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101. Unlimited Neural remaps...The new isk dump.. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Training for a super carrier and training for drones are effected by 2 different remap plans, so you're waisting time if you train any drone skill while remapped for ships. So what are you gonna train in the mean time???? Jus...
- by shadowace00007 - at 2011.09.15 15:07:00
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102. Unlimited Neural remaps...The new isk dump.. - in Player Features and Ideas Discussion [original thread]
Quote: Correct, but let me say this. If you set up a years worth of training, once you've remapped you'll knock of about 2 month worth of that training time. Now, a player that has a dedicated training program that will take the full length o...
- by shadowace00007 - at 2011.09.15 14:25:00
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103. Pasive Shield Tank NERF! - in Player Features and Ideas Discussion [original thread]
Sir Substance wrote: The tradeoff for this is no damage or utility mods. In order for a passive tank to work, you must use all your lows, all your mids and all your rig slots. That means no BCU's, no warp scrambers and no damage rigs either. I...
- by shadowace00007 - at 2011.09.15 13:44:00
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104. Hunting Cloakies - in Player Features and Ideas Discussion [original thread]
I see these threads all the time All I can say is this. ITS A CLOAK! What is the point of a cloak if you can be scanned down and decloaked. Cloaks are fine the way they are, so stop complaining about it. Every ship that can fit a cloak cant lock t...
- by shadowace00007 - at 2011.09.15 13:39:00
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105. Unlimited Neural remaps...The new isk dump.. - in Player Features and Ideas Discussion [original thread]
Not a good idea. Example being I have been looking at remapping and I could nock 20 days off of a 60 day train, then pay 100M and do it again and again. Its Not a good idea. I do think noobs should get 2 remaps in the first year. Simply because, Y...
- by shadowace00007 - at 2011.09.15 00:59:00
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106. The (lack of an) EVE-Mail BCC feature. - in Player Features and Ideas Discussion [original thread]
Voltaire Leriel wrote: I like that I can send an EVE-Mail to multiple people, but what is lacking is a BCC (Blind Carbon Copy) feature. Sometimes I'm sending out an email to multiple people and I don't want them to know who else I sent it to. I...
- by shadowace00007 - at 2011.09.14 20:19:00
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107. THESE NEW FORUMS SUCK!!!! - in Player Features and Ideas Discussion [original thread]
I did just run into a few of these issues, but it all seems to be with the quick reply. I haven't had a problem with the "push reply" option.
- by shadowace00007 - at 2011.09.14 20:17:00
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108. i got a great idea - in Player Features and Ideas Discussion [original thread]
Cedar Locus wrote: don't drink and code....gawd.... -1 I don't fly sober why should they code sober.
- by shadowace00007 - at 2011.09.14 20:15:00
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109. Allow Sovereign states to upgrade security levels in their systems - in Player Features and Ideas Discussion [original thread]
I don't like this. I think nul can be looked at again but, I don't feel this is it.
- by shadowace00007 - at 2011.09.14 18:22:00
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110. Supercap Solution - in Player Features and Ideas Discussion [original thread]
Deerin wrote: Changed the post to make the module only affect bomber control range. You are right they still need to be useful. Just not as much. Removing their e-war immunity would render them much more weaker though. I agree as well but...
- by shadowace00007 - at 2011.09.14 17:50:00
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111. Expand the "Compare" tool to logical entities - in Player Features and Ideas Discussion [original thread]
You can already do this push the blue icon on item one. Hold shift and push the blue icon on item 2. Put both the windows side by side and off you go. But I still +1 this, the above walk-threw is just my way around not being able to do this.
- by shadowace00007 - at 2011.09.14 17:14:00
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112. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Koenny wrote: Olodn wrote: As far as i know pod ships are essentially one-man robotic ships. If crew are to be implemented they would probably cause a somekind of bonus, but i dont think it would make much sense. How exactly could a crew im...
- by shadowace00007 - at 2011.09.14 17:11:00
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113. Supercap Solution - in Player Features and Ideas Discussion [original thread]
Your on to something but, I think you have things that make this a bad idea. First being that mod would Destroy a super cap. Yes that's what we are going for but you take a ship that at max speed goes less then 100MS and knock its range down to 30...
- by shadowace00007 - at 2011.09.14 16:49:00
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114. THESE NEW FORUMS SUCK!!!! - in Player Features and Ideas Discussion [original thread]
I haven't experienced a problem yet. Save still getting used to where all the new buttons are. I like the new forums. If I see a problem then I might change my mind but so far so good for me.
- by shadowace00007 - at 2011.09.14 15:49:00
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115. Capital Station Dock? - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: capitals can dock super capitals can not. super capitals are OP, this would make them More OP Agreed. I do like the idea of a capital system. and maybe docking cap ships, but Im my mind I am thinking there should be...
- by shadowace00007 - at 2011.09.14 15:39:00
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116. High sec gank/grief insurance - in Player Features and Ideas Discussion [original thread]
Avalon Stormborn wrote: Hmm, I think I agree that if you do something that makes CONCORD pop you, they should also revoke the insurance. It makes sense in my head. I agree with this statement. If Insurance works for at least T2 ships. then w...
- by shadowace00007 - at 2011.09.14 15:26:00
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117. Heat / Overheating idea - in Player Features and Ideas Discussion [original thread]
Sigras wrote: I think the heat level shown by your ships HUD is indicative of heat in excess of what the modules are designed to handle, but I understand what youre saying, This change would basically mean that you could overheat your rack fr...
- by shadowace00007 - at 2011.09.13 02:05:00
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118. Please CCP, I beg you, do something about this! - in Player Features and Ideas Discussion [original thread]
I agree but it would need to go both ways. I would like mine to shrink abit. I got good eye sight right now So the more room I have for Extra windows of information without making it impossible to navigate my options the better. Heck I am on Dual ...
- by shadowace00007 - at 2011.09.13 01:12:00
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119. Ship HUDs - in Player Features and Ideas Discussion [original thread]
I agree it need an update. but I am not seeing how it will be done with the current setup. Not only would you have to change everything You would lose the ability to customize it as much as you can currently. For example there is not one thing s...
- by shadowace00007 - at 2011.09.13 01:09:00
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120. Flogging the dead POS - in Player Features and Ideas Discussion [original thread]
Sweet I don't have to repost that monster. I was about to start the copying process.
- by shadowace00007 - at 2011.09.12 20:29:00
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