship, but i think this time you chose wrong path. this rebalance is a clear nerf to marauders without bastion mod in what was considered staple trait of kronos and paladin, web bonus. also reduction of drone bay, ...
- by nahjustwarpin - at 2013.08.30 18:50:00
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197. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Gabriel Karade wrote: Hope the feedback on webs is being noted, its really quite simple: Kronos=Duvolle Duvolle=Blasters Blasters=webs If you fit blasters to a battleship hull 'damage projection' is not about using Null (to...
- by nahjustwarpin - at 2013.08.30 18:36:00
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198. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
alot of people will still do missions in their domis or nightmares, why? because bastion mode doesn't make running missions faster. It allows to tank more, but missions already can be tanked in mjd domis, machs and nightmares. It's a gimmick ide...
- by nahjustwarpin - at 2013.08.30 05:28:00
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199. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mooer wrote: not only YEAH!!!!! but HELL YEAH!!!!!!!!!!!!!!!!!!!! alot of the things we were advocating for (better pg/cpu, mjd mobilitiy) and more. the bastion mode rawx! warp into a lev 4 or 5, mjd up away from alot of the bad guys and ent...
- by nahjustwarpin - at 2013.08.29 23:18:00
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200. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tara Read wrote: Zamnir Kuha wrote: So are we going to see blap-dreads with blap-marauder support? :p Not from Tribal Band. From us? Who knows? good, all your marausers will be alphaed off the field pretty fast when you can't use lo...
- by nahjustwarpin - at 2013.08.29 20:35:00
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