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161. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Back to the agents thing level 4 - we all know that sooner rather than later we are getting LEVEL 5 agents into the game thats right another level up of agents perhaps htis will be corp operations ie large cargo runs - megaspawn NPC kill missions ...
- by ollobrains - at 2005.05.04 02:49:00
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162. Local 'Fog of War' - why it's needed - in Player Features and Ideas Discussion [original thread]
a few ideas on this a) make scan probes BPOs much more widley available i have to travel to empire and even then trying to find the BPOs is almost impossible - this will encourage more ppl to use scan probes and lower the mineral costs as well b) ...
- by ollobrains - at 2005.05.04 02:41:00
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163. Shares and Taxes - in Player Features and Ideas Discussion [original thread]
Lets look from a different angle - why is CCP taking so long in including corp taxes etc - they must be motivated to put it off and keep it out of the game what is that reason ? do they want to nerf it 100% if they dont intend to include it just s...
- by ollobrains - at 2005.05.04 02:36:00
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164. Better Market search - in Player Features and Ideas Discussion [original thread]
dont you need trade or retail level 5 to do a whole of eve search ?
- by ollobrains - at 2005.05.04 02:34:00
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165. TECH 2 BPO's - in Player Features and Ideas Discussion [original thread]
Tech 1 BPOs should now attract a rental fee or be generally less available. Still make em available but being rarer it might encourage more research players to engage in BPC trading. Tech 2 lottery should be the way and then tech 3 if they do com...
- by ollobrains - at 2005.04.17 21:14:00
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166. Personal Hanger Divider - in Player Features and Ideas Discussion [original thread]
even having 7 for corps and perhaps 3 divisable hanger space for indiviudal players. I think a rental fee should be applied to anchored cans that have been in space for more than 30 days though - this might reduce the pollution in certain areas w...
- by ollobrains - at 2005.04.17 21:11:00
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167. TECH 2 BPO's - in Player Features and Ideas Discussion [original thread]
Of course the tech 2 BPOs could be split ie ammo and missiles favour individual player production while larger corps required for big items like guns, POS equip and ships ? Dunno im sure the system will evolve but the 3 month idea sounds like a p...
- by ollobrains - at 2005.04.17 21:07:00
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168. CALDARI ASSULT SHIP - in Player Features and Ideas Discussion [original thread]
if we get stronger missile ships we also need similar ships that have a defensive potential for fleet battles ie one with specific abilities in defender missiles and shooting down missiles. - the art of keeping it balanced
- by ollobrains - at 2005.04.17 20:53:00
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169. Jump Drive stuff - in Player Features and Ideas Discussion [original thread]
id prefer the opearation of a jump drive to have ISK or fuel requirements that make it useful for combat but place limitations on over using them. That could tie in with comet / nebula mining ie hydrogen or anti matter fuel to operate That would...
- by ollobrains - at 2005.04.01 09:02:00
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170. Weapon and equipment wear and tear - in Player Features and Ideas Discussion [original thread]
for the record i havent activated any alts yet - this is the only player i use - it was just an idea thats all - i dont have any opinion weather it should be in the game or not in teh game - just an idea for discussion.
- by ollobrains - at 2005.04.01 08:55:00
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171. Weapon and equipment wear and tear - in Player Features and Ideas Discussion [original thread]
I find that another idea to take some ISK out of the system is as follows Wear and tear on standard level 1 equipment - level 1 equipment is spat out as loot often enough - by perhaps having varying rates of wear and tear on some weapons etc (per...
- by ollobrains - at 2005.03.31 11:04:00
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172. Space debris, secure cans and ships. - in Player Features and Ideas Discussion [original thread]
try contacting the owners and see if they are willing to clean up their mess.
- by ollobrains - at 2005.03.30 08:01:00
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173. Feature Request: Please add Salvage Drones - in Player Features and Ideas Discussion [original thread]
Edited by: ollobrains on 09/03/2005 09:52:02 interesting - though a limit of 2 for any ship might be worthwhile Opens up more skills that could be introduced and technology, even salvage missions ie get to field get all loot as quickly as pos...
- by ollobrains - at 2005.03.09 09:51:00
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174. Feature Request: Please add Salvage Drones - in Player Features and Ideas Discussion [original thread]
Edited by: ollobrains on 09/03/2005 09:52:02 interesting - though a limit of 2 for any ship might be worthwhile Opens up more skills that could be introduced and technology, even salvage missions ie get to field get all loot as quickly as pos...
- by ollobrains - at 2005.03.09 09:51:00
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175. Tweak Destroyers and Battlecruisers - in Player Features and Ideas Discussion [original thread]
Hence titans and Warp And EW changes are being implemented over coming months - hopefully some tweaks and even a large cruiser just below battlecruser - large destroyer (big guns and weak shields) I guess as more complexities are introduced each c...
- by ollobrains - at 2005.02.24 08:58:00
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176. Super Jump Gates/Wormholes - in Player Features and Ideas Discussion [original thread]
taking this a step further - random appearences of wormholes - ie they could last a week - in a 5000 system universe you could have 10-20 such wormholes rotating on a 3 day movement ie they appear then disappear Only problem is the whole navigati...
- by ollobrains - at 2005.02.24 08:55:00
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177. ATTN: Isk Sinks: A Thorough Look at an Unpopular Topic - in Player Features and Ideas Discussion [original thread]
Fuel costs - ie hte need to refuel every so often in terms of warping etc ? If this is not doable - life support costs - of course whole industries, research, skill bases, player owned stations, mineral acquisition. Id like to see the mineral co...
- by ollobrains - at 2005.02.24 08:52:00
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178. Skill Training Interface - in Player Features and Ideas Discussion [original thread]
leave it ingame only - make people log in to upgrade skills etc. HTML access would defeat the purpose a bit like queueing skill training
- by ollobrains - at 2005.02.21 11:08:00
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179. New ship class idea - Rapid Strike Vessels - in Player Features and Ideas Discussion [original thread]
what about weaknesses ie warp jamming or EW ? got any penalties or racial inpacts ?
- by ollobrains - at 2005.02.21 11:06:00
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180. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
great idea some lower level 1 research and some limited production at POS perhaps allowing only corp players to use facilities. 2 factory and 1 level 1 research slot ?
- by ollobrains - at 2005.02.16 09:19:00
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