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1. tractor beam range extended by skill - in Player Features and Ideas Discussion [original thread]
a skill to extend the range of tractor beams like the skills to extend the range of drones
- by raven415 - at 2007.10.26 14:10:00
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2. level 5 missions need improvment - in Player Features and Ideas Discussion [original thread]
level 5 missions need to have a better reward The reward might be in line with the risk from the npc. The chance of a pvp encounter is greater in low sec then in a 10-10 plex. Loot should be improved to the point of being at least the same as a 7 ...
- by raven415 - at 2007.10.23 08:49:00
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3. Advanced Missiles - in Player Features and Ideas Discussion [original thread]
Advancing missiles to be able to target a 2nd ship (hostile) if say primary ship warps,or explodes missile would retarget to closest hostile ship.Flight time would still be from original launch time. one idea I had was that the 2nd target would ha...
- by raven415 - at 2007.04.28 20:30:00
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4. Advanced F o - in Player Features and Ideas Discussion [original thread]
- by raven415 - at 2007.04.28 20:25:00
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5. Please don't flame me for this : Ship paintjobs - in Player Features and Ideas Discussion [original thread]
I can understand why it gets started again as ccp doesn't seam to be looking into it. this is something that was talked about when i started in 03.
- by raven415 - at 2007.04.14 16:10:00
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6. WarDec is out of control - in Player Features and Ideas Discussion [original thread]
Originally by: Thread Winner Originally by: Tahmee Bhakeur Originally by: Scrutineer Originally by: VJ Maverick Eve's primary market segment is the PvP community. Sorry. 1) ôEVE caters to many different play sty...
- by raven415 - at 2007.04.14 05:18:00
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7. WarDec is out of control - in Player Features and Ideas Discussion [original thread]
Originally by: VJ Maverick Eve's primary market segment is the PvP community. Sorry. Only because they try to drive any other type of player off.
- by raven415 - at 2007.04.14 05:10:00
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8. Torpedos Away! - in Player Features and Ideas Discussion [original thread]
this is a very old idea as you can tell by the dates. how ever the P.T. boats of ww II did carry torpedo's, and they were capable of sinking battleships. in the game today frigs vs bs can be a good match depending on the skills of the frig pilots....
- by raven415 - at 2007.04.05 10:18:00
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9. Torpedos Away! - in Player Features and Ideas Discussion [original thread]
this is a very old idea as you can tell by the dates. how ever the P.T. boats of ww II did carry torpedo's, and they were capable of sinking battleships. in the game today frigs vs bs can be a good match depending on the skills of the frig pilots....
- by raven415 - at 2007.04.05 10:18:00
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10. Ship bumping causes collision damage (model calculations included) - in Player Features and Ideas Discussion [original thread]
Originally by: Angelus Xenotov I can see it now. Jita 4-4, hundreds of vessels undocking....minor scrapes and then, OH NOES! A FRIEGHTER! Hundreds of ships pop, Concord gank the frieghter but then... THE WRECK! hundreds more pour into the...
- by raven415 - at 2007.04.05 10:07:00
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11. Space security leves... are they realy right? - in Player Features and Ideas Discussion [original thread]
I agree that low sec .4 to .1 is more dangerous then 0.0 and there has to be soem changes coming. The risk vs rewards that ccp is pumping at the mission runners should apply to the gate camps as well. The idea that mission runners will be in capit...
- by raven415 - at 2007.04.05 10:04:00
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12. if you are paying dont bother....ccp only listens to trials.... - in Player Features and Ideas Discussion [original thread]
Originally by: Niccolado Starwalker Originally by: phlawed lets help these new guys more and more and nerf the vets as much as possible is ccp's idea. First of all, a player is a player wether he is 1 hour old or the first ordi...
- by raven415 - at 2007.04.05 09:48:00
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13. Q Ships - in Player Features and Ideas Discussion [original thread]
very good idea and i do think that it should be considered. it has historical fact behind it and as always we do end up repeating the past.
- by raven415 - at 2007.04.05 09:28:00
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14. Thoughts on targetable modules... - in Player Features and Ideas Discussion [original thread]
Originally by: Aron Palatine Originally by: raven415 some good ideas in it only thing i see wrong is it supports goons play style so your only planning for yourself ROFL - that's all I have to say about that utterly outragous p...
- by raven415 - at 2007.04.05 09:11:00
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15. ORE Refining Ship - in Player Features and Ideas Discussion [original thread]
its time somebody else came out with a mining improvement maybe something the caldari would come up with. say a ship that tractors a roid in piece by by and refines it. percentage to be determined by pilot skill.
- by raven415 - at 2007.04.05 05:08:00
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16. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
make the code breaker able to hack the can. hehe and the cans go home. theres mega in them their cans
- by raven415 - at 2007.04.05 05:06:00
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17. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
it is a interesting idea tho i doubt ccp could pull it off
- by raven415 - at 2007.04.05 05:04:00
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18. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
love to have one.wonder how long it would last till its hunted down and blasted to dust
- by raven415 - at 2007.04.05 04:59:00
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19. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
I like the idea and it should be a ship for fun ie fast and nice looking too. maybe a smuggling compartment eh i can see good things there
- by raven415 - at 2007.04.05 04:57:00
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20. skill queue - in Player Features and Ideas Discussion [original thread]
this is a worthy idea
- by raven415 - at 2007.04.05 04:52:00
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