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1. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
DPS graphs! The charting is the killer feature of the fitting tools imo. Even just being able to see roughly how much damage a weapon will apply to ${sig_radius} travelling at ${transversal} with ${resists} would be sweet.
- by ry ry - at 2016.09.16 11:58:29
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2. Sticky:[Retribution 1.1] Black Ops Little Things - in Player Features and Ideas Discussion [original thread]
Tess La'Coil wrote: I'm gonna go on a limb here and put this idea here. New Destroyer hulls will become CovOps capable Dictors. Their "submarine look" explains it all. That is the worst idea ever. racial ewar bonuses on blops on the oth...
- by ry ry - at 2013.01.20 11:17:00
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3. Reduce the Jump Clone timer to 22 hours. - in Player Features and Ideas Discussion [original thread]
Ace idea
- by ry ry - at 2012.02.01 20:15:00
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4. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Gerrick Palivorn wrote: Deadspace Inducer -Creates a deadspace pocket -Cynos cannot be lit and already active cynos cannot be jumped to, excluding covert cynos -Ganglinks restricted to deadspace pocket, no bonuses in or out -Module restricted t...
- by ry ry - at 2012.02.01 18:42:00
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5. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Aoe module for decloaking stuff. Point-defense turrets that shoot agressing drones Damage mods that provide larger bonuses against specific targets, but lower against anything else. An industrial module that can manufacture nanite paste in spac...
- by ry ry - at 2012.02.01 18:39:00
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6. Super Class Failure... - in Player Features and Ideas Discussion [original thread]
Originally by: Reicine Ceer Bugger that, i reckon the best thing to do is put a limit on the number of capitals and supercaps an alliance is allowed to have in its fleet, thereby forcing alliances to actually consider whether to deploy t...
- by ry ry - at 2011.08.12 13:44:00
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7. FAO: CCP Soundwave, CCP Tallest - New Ships wishlist? - in Player Features and Ideas Discussion [original thread]
When is the tornado coming?
- by ry ry - at 2011.08.12 13:39:00
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8. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: ry ry on 20/04/2009 10:41:29 Originally by: Lachesis VII Lets see here: 1) Rockets. Current rocket situation makes those ships that focus exclusively on rockets (Malediction, Vengeance, etc) seriously underpowered, and thos...
- by ry ry - at 2009.04.20 10:41:00
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9. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Junko Ni'Kan 2. Claw - Locking range this. at the *very least* it should be able to lock out to the base range of a disruptor 2.
- by ry ry - at 2009.04.17 15:36:00
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10. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. arties are rubbish. 2. tranis considerably better than the other ships in it's class. 3. nerf rook ECM (not really).
- by ry ry - at 2009.04.17 12:36:00
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11. scrollwheel. - in Player Features and Ideas Discussion [original thread]
make it scroll a scrollable panel on hover.
- by ry ry - at 2009.01.14 10:09:00
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12. Forum feature to let us ID which threads we've posted in - in Player Features and Ideas Discussion [original thread]
Edited by: ry ry on 14/01/2009 09:45:40 *cough*
- by ry ry - at 2009.01.14 09:45:00
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13. Forum feature to let us ID which threads we've posted in - in Player Features and Ideas Discussion [original thread]
i don't know about you but i'm too excited about the prospect of ccp changing the colour of the lights on weapons to think about forums.
- by ry ry - at 2009.01.14 09:35:00
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14. Forum feature to let us ID which threads we've posted in - in Player Features and Ideas Discussion [original thread]
they've been promising a forum upgrade for like 4 years. bigger fish to fry, i guess.
- by ry ry - at 2009.01.14 09:31:00
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15. Patch Notes SNEAK PEEK - NEW DRONE RECALL SETTING WITHIN DRONE OPTIONS - in Player Features and Ideas Discussion [original thread]
Edited by: ry ry on 05/01/2009 16:56:29 the point is, whilst in a world where warp technology is mundane, wiring the drone recall button to the initiate warp button is a piece of ****. in a game it just becomes an extra bit of automation, and...
- by ry ry - at 2009.01.05 16:54:00
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16. Patch Notes SNEAK PEEK - NEW DRONE RECALL SETTING WITHIN DRONE OPTIONS - in Player Features and Ideas Discussion [original thread]
i've been whining about that for years. it'd be a good idea, but only for lazy forgetful ****s like me.
- by ry ry - at 2009.01.05 16:43:00
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17. Curb Kamikaze Attacks in high sec - in Player Features and Ideas Discussion [original thread]
concorded ships should pay out a minimum insurance rather than invalidating it altogether. suicide ganking remains viable, but also becomes more expensive so you're less likely to get ganked hauling a couple of hundred mill of random mission crap...
- by ry ry - at 2008.02.28 13:53:00
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18. CTRL+Q (Yes this again) - in Player Features and Ideas Discussion [original thread]
Edited by: ry ry on 28/02/2008 13:48:19 Originally by: KiiLLa but then everyone will switch to alt+f4... how will activating a midslot help people log out? Signature removed. Too large and flashing signatures are not really permit...
- by ry ry - at 2008.02.28 13:47:00
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19. By the way We need a training cue. my thoughts. - in Player Features and Ideas Discussion [original thread]
Edited by: ry ry on 04/05/2007 11:00:48 they won't do it because if you want a functional alt, you need a second paid account. the keyword there is 'paid'. if you want a trade alt to just sell stuff an achura scientist can start with the st...
- by ry ry - at 2007.05.04 11:04:00
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20. Drag & Drop on containers - in Player Features and Ideas Discussion [original thread]
dear god yes!
- by ry ry - at 2007.05.04 11:02:00
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