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121. Hey CCP, the 30 min map delay is great - in Player Features and Ideas Discussion [original thread]
heres a headline - leave it as is it works fine
- by ollobrains - at 2005.06.11 09:34:00
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122. Expansionism in EVE - in Player Features and Ideas Discussion [original thread]
NWO jump gate changes will help as will the zyd or mega in trace amouns in jaspet, hemo etc - this will encourage more players out as well.
- by ollobrains - at 2005.06.11 09:31:00
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123. Insurance coverage of 100% actually covering 100% ? - in Player Features and Ideas Discussion [original thread]
the insurance covers the base cost of a BPO in terms of NPC mineral costs - ie what the NPC buyers pay for minerals in terms of the mineral requirements for the said ship BPO to build it - 100% platinum is based upon the base cost that way - of co...
- by ollobrains - at 2005.06.11 09:30:00
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124. Start breeding Science Graduates - in Player Features and Ideas Discussion [original thread]
I think he means 10M ISK - so the big question is where do we find science grads in the first place im guessing agent rewards. Well for those whining about not having enough trade opportuntiies well find some science grads and ask around the trad...
- by ollobrains - at 2005.05.30 04:31:00
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125. Balance the Crow - in Player Features and Ideas Discussion [original thread]
um hello we should all be flying crows - once a 90% of the player base flies crows then it will be fair again - 2 crows up against each other can fire missiles at maximum range - the other option to intercetp missiles is say on a battleship 6x sma...
- by ollobrains - at 2005.05.29 11:22:00
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126. About Bounty's - in Player Features and Ideas Discussion [original thread]
Interesting - i havent heard to much about corps declaring way on other corps in empire (the other option for pirates is to set up a corp or join one that engagnes in empire wars) they declare war on the large alliances and then theres no end of t...
- by ollobrains - at 2005.05.29 11:20:00
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127. Market Orders - in Player Features and Ideas Discussion [original thread]
another idea once expired you get an eve mail on the matter and can then look into it.
- by ollobrains - at 2005.05.29 11:18:00
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128. Search function for the forum - in Player Features and Ideas Discussion [original thread]
to much effort to change over - forums are checked daily by google anywya - as long as you use specific google searches you can usually find info - if not try eve-I online as it has a search function
- by ollobrains - at 2005.05.29 11:17:00
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129. Search function for the forum - in Player Features and Ideas Discussion [original thread]
Thats what google is for - it searches the entire database and a simple google search finds the information youe after - perhaps the simple solution wuold be a google search bar that launches a pop up window with the results - saves lazy people op...
- by ollobrains - at 2005.05.29 05:57:00
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130. my ideas. - in Player Features and Ideas Discussion [original thread]
Heck kicking and screaming to get corp tax in (thats simple) as well as the big stuff lets work through the easy stuff as well CCP - cant be that hard can it - that ie easy stuff like searchable containers etc or search for equipment is considered...
- by ollobrains - at 2005.05.29 05:55:00
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131. Four ships that would really improve the game - in Player Features and Ideas Discussion [original thread]
The "ultimate drone carrier" for the gallente is of course the dominix - its old so recent advanced weapons suck up power Grid but 7500 m3 of drone space is the trade off and if you have heavy combat drones it is quite effectie where drones are ef...
- by ollobrains - at 2005.05.28 00:50:00
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132. Open up jove space - general poll and comment thread - in Player Features and Ideas Discussion [original thread]
Ok jove space has been left out to long who wants it in - lets put some thoughts out there.
- by ollobrains - at 2005.05.27 09:26:00
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133. More basic ships per race would be great! - in Player Features and Ideas Discussion [original thread]
$1M a month to CCP ( i hear its up to 60,000 individual active accoutns that are paying) so push that up to $1.2M US a motnh Now take operating costs (largescale equipment, bandwidth, tech support and other expenses would add up) and at 50,000 i ...
- by ollobrains - at 2005.05.27 02:32:00
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134. Mining Barges and 1.0 - 0.9 space.... - in Player Features and Ideas Discussion [original thread]
look there are plenty of pirates who lack targets - if you find these afk miners in high sec space jump on the pirate channels (they kill NPC rats in lower sec systems to get their ratings back up) so thats not an issue. Let them take out these m...
- by ollobrains - at 2005.05.27 02:28:00
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135. Faction billboards. - in Player Features and Ideas Discussion [original thread]
same as sec cans they creat pollution. Perhaps allowing a maxiumum of 3 gates to the highest bidder in each system - with an opening up every 3 days and if someone bids a higher amount it can be taken from those that hold.
- by ollobrains - at 2005.05.27 02:24:00
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136. Station contents and taking over stations - in Player Features and Ideas Discussion [original thread]
mmmm i do realise FIX took the FAT station but i think if we had expensive equipment there and someone took it from us we would be a bit miffed if they took our gear as well. On the other hand to get back at their old goods they need to retake sta...
- by ollobrains - at 2005.05.27 02:19:00
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137. Start breeding Science Graduates - in Player Features and Ideas Discussion [original thread]
mmmm lets see - an idea would be for some players to actually accumlumate science graduates (actually i should do that we get some in some missions i think) and sell em ata cheaper rate on the market.
- by ollobrains - at 2005.05.27 02:16:00
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138. Mining bug (or should I call it a useless feature) - in Player Features and Ideas Discussion [original thread]
um happens to me occasionally to - guess its a low end problem so it is left in the game.
- by ollobrains - at 2005.05.27 02:14:00
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139. NPC convoys - in Player Features and Ideas Discussion [original thread]
at the same time make random convoys also have random amounts of protection ie frigs, cruisers and or battleships guarding them which will also need taking down - could encourage corp attacks on convoys - now not all convoys could drop loot (think...
- by ollobrains - at 2005.05.27 02:12:00
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140. Insurance - in Player Features and Ideas Discussion [original thread]
You have a point - other option is if you use insurance (ie cash it out with destroyed ships) perhaps with each ship loss you pay 3% higher next time around - this penalty reduces say what 2% every 4 days. For those with PVP might mean slightly hi...
- by ollobrains - at 2005.05.26 11:25:00
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