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1. Corp recruitment - alts and an idea of ingame screenshots + other - in Player Features and Ideas Discussion [original thread]
Great idea i must say fully support this. Any CEOs wanna comment on this Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2006.03.26 11:41:00
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2. Ships - Adding Corp Logo to skin and changing ship colour. - in Player Features and Ideas Discussion [original thread]
mmm depends on a graphics upgrade id say. CCP have a a few other things to focus on but the general direction is the idea Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2006.03.02 21:56:00
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3. Bounty Hunter skills - in Player Features and Ideas Discussion [original thread]
In relation to the entire post if a system such as this was to be put in (resticted to NPCs) a balance would be limits on how often said character can be contracted out. Im also blowing ideas out my a** putting them up for discussion - of course ...
- by sonofollo - at 2005.12.27 11:55:00
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4. Synchronized Guns - in Player Features and Ideas Discussion [original thread]
how about a weapon link module (mind u u can engage all weapons now have them flash then target and shoot) but otherwise yes being able to link two or three up to 5 weapons based on skill hit button one and have the others light up at once. Reduc...
- by sonofollo - at 2005.12.27 11:52:00
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5. Some ideas... - in Player Features and Ideas Discussion [original thread]
HELP me by the tiem anone turned up u would be in a pod back in station CASINO - good idea just needs programming. Comet mining has been mooted still on drawing board Same with metors - system wide asteroid fields or "hidden" dynamic special roi...
- by sonofollo - at 2005.12.27 11:51:00
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6. non - audit station warehouses. - in Player Features and Ideas Discussion [original thread]
working divisional wallets - the rights are there but not hte wallet divions.. please fix and SIGNED SIGNED SIGNED with a nerf bat for the devs Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2005.12.27 11:49:00
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7. New Ship Ideas and Higher Tech level ideas - in Player Features and Ideas Discussion [original thread]
Hmmm the amarr BC is a bit iffy as of now - we need a tracking boost i think - bit less speed though. But i guess thats the way it is. Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2005.12.27 11:36:00
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8. Escrow System - in Player Features and Ideas Discussion [original thread]
there is also a bug where not all escrows are showing - seems once a certain limit is reached not all show (had a corp mate who i set mineral move escrows to) and out of 5 he could only see one today i petitioned under agent stuck because it was a...
- by sonofollo - at 2005.12.27 11:35:00
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9. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
A WAY TO MANAGE INACTIVES - DAYS SINCE LAST LOGIN - TAHT WAY IF U HAVE A CORP MEMBER AND THEY VANISH U CAN SET A TIMEFRAME IE 1 MONTH 2 MONTHS ETC AND IF THEY VANISH WITHOUT NOTIFICATION THEN U CAN SIMPLY REMOVE THEM Tracking inactives now is a t...
- by sonofollo - at 2005.12.27 11:33:00
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10. non - audit station warehouses. - in Player Features and Ideas Discussion [original thread]
3 times while youre at it for CEOs on all memebrs in the corp - days sicne last login so we can manage inactive accounts better Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2005.12.27 11:29:00
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11. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
considering top of the line industrials require V now - id suggest V industrial race specific ship Eitehr that or the larger industrials could be a race factional ship ie gallente navy iteron V with 50-100% extra cargo capacity as a base Pirate ...
- by sonofollo - at 2005.12.27 11:28:00
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12. T2 6 month exclusivity - in Player Features and Ideas Discussion [original thread]
Well if tech 2 BPCs arent an option for CCP (Though RMR patch notes commander NPCs, LP and RP agents as well as storyline missions for research agents stand a chance of dropping limited run tech 2 BPCs - for example 10 run 250mm II railgun SO u c...
- by sonofollo - at 2005.12.27 11:26:00
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13. Implant Removal - in Player Features and Ideas Discussion [original thread]
Jump clones are acceptible - +3 and +4 implant value reflect the time that the mission runners put into gaining them. But with boosters (time limited 4 hour +6 through +10) attribute boosters similar to implants but like an injection where the ef...
- by sonofollo - at 2005.12.27 11:24:00
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14. Remove the Jump Gates - in Player Features and Ideas Discussion [original thread]
youre point on the jump warp scanner id like to see a 100-300km range instead of 20-60km added with other CCp implementations to date and in the future could be made work Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2005.12.27 11:21:00
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15. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
these ships but perhaps allowing only specific items (ie a mineral frieghter) of 80,000 m3. Trit compression modules allowing u to fit the module then fit 50% more trit per m3 in youre ship Make greater use of hte player courier system get someo...
- by sonofollo - at 2005.12.27 11:20:00
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16. Kal's Crazy Science Overhaul Idea~ - in Player Features and Ideas Discussion [original thread]
smaller RP offers of 1-10 run tech 2 item Blueprint copies. Simple solution. Implementation slow if not ignored Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2005.12.27 11:18:00
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17. Forum's Search feature - in Player Features and Ideas Discussion [original thread]
www.eve-search.com In browser search coming soon (TM) CCP working on it within 3 months we hope Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2005.12.27 11:17:00
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18. Remove the Jump Gates - in Player Features and Ideas Discussion [original thread]
well CCP are addressing a bit ie jump clones also outposts that can deploy in future direct linked jumpgates between 2 outposts controlled by the same entity - although fuel or cost (tax) implementations will be added to keep things balanced Tita...
- by sonofollo - at 2005.12.27 11:15:00
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19. Bounty Hunter skills - in Player Features and Ideas Discussion [original thread]
Are u guys macro mienrs ? some good suggestions regardless an individual contract system allowing u to hunt one character at a time within high and low sec witha few limitations 2 mil ISK a day 24 hour warning period to said character Maximum of...
- by sonofollo - at 2005.12.27 11:12:00
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20. Drone Navigation Skill - in Player Features and Ideas Discussion [original thread]
sounds like a error in the programmingside of things this shouldnt happen btw Im a happy little camper now - CCP 4tw.
- by sonofollo - at 2005.12.27 11:04:00
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