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181. Regenerative platings/membranes... - in Player Features and Ideas Discussion [original thread]
dividing them then into high quality with a draining effect on shields and lower quality which just has other minor penalties ? perhaps power or engine drain ? skill levels to go along with
- by ollobrains - at 2005.02.16 09:12:00
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182. Add the trash it ability to items in loot cans. - in Player Features and Ideas Discussion [original thread]
a more refined strategy to using loot cans the rest dump on the nearest market at whatever price you want newbs looking around could find bits and peices handy
- by ollobrains - at 2005.02.16 09:09:00
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183. Get rid of the ability to bookmark enemies - in Player Features and Ideas Discussion [original thread]
then those that are mass mailing go through and block them indvidiually those that you wish to remain keep em on the books. Remove the worst offenders first to the block list then thta should slow those tactics then the rest as they happen - quit...
- by ollobrains - at 2005.02.16 09:06:00
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184. Named skills - in Player Features and Ideas Discussion [original thread]
interesting idea perhaps split into 2 levels 1% then 2.5% - up to a level 6 ?
- by ollobrains - at 2005.02.13 11:22:00
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185. MIning Yields - in Player Features and Ideas Discussion [original thread]
scanner showing distance to asteroids great idea dunno why it hasnt been implemented before - any ideas why not ?
- by ollobrains - at 2005.02.13 11:20:00
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186. A question of physics... - in Player Features and Ideas Discussion [original thread]
i think its about gameplay and realism a distant second. In terms of real sceince well hawking says its a possibility but until a way is found to generate, contain and transport using new science its impossible to do.
- by ollobrains - at 2005.02.12 11:00:00
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187. Hull Salvaging - in Player Features and Ideas Discussion [original thread]
i fully agree with a lot of points on this thread - something more than a bounty out of combat perhaps a % chance of any items being left in tact after the battle being recoverable. Or even scrap metal - perhaps a combat skill or dunno.
- by ollobrains - at 2005.02.11 12:08:00
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188. New research items - in Player Features and Ideas Discussion [original thread]
perhaps with each new minor patch a select amount of new technologies etc that can be researched and the first corp or alliance to get them can hae a monopoly until others research the same tech for a reduced cost based upon a time factor ? Once ...
- by ollobrains - at 2005.02.11 12:03:00
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