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1981. So CCP... Lag - in EVE General Discussion [original thread]
actually low sec is pretty quite - gotta find the quite regions and even move around as i keep saying once u get past the high sec to low sec connection systems and deeper into low sec not far from 0.0 its actually pretty quite
- by sonofollo - at 2005.11.02 10:00:00
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1982. Sir Tuxford and the Drone Dev Blog - in EVE General Discussion [original thread]
well i will simply add again .... - remove all drones that havent been touched ie in the hidden mission spots around belts etc that havent been reclaimed or scanned for (make scanning for lost drones easier) and like jetcans simply have them vanis...
- by sonofollo - at 2005.11.01 19:37:00
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1983. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
then allow us bounty hunters to pick active players in empire let us pay 10 mil a day for the privalege of following em around and attempting to blow em up (perhaps only NPC corps players as they seem untouchable in high sec space atm) whereas cor...
- by sonofollo - at 2005.11.01 12:52:00
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1984. Drone Changes, a counter solution - in EVE General Discussion [original thread]
well a 48 hour timer could be even more extreme but still doable i think - was thinking 7 days but its a good idea. Same thing could apply to secure cans at gates (1 month of not being opened by anyone and pop they vanish) any goods inside perhap...
- by sonofollo - at 2005.11.01 12:12:00
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1985. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
well a lot of the alliances are fighting in empire - and yes it is affecting node survivability - how about seperating the emipre high sec high use nodes from the rest of the system at least if a system goes down then a) it can recieve more suppor...
- by sonofollo - at 2005.11.01 12:08:00
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1986. Drone Changes, a counter solution - in EVE General Discussion [original thread]
drones being left in a system how about a timer - if they arent collected within a week they automatically self destruct (also a new profession in the game could be drone hunter) if only u could get a scan probe that narrowed down the precise warp...
- by sonofollo - at 2005.11.01 12:04:00
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1987. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
well 5 have stated they intend to wage war in high sec empire - CCP need to make sure they do certain things to reduce lag (make sure the systems dotn bunch up with newbies and then war battles on top) spread the agetns around - allocate 2 nodes t...
- by sonofollo - at 2005.11.01 11:52:00
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1988. I think its Time - in EVE General Discussion [original thread]
extending this a bounty contract system allowing u to war dec on single players at a concord cost of 10m ISK a day for them to ignore youre actions against players u war dec or "bounty contract on" This will allow u to target NPC corp players - m...
- by sonofollo - at 2005.11.01 11:49:00
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1989. Should CCP use punkbuster type programs to check for hacks/macros? - in EVE General Discussion [original thread]
i agree with takigama what i think he is saying he uses macro programs for non eve purposes on his laptop but also uses it to play eve from work (which he does lol) but he is always there when mining. As for warden well the program is probably no...
- by sonofollo - at 2005.11.01 11:45:00
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1990. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
dark shikari - CCP seem to favour bunching key groupings of agents in the same systems - which in turn turn out to be market hubs as well. I guess it promotes lots of interactions = lots of lag a more even distribution pattern would make more sens...
- by sonofollo - at 2005.11.01 11:37:00
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1991. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
evil redeye ive been saying this for a few months and CCP have refused to move those agents into a more even distribution pattern. Instead focusing on nerfing gameplay mechanics when its all theese players in key systems that are causign more % of...
- by sonofollo - at 2005.11.01 11:35:00
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1992. I think its Time - in EVE General Discussion [original thread]
heres an idea a long range connecting gate jita to avada in aridia region (now that would be forethinking) aridia is fine from lag simply because no one lives there but ... avada is 0.8 and there are a lot of high sec connections there as well. H...
- by sonofollo - at 2005.11.01 11:33:00
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1993. I think its Time - in EVE General Discussion [original thread]
once u get deeper into low sec there arent that many pirates around. So doing missions is quite safe. Sure the connecting systems can be gangked but ocne u get passed it its actually pretty quite out there. The addition to COSMOS agents across ev...
- by sonofollo - at 2005.11.01 11:29:00
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1994. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
well CCP needs to take the bull by the horns and say right u lot of bunching up we are going to prod u away from hub systems we are raising the broker tax take in high sec systems by 5% or perhaps a weekly automatic raise in the top 5 systems with...
- by sonofollo - at 2005.11.01 11:25:00
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1995. I think its Time - in EVE General Discussion [original thread]
hehe more pirate invasions of jita by CCP events team - smashing newbs in their wake if a few of the carebears lost their ships to legimitate targets then perhaps they might decide to run away from the scary murderers and head for the quiter safer...
- by sonofollo - at 2005.11.01 11:23:00
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1996. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
they need to anayise their data on the agents in those systems the top 5 agents to start with could simply be shifted up to 5 jumps (other option is the top 10 most used agents could require players to make more jumps to complete their missions) t...
- by sonofollo - at 2005.11.01 11:20:00
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1997. Sir Tuxford and the Drone Dev Blog - in EVE General Discussion [original thread]
ok so reduce drones but not to the extreme levels proposed more in the order of 6-15 at absolute most and with specialised skills or ships Lag reduction can be done with the simple suggestion and hte more ratioanl suggest of simply moving some of...
- by sonofollo - at 2005.11.01 11:17:00
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1998. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
and the fact that the hub systems havent had their agents moved havent had their overused agents sending their mission runners more jumps than those underused agents The NPC trade goods and BPCs and modules have all been lumped in one system isnt...
- by sonofollo - at 2005.11.01 11:04:00
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1999. CCP, if you can't cope with 15k players online... - in EVE General Discussion [original thread]
move the agents out of the core systems (30% would do) move some of the market goods from NPC sources and seed them a bit more widley across the high sec regions (there are some high sec systems with perhaps 3 players per hour) heck even some with...
- by sonofollo - at 2005.11.01 11:01:00
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2000. Stop fighting in Jita, ffs - in EVE General Discussion [original thread]
i guess the dual processors could handle this either that or some software that can split jita into 2 nodes and allow crossing over of player base
- by sonofollo - at 2005.11.01 10:53:00
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