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361. Best way to cash in on Concord LP? - in Missions & Complexes [original thread]
this should give you an idea http://www.evemarketeer.com/trade/bestloyaltypoints (you need to doublecheck prices in jita for youself though, and make sure you're not converting to something that barely sells)
- by nahjustwarpin - at 2012.07.16 05:41:00
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362. best companion to run anoms - in Missions & Complexes [original thread]
train for domi (and thanatos). domi will help you with plexes
- by nahjustwarpin - at 2012.07.15 07:45:00
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363. l4s easy enough to do with t1 fitted apoc - in Missions & Complexes [original thread]
Flurk Hellbron wrote: World's collide, Damsel and so on.............. did them in a Drake T1 it's not the fact that you did, but the efficiency. look at mxzf post.
- by nahjustwarpin - at 2012.07.08 19:29:00
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364. Cap Battery changes - in Ships and Modules [original thread]
Karch wrote: nahjustwarpin wrote: cap batteries give cap recharge bonus, for cruisers large battery gives better bonus than cap recharger This statement isn't entirely true.... In fact it is false. What happens is when you add a cap b...
- by nahjustwarpin - at 2012.07.07 19:30:00
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365. Cap Battery changes - in Ships and Modules [original thread]
Drew Solaert wrote: I'd probably use one if it had a cap recharge bonus as well, obviously not as strong as the pure recharger, even something like 7.5% on top of the extra cap amount, and with maybe a 25% reflect rate. Then I'd consider grop...
- by nahjustwarpin - at 2012.07.06 17:06:00
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366. WTS 4 x 60 GTC 940Mill Each - Online Now - in Timecode Bazaar [original thread]
1 for me please
- by nahjustwarpin - at 2012.07.06 16:52:00
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367. Fix Ancillary boosters - in Ships and Modules [original thread]
Katja Faith wrote: Sabine Demsky wrote: Please allow only ONE to a ship and change the boost ammount according to cap. booster charge SIZE. or only allow one size. Thx, feedback welcome. blah. If you can't adapt you should just walk away....
- by nahjustwarpin - at 2012.07.05 16:24:00
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368. How to kill officer spawns without caps or friends? - in Ships and Modules [original thread]
i think you'll need over 2k dps to break an officer. i popped one with talos and thanatos (a bit over 2.1k - 2.2 dps with my skills at that time) and it took me a while to break his tank. You just need to wait a bit for few cycles when he'll not r...
- by nahjustwarpin - at 2012.07.05 16:01:00
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369. Serpentis Anomaly Ishtar - in Ships and Modules [original thread]
Why is everyone using Capacito Power Relay II when meta 4 has the same attributes but uses less cpu
- by nahjustwarpin - at 2012.07.03 15:05:00
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370. Serpentis PLEX Tengu - in Ships and Modules [original thread]
congratulations, another topic about fitting tengu
- by nahjustwarpin - at 2012.07.02 15:15:00
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371. ION Blaster II's help! - in Ships and Modules [original thread]
http://wiki.eveonline.com/en/wiki/Large_Blaster_Specialization http://wiki.eveonline.com/en/wiki/Large_Railgun_Specialization these 2 skills increase hybrid t2 guns damage, but not t1.
- by nahjustwarpin - at 2012.07.02 15:12:00
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372. Difference between High sec, low sec and null sec exploration - in Missions & Complexes [original thread]
Tomcio FromFarAway wrote: nahjustwarpin wrote: i just don''t bother with *faction military complex* because they take too long, drop silly loot and raryly escalate. You can do Seprpentis complex in 2-3 minutes. I don't know about other on...
- by nahjustwarpin - at 2012.06.30 13:57:00
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373. 0.0 exploration/ratting for gallente? - in Missions & Complexes [original thread]
proteus is still crap for pve. rail proteus sucks, blaster proteus makes rats spread in every direction, so you have to get to them to kill them, which takes just too long. i have proteus, but it's bad ship for pve (u can use it as tank for the ma...
- by nahjustwarpin - at 2012.06.30 13:46:00
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374. Difference between High sec, low sec and null sec exploration - in Missions & Complexes [original thread]
radars are quite crappy. magsites on average is 100mil with occasional t2 rig with material and prod efficiency at 0 as i remember. combat sited are most profitable, but it depends which. i just don''t bother with *faction military complex* becaus...
- by nahjustwarpin - at 2012.06.30 03:51:00
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375. Idea for Making Jove Ships Playable - in Ships and Modules [original thread]
cool story but no armor vs shield and generally ship rebalancing is what we need in first place
- by nahjustwarpin - at 2012.06.29 13:11:00
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376. What's up with low rate of anomalies? - in Missions & Complexes [original thread]
OP was asking for nullsec anomalies and topic slipped to hisec plexes. you need to go have a look in other systems nearby. quite often anomalies just stack in one that no one visits.
- by nahjustwarpin - at 2012.06.26 15:08:00
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377. 40mil SP Angel/serp pilot CHEAP!!! - in Character Bazaar [original thread]
12.5 - valid only today
- by nahjustwarpin - at 2012.06.24 18:17:00
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378. Armor tank modules - in Ships and Modules [original thread]
Postitute wrote: nahjustwarpin wrote: no, they are far from balanced. problem is the fleet compositions, which have bubblers and tacklers, and this more or less eliminates armor tanking ships with some spare mids (gallente) from current d...
- by nahjustwarpin - at 2012.06.24 17:33:00
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379. Armor tank modules - in Ships and Modules [original thread]
Paikis wrote: No. Armour and Shield tanking are different and more or less balanced. What you are asking for would make armor tanks ridiculously over the top. No. no, they are far from balanced. problem is the fleet compositions, which hav...
- by nahjustwarpin - at 2012.06.24 14:19:00
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380. Drake and Hurricane rebalancing. - in Ships and Modules [original thread]
Frillo Teslar wrote: canes aren't OP, they're made of paper, or armor tanked with no range. Myrm can have an insane active tank, while being able to spit out damage at range because of drones. Drake is a bit OP due to the ehp, and harb is the ...
- by nahjustwarpin - at 2012.06.24 14:08:00
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