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101. THESE NEW FORUMS SUCK!!!! - in Player Features and Ideas Discussion [original thread]
I did just run into a few of these issues, but it all seems to be with the quick reply. I haven't had a problem with the "push reply" option.
- by shadowace00007 - at 2011.09.14 20:17:00
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102. i got a great idea - in Player Features and Ideas Discussion [original thread]
Cedar Locus wrote: don't drink and code....gawd.... -1 I don't fly sober why should they code sober.
- by shadowace00007 - at 2011.09.14 20:15:00
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103. Allow Sovereign states to upgrade security levels in their systems - in Player Features and Ideas Discussion [original thread]
I don't like this. I think nul can be looked at again but, I don't feel this is it.
- by shadowace00007 - at 2011.09.14 18:22:00
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104. Supercap Solution - in Player Features and Ideas Discussion [original thread]
Deerin wrote: Changed the post to make the module only affect bomber control range. You are right they still need to be useful. Just not as much. Removing their e-war immunity would render them much more weaker though. I agree as well but...
- by shadowace00007 - at 2011.09.14 17:50:00
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105. Expand the "Compare" tool to logical entities - in Player Features and Ideas Discussion [original thread]
You can already do this push the blue icon on item one. Hold shift and push the blue icon on item 2. Put both the windows side by side and off you go. But I still +1 this, the above walk-threw is just my way around not being able to do this.
- by shadowace00007 - at 2011.09.14 17:14:00
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106. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Koenny wrote: Olodn wrote: As far as i know pod ships are essentially one-man robotic ships. If crew are to be implemented they would probably cause a somekind of bonus, but i dont think it would make much sense. How exactly could a crew im...
- by shadowace00007 - at 2011.09.14 17:11:00
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107. Supercap Solution - in Player Features and Ideas Discussion [original thread]
Your on to something but, I think you have things that make this a bad idea. First being that mod would Destroy a super cap. Yes that's what we are going for but you take a ship that at max speed goes less then 100MS and knock its range down to 30...
- by shadowace00007 - at 2011.09.14 16:49:00
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108. THESE NEW FORUMS SUCK!!!! - in Player Features and Ideas Discussion [original thread]
I haven't experienced a problem yet. Save still getting used to where all the new buttons are. I like the new forums. If I see a problem then I might change my mind but so far so good for me.
- by shadowace00007 - at 2011.09.14 15:49:00
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109. Capital Station Dock? - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: capitals can dock super capitals can not. super capitals are OP, this would make them More OP Agreed. I do like the idea of a capital system. and maybe docking cap ships, but Im my mind I am thinking there should be...
- by shadowace00007 - at 2011.09.14 15:39:00
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110. High sec gank/grief insurance - in Player Features and Ideas Discussion [original thread]
Avalon Stormborn wrote: Hmm, I think I agree that if you do something that makes CONCORD pop you, they should also revoke the insurance. It makes sense in my head. I agree with this statement. If Insurance works for at least T2 ships. then w...
- by shadowace00007 - at 2011.09.14 15:26:00
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111. Heat / Overheating idea - in Player Features and Ideas Discussion [original thread]
Sigras wrote: I think the heat level shown by your ships HUD is indicative of heat in excess of what the modules are designed to handle, but I understand what youre saying, This change would basically mean that you could overheat your rack fr...
- by shadowace00007 - at 2011.09.13 02:05:00
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112. Please CCP, I beg you, do something about this! - in Player Features and Ideas Discussion [original thread]
I agree but it would need to go both ways. I would like mine to shrink abit. I got good eye sight right now So the more room I have for Extra windows of information without making it impossible to navigate my options the better. Heck I am on Dual ...
- by shadowace00007 - at 2011.09.13 01:12:00
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113. Ship HUDs - in Player Features and Ideas Discussion [original thread]
I agree it need an update. but I am not seeing how it will be done with the current setup. Not only would you have to change everything You would lose the ability to customize it as much as you can currently. For example there is not one thing s...
- by shadowace00007 - at 2011.09.13 01:09:00
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114. Flogging the dead POS - in Player Features and Ideas Discussion [original thread]
Sweet I don't have to repost that monster. I was about to start the copying process.
- by shadowace00007 - at 2011.09.12 20:29:00
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115. Restore old forums. - in Player Features and Ideas Discussion [original thread]
I am liking these new forums. I think they still need to be tweaked. but its so much easier to follow threads in this one. And because its connected with eve gate I see that People have replied and such unlike the old one. Only down side Is it is ...
- by shadowace00007 - at 2011.09.12 19:31:00
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116. Gallente ship bonus - in Player Features and Ideas Discussion [original thread]
-1 We do not need a logi boat that can do damage. That would be OP, and make logis useless.
- by shadowace00007 - at 2011.09.12 19:26:00
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117. Tactical Overlay and Directional Scanning - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: i would rather change the DS a bit more aggressively adding to your idea: 1. bind it to the tactical overlay 2. remove the scan button and make it auto repeat every 3s like a radar on a submarine 3. remove the DS window, it ...
- by shadowace00007 - at 2011.09.12 19:22:00
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118. New Pods? - in Player Features and Ideas Discussion [original thread]
Davelantor wrote: CCP already stated that there would be no NeX items that give someone an advantage in a game environment. Many people are already committed to leaving the game if such statement ever to be broken. So i hope they don't do som...
- by shadowace00007 - at 2011.09.12 18:38:00
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119. Heat / Overheating idea - in Player Features and Ideas Discussion [original thread]
Havak Kouvo wrote: The heat buffer, what it seems you are talking about, doesn't get filled until excess heat is generated by the modules. Your proposal would essentially have the cooling system cool the buffer and not the modules. You coul...
- by shadowace00007 - at 2011.09.12 18:28:00
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120. Heat / Overheating idea - in Player Features and Ideas Discussion [original thread]
Havak Kouvo wrote: Simply answer: This is stupid Complex answer: Ships are designed to be able to cool weapons when those weapons are operating at standard temperatures. When you over heat a gun, you are forcing the weapon to operate beyond wha...
- by shadowace00007 - at 2011.09.12 17:45:00
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