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21. New Idea + 7 implant - in Player Features and Ideas Discussion [original thread]
Gerrick Palivorn wrote: How about no Not empty quotin'
- by seany1212 - at 2012.02.21 10:16:00
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22. DED Complex loot tables - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: [quote=mxzf] I seriously know people who do exploration in high sec in pimped Tengus, making terrible isk/hour, and they won't go for a run through Caldari low sec, because they think they'll die hunting for complexes even A...
- by seany1212 - at 2012.02.21 03:51:00
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23. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
Bubanni wrote: Gerrick Palivorn wrote: U Mad Bro? Protip: Pro's don't get mad, they adapt. <--I'm the devils advocate, personly I am unaffected since I don't live in 0.0 or rat/plex/jew, I just understand why all the carebears are w...
- by seany1212 - at 2012.02.20 12:06:00
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24. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Tchulen wrote: Katalci wrote: Remove local, problem solved I've read this from a few people. I don't understand it though. How does removing local help with AFK cloakers? All that will do is give you a false sense of secu...
- by seany1212 - at 2012.02.20 10:21:00
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25. please bring back the date - in Player Features and Ideas Discussion [original thread]
This is where i miss the thumbs up button +1
- by seany1212 - at 2012.02.20 09:34:00
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26. Mini-plex - in Player Features and Ideas Discussion [original thread]
You're a 2009 character and you can't make 500million isk in 30 days... When i buy a PLEX the first 500mill i make is for the next months plex, everything else goes on pvp
- by seany1212 - at 2012.02.20 09:32:00
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27. New Idea for T2 Destroyers: - in Player Features and Ideas Discussion [original thread]
Ms Mirple wrote: so think up some way for this to work and bam. This is your job not ours, you do realise where you posted this right? There was defender missiles for hitting incoming missiles but nobody ever used them. For instant firing ...
- by seany1212 - at 2012.02.18 11:23:00
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28. War Declaration Proposal: Security Nullification Array - in Player Features and Ideas Discussion [original thread]
Totally pointess idea, nothing is stopping the defending corp from becoming the attacking corp, they could even just get in frigates. It's down to the will of the corp being war-dec'd whether they chose to fight back or bail corp
- by seany1212 - at 2012.02.18 11:12:00
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29. Subsystem Targeting - in Player Features and Ideas Discussion [original thread]
I'm inclined to agree with it just being capitals considering the masses of ehp they have, it would just be wasted time having subsystems on a battleship when in most cases its just faster to kill the ship as a whole than picking it apart with sub...
- by seany1212 - at 2012.02.18 11:01:00
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30. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
Zawisza Black wrote: You're such a ridiculous troll. "I dislike afk cloaking"..... yet you spend hours tonight trolling this post to whine about how it shouldn't be changed. Trolls in this post have made all of the arguments i summarized, non...
- by seany1212 - at 2012.02.18 10:42:00
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31. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
Zawisza Black wrote: seany1212 wrote: +1 for the "oh its this thread again" crowd. Feel free to implement, I'll just have 2 of my characters in your system then, one actually cloaking, and the other cloaked in a hauler full of cloaky fuel, ...
- by seany1212 - at 2012.02.18 04:05:00
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32. Subsystem Targeting - in Player Features and Ideas Discussion [original thread]
Huh, I always wondered what the hoopla was about this, I actually really like the idea , makes cap warfare potentially a bit more tactical, but surely the caps would have to have some way of self-repairing the broken subsystem? Otherwise if you k...
- by seany1212 - at 2012.02.18 03:53:00
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33. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
+1 for the "oh its this thread again" crowd. Feel free to implement, I'll just have 2 of my characters in your system then, one actually cloaking, and the other cloaked in a hauler full of cloaky fuel, JUST TO SPITE YOU Tards.
- by seany1212 - at 2012.02.18 03:49:00
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34. Make dreads less useless - in Player Features and Ideas Discussion [original thread]
Bad idea, considering the now ridiculously high dps that a dread in siege does in order to **** everything sub-capital on a field all you would need is 2-3 dreads, 6+ guardians and several rapiers. The new alpha fleet is born
- by seany1212 - at 2012.02.15 18:43:00
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35. Command Ships and Bonuses - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: Junglistbeast wrote: T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links. It should be the other way round 5% on CS and 3% on T3's given that the training time invo...
- by seany1212 - at 2012.01.09 14:06:00
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36. [Whine] Why do wh's allow you to jump through with agro/being scramble - in Player Features and Ideas Discussion [original thread]
Originally by: Efraya Originally by: RuleoftheBone WH jump range is 5000m. De cloak range is 2000m FYP He means when you jump through a hole, you end up anywhere between 1-4000m away from the hole, with the exception of af...
- by seany1212 - at 2010.11.09 15:25:00
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37. [Whine] Why do wh's allow you to jump through with agro/being scramble - in Player Features and Ideas Discussion [original thread]
Originally by: Lady Spank Originally by: Bane Loppknow Because there are no people inside wormholes granting starships clearance to use them. Stargates are essentially airports on a larger scale, wormholes are just wormholes. T...
- by seany1212 - at 2010.11.09 10:53:00
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38. [Whine] Why do wh's allow you to jump through with agro/being scramble - in Player Features and Ideas Discussion [original thread]
because CCP know you failed to get a bubble on the other side You guys make squeeky noises when you pop, and that's enough motivation as far as I'm concerned.
- by seany1212 - at 2010.11.09 07:08:00
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39. Adjustable Clock - in Player Features and Ideas Discussion [original thread]
Edited by: seany1212 on 28/03/2010 22:27:25 I said client side adjustable, doesnt mean you have to You guys make squeeky noises when you pop, and that's enough motivation as far as I'm concerned.
- by seany1212 - at 2010.03.28 22:25:00
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40. Adjustable Clock - in Player Features and Ideas Discussion [original thread]
This has probably been suggested a few times before in relation to changes in time due to daylight savings and such but is it possible to have an option client side where, even if its just a tick box, to add or subtract an hour for the clock in ev...
- by seany1212 - at 2010.03.28 14:06:00
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