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41. Drones REALLY need some love! - in EVE General Discussion [original thread]
This thread is dropping down again... sgb
- by smallgreenblur - at 2007.05.26 10:52:00
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42. Shield vs Armor Active Tanking - in Ships and Modules [original thread]
Edited by: smallgreenblur on 26/05/2007 10:21:07 Originally by: Kuolematon Originally by: smallgreenblur My bad, was just irritated at the idiot above who seems to have left the thread now :) Aah, sweet smell of harasment ...
- by smallgreenblur - at 2007.05.26 10:22:00
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43. Wr3ck is one year old. - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Backdoor Bandit Congrats, Wr3ck. The MGRL proudly support all members of the fondly remembered Triad. Not that pimp SGB though. He can go to Hell! Love you too BB :) Hi to all you other people that I used to fly with a...
- by smallgreenblur - at 2007.05.26 09:58:00
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44. The Stabber... - in Ships and Modules [original thread]
Originally by: Drek Grapper Wouldn't 2 launchers be better than a Nos? Don't have to worry bout range then. And a potentially wasted slot if you are fighting something bigger than a frig? I tell you what, read all my posts on this thre...
- by smallgreenblur - at 2007.05.25 15:36:00
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45. The Stabber... - in Ships and Modules [original thread]
Edited by: smallgreenblur on 25/05/2007 15:30:16 He uses a vaga, probably forgotten the ****ty stabber dronebay. And yes, I do have lots of luck with a nos on. Edit - stabber going 3.5-4k/s, frigate going 4-5k/s, that's a good 10 seconds bef...
- by smallgreenblur - at 2007.05.25 15:30:00
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46. New bombs for the stealth bomber - in Ships and Modules [original thread]
Originally by: Ogdru Jahad Edited by: Ogdru Jahad on 25/05/2007 15:17:08 I see jita... 4-4... 10 of the same race SB's come along each drop a bomb at 10km from docking bay warp off cloak.. i see ccp implementing something that st...
- by smallgreenblur - at 2007.05.25 15:29:00
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47. Nossies... - in Ships and Modules [original thread]
No, because people would just train the skills up and things would be back to normal... sgb
- by smallgreenblur - at 2007.05.25 15:25:00
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48. The Stabber... - in Ships and Modules [original thread]
Yarr, all your logical arguments are belong to me sgb
- by smallgreenblur - at 2007.05.25 15:23:00
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49. Nerf that cloak! - in Ships and Modules [original thread]
Originally by: TZeer Edited by: TZeer on 25/05/2007 15:15:57 I dont think adding fuel should be the solution. Cap usage could be just as good, then you dont need to haul around that bloody fuel. But the cap usage shouldnt be more then...
- by smallgreenblur - at 2007.05.25 15:21:00
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50. The Stabber... - in Ships and Modules [original thread]
Originally by: SkyEstaLimit Why bother with a med nos ? I mean the best non faction one has like 12km range. Ain't it hard to stay in that 12km when you want to be outside the 10km web range ? Stabber is generally an anti frig ship, yo...
- by smallgreenblur - at 2007.05.25 15:19:00
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51. Nerf that cloak! - in Ships and Modules [original thread]
Doesn't look like it will make the module useless. More to the point, I find it unlikely that macro-ratters will use ctrl-q since that kinda defeats the point of being afk... sgb
- by smallgreenblur - at 2007.05.25 15:04:00
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52. The Stabber... - in Ships and Modules [original thread]
Originally by: Kalazar /me swoons at the stabber. I'm flying the t2 variant these days, but the stabber is a very nice ship for it's price (excluding all those t2 loots of course...). Is very useful as a tackler for smaller gangs as it do...
- by smallgreenblur - at 2007.05.25 15:03:00
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53. Concern about future of general ship balancing - in Ships and Modules [original thread]
It's 'bonuses'. Anyway, generally when people talk about 'overpowered' they mean when it's within reach of the normal player. For example, a nano-ship these days rarely goes past 4k/s at fastest with t2 gear and no rigs. With rigs it's up to abou...
- by smallgreenblur - at 2007.05.25 15:02:00
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54. Dictors balance between races - in Ships and Modules [original thread]
The others could use a buff, however maybe it's nice to have ships that drop bubbles and are cheap? sgb
- by smallgreenblur - at 2007.05.25 14:56:00
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55. The Stabber... - in Ships and Modules [original thread]
Linky
- by smallgreenblur - at 2007.05.25 14:55:00
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56. Nerf that cloak! - in Ships and Modules [original thread]
lol, wierd seeing BE complain about something that might reduce the effectiveness of cloaks... Anyway, this solution is still bang on for stopping macro-ratters and not harming anybody else particularly, so it works for me. sgb
- by smallgreenblur - at 2007.05.25 14:54:00
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57. Proposal for a totally renewed cloaking system - in Player Features and Ideas Discussion [original thread]
There's no real need for a module that decloaks ships, as it will make cloaked ships fairly pointless. For this reason, cov-ops cloaks should remain unchanged. What needs changing is putting cloaks on ordinary ships. This can be done by changing ...
- by smallgreenblur - at 2007.05.25 14:50:00
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58. Proposal for a totally renewed cloaking system - in Player Features and Ideas Discussion [original thread]
The short answer is that anybody could just cloak and warp off in the middle of a fight. Where's the fun in that? sgb
- by smallgreenblur - at 2007.05.25 13:31:00
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59. Nerf that cloak! - in Ships and Modules [original thread]
Edited by: smallgreenblur on 25/05/2007 13:19:47 Meditril: I prefer the OP's solution to yours by a factor of massive. Sorry :( sgb
- by smallgreenblur - at 2007.05.25 13:21:00
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60. Proposal for a totally renewed cloaking system - in Player Features and Ideas Discussion [original thread]
Originally by: Meditril You know, cloaking is somehow screwed at the moment... anti-cloakers whine because they can not uncloak AFK cloakers and cloaked Titans while cloakers whine because cloaking is not stealthy (local). Here is my propo...
- by smallgreenblur - at 2007.05.25 13:19:00
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