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141. one more skill to gunnery - in Player Features and Ideas Discussion [original thread]
then perhaps what is need rod is a lower level BS - one step between the BC and the BS - with titans in the game coming soon. Perhaps a Pocket battleship that falls in between a BC and BS is an idea - could be an anti BC weapon and a BS combat wea...
- by ollobrains - at 2005.05.26 11:22:00
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142. Insurance - in Player Features and Ideas Discussion [original thread]
other idea is a time versus offenses one - acculmulation ie the more player ships you engage as a "pirate" leads to a higher insurance premium that would reudce in time if you dont kill anyone or the more times you lose ships a 1% incresae per off...
- by ollobrains - at 2005.05.26 11:19:00
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143. Advanced Shuttles and Skills - in Player Features and Ideas Discussion [original thread]
To counter the rise of such vessels elite frigs could be fitted with faster lockers. So those in a bubble have a chance to intercept - of being able to fit a cloaking device to a advanced shuttle (storyline introduction could centre upon piece of ...
- by ollobrains - at 2005.05.26 11:17:00
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144. one more skill to gunnery - in Player Features and Ideas Discussion [original thread]
whats needed for the brutix specifically is 225mm rails - less power needs slightly higher ROF and less dmg At most each level could see a 1% PG reduction. level 5 would give a 5% reduction overall. Or perhaps new classes of equipment - speciali...
- by ollobrains - at 2005.05.26 11:14:00
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145. Idea on upcoming missile changes... - in Player Features and Ideas Discussion [original thread]
then give us anti missile, torpedo and cruise missile weapons (expansion of defender missiles) perhaps specialised smartbombs that fizzle out missiles on a sliding scale % or random basis within 10km but dont do any other damage. Give us flak cann...
- by ollobrains - at 2005.05.20 11:12:00
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146. Multi-pilot Ships? - in Player Features and Ideas Discussion [original thread]
I think the idea of a) needing fuel supply ie ice to keep operating might mean haulers need to go along for trips. Also escorts (theres youre extra pilots) if you are attacked by frigs but the dreads cant hit em youll need escort ships o avoid see...
- by ollobrains - at 2005.05.20 11:09:00
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147. Low Security Explorer Profession - in Player Features and Ideas Discussion [original thread]
oh and perhaps make em a random spawn somewhere in the universe - different point every 2 hours or so. Ie a High system random belt of Ark perhaps - only findable with system scanner after 2 hours it vanishes and ends up in another system and anot...
- by ollobrains - at 2005.05.20 11:06:00
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148. Low Security Explorer Profession - in Player Features and Ideas Discussion [original thread]
oh and perhaps make em a random spawn somewhere in the universe - different point every 2 hours or so. Ie a High system random belt of Ark perhaps - only findable with system scanner after 2 hours it vanishes and ends up in another system and anot...
- by ollobrains - at 2005.05.20 11:06:00
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149. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
opening up the extra 2000 jove systems might be a start allow the major Player alliances to fight over access. Dunno 0.0 is for PVP but at the same time access a little bit more also good. Another thing is mineral improvements ie in extraction an...
- by ollobrains - at 2005.05.19 11:15:00
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150. move the PVPers and gankers to their own shard and let us enjoy game - in Player Features and Ideas Discussion [original thread]
IBTL as another useless thread.
- by ollobrains - at 2005.05.19 11:06:00
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151. move the PVPers and gankers to their own shard and let us enjoy game - in Player Features and Ideas Discussion [original thread]
Join a 0.0 corp sure there are requirements but you get access out there. If you dont like PVP stick to empire or join a corp that has access to POS nearby so you can have a few ships. Play for 6 months you will then basically be self funded - r...
- by ollobrains - at 2005.05.19 11:05:00
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152. MODELS!!!!! - in Player Features and Ideas Discussion [original thread]
Good idea
- by ollobrains - at 2005.05.19 11:00:00
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153. Forum Upgrade: Poster has Moderation power over thread. - in Player Features and Ideas Discussion [original thread]
i think the ISD moderation team does a good job now. but an ignore feature would be good. Or a reporting tool perhaps a terms of use violation that similar to petitions we can send a quick message to the mods and they can check it out
- by ollobrains - at 2005.05.19 10:55:00
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154. Initial seeding of BPOs - in Player Features and Ideas Discussion [original thread]
yeah its called supply and demand the simple solution is for research agents to drop 1 run tech 2 BPC drops more often but under the same lottery system as a t2 BPO Though you have to realise this is a sensible idea and as a new player you need t...
- by ollobrains - at 2005.05.19 10:53:00
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155. POS npc Fuel. Make it buildable please! - in Player Features and Ideas Discussion [original thread]
Maybe what you need to do is put a higher price in the outlying areas to encourage haulers to haul the POS things you require further out. But yes you are right increased functionability of non NPC stations would be a good idea.
- by ollobrains - at 2005.05.19 10:48:00
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156. EvE on xbox 360? - in Player Features and Ideas Discussion [original thread]
If they did Xbox , PS3 would have to go to - it will be more powerful in all regards over the xbox as well. That would be my favoured platform. Though with the long term, time intensive development nature of eve its more for PC users Though if e...
- by ollobrains - at 2005.05.18 09:02:00
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157. EvE on xbox 360? - in Player Features and Ideas Discussion [original thread]
If we go xbox 360 then what about PSX 3 - pure waste of time - if they could hire extra staff and make bigprofits then a Xbox 360 pure server could be done but really with up to 60,000 Active PC players id prefer focus on improving eve much more -...
- by ollobrains - at 2005.05.18 08:43:00
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158. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Take delve for example with FIX - a2 is the only way in from emprie (sure there are long range access points from fountain and curse but these are also single connecting jumps long range through 0.0 space. Yes a single player going through a gatec...
- by ollobrains - at 2005.05.14 11:25:00
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159. Painting your ship - in Player Features and Ideas Discussion [original thread]
lets wait another 12 months for custom paint jobs - if a basic thing is introduced lets keep it to say 10 basic colours to start with. FOcus elsewhere is more ideal ie corp tax That said CCP will move on custom paint jobs and corp logos on ships ...
- by ollobrains - at 2005.05.14 11:13:00
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160. More basic ships per race would be great! - in Player Features and Ideas Discussion [original thread]
Id accept 20% rise in monthly subscription if 20% more devs were hired - we should get new ships from all levels only when a) skins available b) more skill paths are added allowing for more specialised or bonsu ships c) corp tax and other thing so...
- by ollobrains - at 2005.05.14 11:10:00
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