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1. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
CCP FoxFour wrote: Bubanni wrote: I like where this is going... it might even get to the point where one might consider killing a few red boxes once in a while sooooo... was thinking, when you decrease the number of red boxes eventually... c...
- by steave435 - at 2012.09.22 01:37:00
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2. Losing Battleship Five for no reason - in Test Server Feedback [original thread]
A little bit OT, but..does anyone know how it chooses a skill to take SP from if you have several skills with the same SP in them, such as f.e. if you have all BS skills at 5 and that happens to be your highest SP skill? I'm guessing it's just ran...
- by steave435 - at 2012.05.14 08:31:00
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3. Are you kidding me....? - in Test Server Feedback [original thread]
I could be wrong, but isn't this a targeted module anyway? That's my assumption considering the "can be fitted to" stats match up with the different Caldari EW ships that would get bonuses for it (with exceptions for the frigs, and for some reason...
- by steave435 - at 2012.05.14 08:25:00
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4. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Arkady Sadik wrote: Awesome, thank you! CCP Tallest wrote: * There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules One of the biggest problems here is that shield faction modules are exorbitantly mo...
- by steave435 - at 2011.11.10 19:03:00
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5. Rule violation reporting - in Test Server Feedback [original thread]
Bubbles up again Bubbles
- by steave435 - at 2011.06.06 14:12:00
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6. No Blog yet. So whats in the new BFF Sisi patch. - in Test Server Feedback [original thread]
Originally by: Copine Callmeknau Just in case this hasn't been noted, payouts appear to have been nerfed as well as the LP boosting books taken out of the game. Does anybody know if the negotiations skill even works anymore? It's supposed ...
- by steave435 - at 2011.05.06 23:15:00
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7. correct rocket explosion speed - in Test Server Feedback [original thread]
Quote: Giving Rockets a damage bonus and reducing the rate of fire is about the same thing as doing nothing That completely depends on how much those stats change. For example, if rof is cut in half but damage is multiplied by 10, then th...
- by steave435 - at 2010.09.21 14:51:00
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8. Great...... - in Test Server Feedback [original thread]
Implants are 100 isk there, so just self destruct your pod and go where you want from your med clone.
- by steave435 - at 2010.06.27 12:47:00
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9. While you're reducing skills. - in Test Server Feedback [original thread]
Well, the covetor has a role mining in dangerous areas due to the much lower price. The problem is that mining in low sec etc just isn't viable or worthwhile though, so I wouldn't mind this change. I'd probably change the astrogeology req to 4 ins...
- by steave435 - at 2009.10.07 08:58:00
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10. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Quote: Why not the stuff in general? Because that's what JFs do. The carriers role is to take part in combat and bring spare fitted ships that people that get popped can grab and rejoin the fight. Quote: We are left with the fact t...
- by steave435 - at 2009.08.16 11:48:00
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11. NonCombat Rigs - in Test Server Feedback [original thread]
Originally by: VonCruix All Rigs will become more affordable for all. This will increase demand for parts, Ergo --> the price for all parts will go up to some degree. Wait and see what happens before you declare a problem. Not n...
- by steave435 - at 2009.08.15 21:11:00
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12. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Quote: I won't even have a realistic use for the carrier anymore, as I rarely use it in combat because the sole purpose of the ship is to MOVE PEOPLE'S STUFF AROUND. Ehm...no...a carrier is a large version of the cruiser T2 logistics ship...
- by steave435 - at 2009.08.15 11:59:00
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13. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Quote: How do i use stront? i can't keep it in the cargo bay, do i put it in the fuel bay? Yes, you do Quote: How do i keep enough fuel in the cargobay to do a long jump and run triage? You put it in the fuel bay. Very few peo...
- by steave435 - at 2009.08.12 12:53:00
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14. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Originally by: Trimutius III Originally by: Ecky X 4 times better LOCAL tank, with the ability to be remote repaired or have cap transfered to you removed. Situationally useful. Better then overheating your armor rep in crit...
- by steave435 - at 2009.08.12 02:55:00
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15. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Quote: 1. Carriers have a large cargo for fuel? Why do we use much more than 3000m3 of fuel whenever we use fuel? Obviously, CCP intended our useless corp hangers as fuel bays to prevent us hauling with a 10,000m3 expandable cargobay. 2. SM...
- by steave435 - at 2009.08.11 12:04:00
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16. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Quote: Regardless of the "compensation" of the fuel bay the reduction in Cargobay is a reduction in versatility The only reason carriers have that large cargo in the first place is to enable it to carry fuel. The SMA can carry roughly t...
- by steave435 - at 2009.08.09 22:12:00
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17. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
You could just put an industrial in your ship maintenance bay and the pos mods in corp hangar and have whoever lit the cyno for you swap to the industrial, take the pos mods from your corp hangar and put them in his own cargo hold and then deploy ...
- by steave435 - at 2009.08.05 11:35:00
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18. Discussion: Shield transporters - in Test Server Feedback [original thread]
Quote: That was a long post, just to say that you agree that if you bring the right ships ST is just as good as RR If you have an all caldari/minmatarr fleet, then yes, you can get by with ST. However, you will always be better off with ...
- by steave435 - at 2009.07.31 18:37:00
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19. Discussion: Shield transporters - in Test Server Feedback [original thread]
Originally by: Balardo Originally by: Artassaut Originally by: Balardo Cmon guys, Its pretty easy to make a Raven eft fit with 70k+ ehp 3xbcu II and a full rack of torps, thats alot of dps and good buffer. Its also easy t...
- by steave435 - at 2009.07.28 15:01:00
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20. Pilots wanted for unprobeable carrier test on Sisi - in Test Server Feedback [original thread]
Originally by: Kazuo Ishiguro Originally by: Venkul Mul I can use a Astarte (command ships 4) and have Information specialist III, it can be sufficient? You need spec V (and cybernetics V) to plug in a mindlink implant. Unfortu...
- by steave435 - at 2009.07.21 01:44:00
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