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81. Unkowns gone down hill - in Missions & Complexes [original thread]
does seem like that to me. im having real difficulty getting combat sites to escalate (i havent had one to escalate since patch). maybe just bad luck tbh but meh..
- by slothe - at 2008.11.30 08:48:00
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82. FALCON - in EVE General Discussion [original thread]
Edited by: slothe on 27/11/2008 22:47:23 falcons first cloaks second !
- by slothe - at 2008.11.27 22:47:00
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83. The Carebears Strike Back - in Corporation, Alliance and Organization Discussions [original thread]
i predict iron will once again take deklein.. then later they will lose it... then they will retake it... tthen they will lose it..... etc
- by slothe - at 2008.11.27 22:39:00
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84. Pirates Path - in Missions & Complexes [original thread]
personally i wouldnt ever check the site first then leave. there is always a risk it wont be tehre when you go back.
- by slothe - at 2008.11.27 07:32:00
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85. Celtic Anarchy Returns!! - in Corporation, Alliance and Organization Discussions [original thread]
welcome back. jaegerx and kabelevsky im guessing wont be back due to the nano nerf, i remember them going silly speeds in vagas :P
- by slothe - at 2008.11.26 19:55:00
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86. 8 out of 10 DED - in Missions & Complexes [original thread]
the 8/10 isnt too bad if fitted correctly. it can be soloed in 1 1/2 hours in an ishtar. ive done it like 15 times, ive got nice loot 3 times only. so 1/5 chance for me. so do it 4 more times you might get something good
- by slothe - at 2008.11.26 19:47:00
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87. Exploration since patch? - in Missions & Complexes [original thread]
Edited by: slothe on 25/11/2008 19:04:53 im always hesitant to say there has been a change after a patch because often it just seems like there has been a change when there hasn't. however, saying that, ive been doing a lot of plexes recentl...
- by slothe - at 2008.11.25 19:03:00
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88. Level 5 Problem - in Missions & Complexes [original thread]
i cant see why level 5 missions cant go into 0.0 they should just move the lvl 4 to lowsec ^^
- by slothe - at 2008.11.22 16:28:00
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89. Passive shield tanks - in Ships and Modules [original thread]
Originally by: Gypsio III Originally by: Troezar Personally I'm an armour tanker but I thought it might help get more shield tankers out into PVP and add some variety... Since passive (regen) tanks are worthless in pvp, why exa...
- by slothe - at 2008.11.22 12:43:00
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90. WTS --- >>> Rattlesnake - in Sell Orders [original thread]
you wil be better off selling the items seperately
- by slothe - at 2008.11.22 12:37:00
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91. [QR] Golem - in Ships and Modules [original thread]
i use exactly the same torp setup as before the patch.
- by slothe - at 2008.11.22 10:34:00
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92. Minmatar - in Ships and Modules [original thread]
i spent around a year speccing up for the phoon, then by the time i did i never used the damn thing.
- by slothe - at 2008.11.22 10:15:00
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93. No subject - in Ships and Modules [original thread]
Originally by: Madam Squishy tbh this is one of the most intelligent posts ive seen on the forum for a while, and im not joking. the title says no subject, and there is indeed no subject, an honest thread. much better than the threa...
- by slothe - at 2008.11.22 10:14:00
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94. Extended Downtime for Patch deployment – Saturday, 22 November - in EVE Information Portal [original thread]
yay
- by slothe - at 2008.11.22 10:12:00
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95. Gangmods with scripts and Command Ships "boost" - in Ships and Modules [original thread]
what felix said
- by slothe - at 2008.11.22 10:09:00
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96. 10/10's worth the risk? and ishtar tanking stuff - in Missions & Complexes [original thread]
what 10/10 what ishtar fit who is in gang with you?
- by slothe - at 2008.11.22 09:50:00
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97. Hired Gun - in Missions & Complexes [original thread]
convo me in game
- by slothe - at 2008.11.22 09:12:00
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98. gurista staging fleet - in Missions & Complexes [original thread]
Anyone have any info on this plex, just found one. Cant find any info on it.
- by slothe - at 2008.11.20 19:57:00
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99. EVE Online Quantum Rise Issues Thread - in EVE Information Portal [original thread]
problems i encounter (i use classic) 1. Every so often i get a bug whereby i cant see the gate i just jumped to, and my ship becomes cloaked (when no cloaks fitted). When this happens i have to relog as my ship will stay cloaked wherever i go abn...
- by slothe - at 2008.11.18 21:11:00
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100. Quantum Rise FOTM - in Ships and Modules [original thread]
Originally by: Wannabehero Solution - Remove local discuss local removed = even more cloaks.
- by slothe - at 2008.11.18 21:05:00
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