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41. New Skyboxes for Wormholes - in Player Features and Ideas Discussion [original thread]
t'Infected Mushroom wrote: Mitch Cumstein wrote: You have my support. And my axe! But seriously, Brilliant idea, I would love to see this implemented! You carry the fate of us all little one. +1
- by shadowace00007 - at 2012.02.16 14:29:00
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42. Making modules and ammos easier to distinquish - in Player Features and Ideas Discussion [original thread]
I see your point, but its not really that hard to remember what ammo your using. I am not saying this is a bad idea just not worth CCP going in to edit this when there are so many other issues to fix.
- by shadowace00007 - at 2012.02.15 02:23:00
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43. Navigation menu - in Player Features and Ideas Discussion [original thread]
Tidurious wrote: So, you want buttons that allow you to do everything that a SKILLED PVP PILOT already can do manually, through clicks and tricks they've learned, but you don't want to put the effort into it? I'm sorry, but you can do this your...
- by shadowace00007 - at 2012.02.15 02:23:00
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44. Idea for Black Op ships against Supercapital ships - in Player Features and Ideas Discussion [original thread]
[quote=Pink Marshmellow] Each race will have its specialty: Caldari: ECM that has a high chance of jamming supercapital ships. Gallente: Sensor Dampening the supercaps to the point where they cannot target above 40km or take 2 minutes to lock a ...
- by shadowace00007 - at 2012.02.15 02:15:00
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45. some ideas for new role for destroyer class ships - in Player Features and Ideas Discussion [original thread]
Can we not try to fix something that is not broken? Cloaking is fine the way it is dont **** with it. As for buffing destroyers I agree, From where I sit all they really need is a slight speed buff and all destroyers should have at least 2 mids (...
- by shadowace00007 - at 2012.02.12 08:19:00
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46. Make T2 better than meta 1-4 - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Tippia wrote: Nah. T2 has its set of benefits; Meta 1-4 has its own. Bigger isn't better. Go on. I'd love to hear why T2 plates are better than rolled tungsten plates Cost. That's about it.
- by shadowace00007 - at 2012.02.12 04:44:00
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47. List of broken ships - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: Quote: the Maller is fine. You mean besides being utterly worthless for everything except bait? And it's not even much good at that, because everyone with any experience knows it's bait. In actual combat it...
- by shadowace00007 - at 2012.02.10 04:39:00
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48. List of broken ships - in Player Features and Ideas Discussion [original thread]
the Maller is fine. But one you left out of there is the bellicose and Fleet issue Scythe. I fly mostly minmatar so that's why I only stated this race but I think almost all of the E-War Cruiser are bad (save the blackbird)
- by shadowace00007 - at 2012.02.06 02:00:00
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49. New Ship: Scout Class - in Player Features and Ideas Discussion [original thread]
Lets see. adding a new ship that has no point. Im okay with that. but adding an auto cloak. No. Also There are already 2 classes of ship that fit this role so I don't see a point. I would like to see a useful shuttle tho.
- by shadowace00007 - at 2012.01.29 11:14:00
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50. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Its not broken. its working properly. why there are so many drake kills is because.... They are EVERYWHERE! That is all.
- by shadowace00007 - at 2012.01.28 11:37:00
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51. Make T2 better than meta 1-4 - in Player Features and Ideas Discussion [original thread]
Valei Khurelem wrote: tech 2 strip miners are awful considering they're supposed to be upgrades. They are better because they can use crystals. but if your using them without crystals they are worse. its kinda like a focusing tool. To make i...
- by shadowace00007 - at 2012.01.28 11:35:00
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52. Show what squad/wing/fleet bonus's you are receiving in detail. - in Player Features and Ideas Discussion [original thread]
+1
- by shadowace00007 - at 2012.01.28 11:35:00
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53. Cloaking mechanism redone - in Player Features and Ideas Discussion [original thread]
Miss Whippy wrote: Cloaking is fine.
- by shadowace00007 - at 2012.01.25 07:54:00
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54. Flogging the dead POS - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Wasnt it stated multiple times this is inbound now? Not that I am aware of but then again I am in the middle of the atlantic ocean so I am not as Up to date as I would have hoped
- by shadowace00007 - at 2012.01.25 07:28:00
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55. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I would love to see a rig that allows the player to extend the CPU of the ship. Its sad that there is a rig, and 3 types of low slot boosters for Powergrid but only one type of CPU bonus in the low slots.
- by shadowace00007 - at 2012.01.25 04:02:00
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56. Dreadnought Buff - in Player Features and Ideas Discussion [original thread]
kalbrak Jr wrote: -Dreads get a tracking bonus while in siege so they can hit super caps -Dreads can be remote repped while in siege Do you think we will see more Dreads in capital fights if these two changes go live? Maybe that should be...
- by shadowace00007 - at 2012.01.25 03:48:00
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57. Flogging the dead POS - in Player Features and Ideas Discussion [original thread]
Bumps.
- by shadowace00007 - at 2012.01.25 03:46:00
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58. Idea's to help with mining and suicide PVP - in Player Features and Ideas Discussion [original thread]
Lets not "fix" whats not broken. If you want to be safe go play WoW. Eve is a place that people can do what they want. You want to take it all away so you can mine safe. Just posting a thread like this on the forums is going to make people come a...
- by shadowace00007 - at 2011.10.24 16:55:00
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59. Sensor Booster Effects - in Player Features and Ideas Discussion [original thread]
I agree with this. Leave Links with the effect but Sensor boosters should get a new effect or at least let them pulse at different times.
- by shadowace00007 - at 2011.10.21 13:52:00
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60. Tag shortcuts - Make an FC enjoy his position more! - in Player Features and Ideas Discussion [original thread]
/Signed Its sad I have to spend more time tagging targets then they take to go down.
- by shadowace00007 - at 2011.10.21 13:49:00
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