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101. Wormholes and POS's - in EVE General Discussion [original thread]
No sov thankfully ice belts in wspace id like to see. With guards of course
- by ollobrains2 - at 2009.03.18 12:53:00
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102. Seeking access to WH - in EVE General Discussion [original thread]
i shall claim the reward if i find this item
- by ollobrains2 - at 2009.03.18 12:49:00
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103. Caldari Capture Verge Vendor - in Warfare & Tactics [original thread]
so does this reset ? or some news item from ccp
- by ollobrains2 - at 2009.03.18 11:40:00
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104. better insurance for t2 / t3 ships - in Player Features and Ideas Discussion [original thread]
without inserting to much extra isk into the system ccp at best could investigate 10% extra insurance for t2 ships over their t1 variants. and 25% over the base price for the t3 variants.
- by ollobrains2 - at 2009.03.18 11:34:00
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105. An Idea with Wormholes - in Player Features and Ideas Discussion [original thread]
by now every system has been visited no doubt 50k players - 2 weeks nearly id say 50% of those hvae gone to wspace. So yeah i think all systems have had a visit i know most wormholes i find nowdays at least once in 6-12 hours im in there someone e...
- by ollobrains2 - at 2009.03.18 11:33:00
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106. riggable freighters - in Player Features and Ideas Discussion [original thread]
Rigs could included an additonal 10% reduction in fuel requirements or 10% icnrease in jump range. * for jump freighters* 10% resist increase for regular freighters or a 10% agillity bonus
- by ollobrains2 - at 2009.03.18 11:30:00
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107. Give us real invention - in Player Features and Ideas Discussion [original thread]
Id like to take this idea and perhaps instead take factional, officer and corpum type objects. Add basic t3 materials and have an outside chance of success or even higher up t3 materials 30% chance of item going poof 30% of it loosing stats 30% ch...
- by ollobrains2 - at 2009.03.18 11:29:00
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108. Feedback On New EvE Features - in Player Features and Ideas Discussion [original thread]
resize fitting window. Otherwise all good
- by ollobrains2 - at 2009.03.18 11:26:00
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109. Corporate Responsibilty for Player kills. - in Player Features and Ideas Discussion [original thread]
of which i agree a reworked bounty system needs to be done instead of being put off
- by ollobrains2 - at 2009.03.18 11:23:00
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110. riggable freighters - in Player Features and Ideas Discussion [original thread]
for those wanting range to low sec or 00 jump freighters are available and now wormholes if the mass allowance is enough.
- by ollobrains2 - at 2009.03.18 11:16:00
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111. Corporate Responsibilty for Player kills. - in Player Features and Ideas Discussion [original thread]
Bounty hunter system where if someone kills u u can onsell youre rights for a set fee to other bounty hunters. full a month would be xyz price and lwoer from there
- by ollobrains2 - at 2009.03.18 11:13:00
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112. Fixing the Ishkur - in Player Features and Ideas Discussion [original thread]
alternative is introduce a new af class one with more rail-blaster dps and less resistances and one with the existing setup with the same setup
- by ollobrains2 - at 2009.03.18 11:11:00
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113. new type of mining: mining of ancient ruins - in Player Features and Ideas Discussion [original thread]
allow us to scan wrecks that have been abandoend for an hour and a half ( 30 minutes to death)
- by ollobrains2 - at 2009.03.18 11:08:00
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114. Exclude already visited spots from probing-results - in Player Features and Ideas Discussion [original thread]
agree with OP if only from a User interface point
- by ollobrains2 - at 2009.03.18 11:06:00
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115. Gas Cloud Mining Ship - in Player Features and Ideas Discussion [original thread]
perhaps a cross between a modified thorax and exequtor with mroe cpu or cpu reductions for using gas cloud harvestors and a yield bonus. Better still the osprey can be given a gas cloud mining bonus and a cpu fitting reduction and that would fit ...
- by ollobrains2 - at 2009.03.18 11:03:00
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116. Ship class: Dog fighter - in Player Features and Ideas Discussion [original thread]
t3 cruisers fit the area between t2 cruisers and t2 command ships. t2 frig perhaps as an oversized destroyer. t3 battlecruisers could fit in alongside tier 1 battleships but perhaps with some downside limitations
- by ollobrains2 - at 2009.03.18 11:01:00
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117. riggable freighters - in Player Features and Ideas Discussion [original thread]
idea give them 2 rigs only ( au speed and resistances and perhaps an agility) but no cargo expanded ones. t2 subsystem or even t3 subsystem could be the alternative
- by ollobrains2 - at 2009.03.18 11:00:00
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118. Hacking/arcsal mkII - in Player Features and Ideas Discussion [original thread]
Keep the % based chances and give us a t3 version with longer ranges
- by ollobrains2 - at 2009.03.18 10:58:00
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119. wormhole stabilizer - in Player Features and Ideas Discussion [original thread]
Has merti but jump brigdes are for this. It would lead to 00 ownership of wormholes. This could be modified however. Only 00-00 wormholes perhaps could have this module added. It could be destoryed by hostiles and perhaps ony thro owned systems. ...
- by ollobrains2 - at 2009.03.18 10:57:00
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120. Stuck in wormhole space going on 6th day - in Player Features and Ideas Discussion [original thread]
well the alternative is u attempt to collapse it and if u get stuck well cloak and scan out if no system try and get somewhere u can. For future reference take a expanded probe launhcer and train astrometrics 5 heres why At 8au with 30% accuracy...
- by ollobrains2 - at 2009.03.18 10:55:00
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