Pages: [1] 2 |
1. Anyone got a Golem Setup ? - in Ships and Modules [original thread]
Edited by: neutero on 26/01/2008 12:34:29 Hi: 4 x CN Seige w/CN Torps, 1 x Heavy Dim NOS Med: 1 x CN X-Lg Booster, 1 x CN EM Hardener, 2 x T2 Invulns, 1 x CN Shield boost amp, 1 x T2 target painter, 1 x t2 heavy cap injector Low: 1 x T2 dmg co...
- by neutero - at 2008.01.26 12:32:00
|
2. Marauders and BlackOps - the roles are backwards... - in Ships and Modules [original thread]
Originally by: Bellum Eternus The Marauders- Mission runners hate them. They whine about the cost. They whine that they don't clear missions out twice as fast as their current multi-billion ISK faction BS. They hate everything there is ab...
- by neutero - at 2007.12.22 18:05:00
|
3. Boost the Golem - in Ships and Modules [original thread]
Originally by: Barbicane How come everyone is forgetting the target painting bonus? The golem is begging to be used with siege launchers + javelin torps + t2 target painter(s). With Marauder lvl 4 and Signature Focusing lvl 4, each t2 pai...
- by neutero - at 2007.12.22 10:01:00
|
4. Boost the Golem - in Ships and Modules [original thread]
Originally by: SIR PRIME I'm not entirely convinced that comparing the Golem to the one faction ship thats reknowned for being so overbalanced that its the automatic choice for almost every missioner in game is the best argument. Compare i...
- by neutero - at 2007.12.21 21:10:00
|
5. Boost the Golem - in Ships and Modules [original thread]
Originally by: Chrysalis D'lilth Lol, your such a noob. A golem out performs a raven at a fraction of the cost - consider the fitting costs at running a similar tank on a Raven or CNR, you'd spend way more than you will buying a golem whi...
- by neutero - at 2007.12.20 10:44:00
|
6. Boost the Golem - in Ships and Modules [original thread]
There is a trade off on that. The CNR's 30% extra shield means you have more time to avoid using the booster. You also have another rig slot for a CCC so the difference between them is not so great. Besides, the main issue here is damage which wit...
- by neutero - at 2007.12.20 06:44:00
|
7. Boost the Golem - in Ships and Modules [original thread]
Edited by: neutero on 20/12/2007 05:41:59 Originally by: William Ortega maybe we should wait at least a month or two of people actually "flying" the ship (EFT doesn't count) before we spam the nerf / boost threads? In particular I'd l...
- by neutero - at 2007.12.20 05:38:00
|
8. The Widow/golem? - in Ships and Modules [original thread]
Golem is definitely not worth the current price and apparently its not going to come down much, if at all. Boost the Golem
- by neutero - at 2007.12.20 03:08:00
|
9. Boost the Golem - in Ships and Modules [original thread]
Edited by: neutero on 20/12/2007 02:23:41 The CNR has better tank (approx 40-50% more shield) and more DPS. The Golem is either too expensive or should be boosted to do at least the same damage as a CNR to justify its price. An alternative id...
- by neutero - at 2007.12.20 02:23:00
|
10. Boost the Golem - in Ships and Modules [original thread]
Originally by: Centurion Redux It does alot more damage then a raven so i dont know where your getting reduced damage from.... I said the damage output was reduced by removing the ROF bonus the Raven receives, not that it does less dam...
- by neutero - at 2007.12.19 00:02:00
|
11. Boost the Golem - in Ships and Modules [original thread]
Originally by: VB Sarge I really don't see this ship as viable for pvp, as a frig can jam this thing. It has PVE written all over it. I'd like to use it for PVP but in their effort to avoid making it a solo pwnmobile, CCP have taken to...
- by neutero - at 2007.12.18 23:38:00
|
12. Boost the Golem - in Ships and Modules [original thread]
no its not a joke. From what I hear the base price of the Golem is not going to drop much further than 750-800 million. For that you currently get a BS with the same DPS as a Raven but a much better tank but if I wanted a bigger wet rag, I wouldn'...
- by neutero - at 2007.12.18 23:23:00
|
13. Best 0.0 Ratting Ship? - in Ships and Modules [original thread]
Edited by: neutero on 01/11/2007 08:48:18 Enyo with ab, 4 neutron blasters and rocket luncher kicks arse
- by neutero - at 2007.11.01 08:47:00
|
14. cruise launcher II vs Caldari navy launcher - in Ships and Modules [original thread]
CN cruise launcher has lower CPU req's which is a common trend in CN modules. Other benefits are they hold more missiles (reload less often), lower grid and of course lower ROF. With cruise spec 4, and 3 CN BCU's i get 7.01 rof on T2 cruise. Wit...
- by neutero - at 2007.11.01 08:46:00
|
15. Max DPS on a CNR? - in Ships and Modules [original thread]
Originally by: Damned Force CNR with: 7x Estamel's Siege launcher(DG torps) 4xstamel's Invul 1x Gist X-type XL booster 1x Gist X-type Boost Amp 2x Estamel's Co-Proc 3x Estamel's BCU 1x Bay Loading Accelerator Without implants and with max...
- by neutero - at 2007.08.21 07:17:00
|
16. Max DPS on a CNR? - in Ships and Modules [original thread]
Go faction as I'll be fitting 7 x CN seige launchers using faction ammo.
- by neutero - at 2007.08.21 05:34:00
|
17. Max DPS on a CNR? - in Ships and Modules [original thread]
My T2 cruise CNR currently delivers 635 dps with T2 missiles. Missile skills are maxxed except for Cruise Spec 5. Fitted are 3 x CN Ballistic Control Systems. There aren't any related rigs or implants installed. As I'm training to switch to torps...
- by neutero - at 2007.08.21 03:36:00
|
18. Information Warfare Link - in Ships and Modules [original thread]
To those who have used or experienced the benefits of the warfare links - how does the info group fare? Its a very subjective area as the composition of your fleet is a major factor, however if anyone has any useful anecdotes to convince me this i...
- by neutero - at 2007.06.12 11:18:00
|
19. Potential Raven Loadout - in Ships and Modules [original thread]
Edited by: neutero on 02/03/2007 02:53:36 oops, wrong thread
- by neutero - at 2007.03.02 02:55:00
|
20. [Rev] Eos LvL 4 Mission Setup - in Ships and Modules [original thread]
Edited by: neutero on 02/03/2007 01:54:29 Building on the rail theme, but adding sniping tools: High: 7 x 250 mm Rails II Med: AB II, sensor booster II, tracking computer II, 2 x cap recharger II Low: MAR II, 2 x hards II, damage control, Mag...
- by neutero - at 2007.03.02 01:55:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |