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1. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Tylo Tungsten wrote: As a person looking to get into Moons, I too am against the reduction of profitable moons idea. It might make some logistics lives easier (though if they didn't like doing it, wouldn't they just quit?), but make an innumer...
- by steave435 - at 2013.08.08 15:09:00
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2. Jump Tethering - A replacement for the jump portal - in Player Features and Ideas Discussion [original thread]
Acidictadpole wrote: I also realized recently that having this ability will help with relocation for lowsec/nullsec entities quite a bit. Reduction in the carrier ship maintanence bay might be required to balance the ability to tether-jump a bu...
- by steave435 - at 2013.08.08 10:41:00
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3. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Sentient Blade wrote: A 60 seconds weapon timer seems like an awful solution to me. If you're in a fight you don't turn off your hardeners 60 seconds before you jump a gate. Agreed, if you're in trouble and need to disengage the last thing y...
- by steave435 - at 2013.08.07 19:29:00
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4. Proposal to 'fix' OGB [Remove KM when using OGB] - in Player Features and Ideas Discussion [original thread]
The issue is almost certainly detecting on- VS offgrid boosting in the first place, since if they can trigger one effect (like no KM) based on offgrid, then they could trigger an another one too (like no bonuses).
- by steave435 - at 2013.08.07 09:27:00
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5. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Doddy wrote: Cartheron Crust wrote: Plenty bads in this thread crying. I have never taken damage from harvesting gas that you make boosters from. The large 0.0 only sites have a percentage chance with each cycle of emitting a therm smar...
- by steave435 - at 2012.09.22 01:51:00
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6. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Sun Win wrote: CCP Ytterbium wrote: The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5. The ship was play tested in low-security gas sites - it's not necessarily made to tank null-...
- by steave435 - at 2012.09.21 21:24:00
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7. Odd twist on the Apotheosis shuttle perk.... - in Player Features and Ideas Discussion [original thread]
Jed Shady wrote: meh, it's a variation on a clone jump, ship person what's the diff they're both molecules. Molecules aren't moved - When you clone jump, your mind is removed from your current body and transfered to the target station where...
- by steave435 - at 2011.10.24 14:25:00
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8. Lowsec to Highsec gate warning popup for outlaws - in Player Features and Ideas Discussion [original thread]
Yeah, fair enough, why not. You should never die because of it though, if you jump in with too low sec status you should be able to escape the faction police that will show up to hunt you, and if you try to jump in with GCC, which would spawn conc...
- by steave435 - at 2011.09.30 13:27:00
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9. Carrier rebalance (this is NOT about supercarriers) - in Player Features and Ideas Discussion [original thread]
Seems pretty fair, except for the Thanatos. 200-250% damage bonus on fighters is just WAY too much, that would, with a pretty significant margin, give them the highest DPS that can be applied to sub caps. If you want to significantly increase thei...
- by steave435 - at 2011.09.30 12:28:00
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10. ECM drone balancing: Lots of Research edition - in Player Features and Ideas Discussion [original thread]
Quote: I stand by my decision to measure the ECM from modules based on unbonused racial ECCM modules. I find this to be a good compromise, since jams from Caldari recons are obviously intended to be far more powerful, and the fact that ECM dron...
- by steave435 - at 2011.09.30 12:04:00
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11. WAIT A SECOND!!!! 2 T2 BATTLECRUISERS?!?!!? - in Player Features and Ideas Discussion [original thread]
Doesn't really matter if there's a T2 Drake etc or not if the stats are just the same that they would be otherwise, and changing it does have other effects. For example, building it would require an another BPO to make copies of for invention.
- by steave435 - at 2011.09.24 22:48:00
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12. Change Race for Aur or $. - in Player Features and Ideas Discussion [original thread]
Mirima Thurander wrote: shadowace00007 wrote: old avatar switch what? old why dont we have it any more? Because you can now change it anyway from stations. It didn't allow you to change race or bloodline though, you could only swap ...
- by steave435 - at 2011.09.23 12:40:00
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13. [IDEA] Bumping the Respec Idea - in Player Features and Ideas Discussion [original thread]
Worrlock wrote: Nezumiiro Noneko wrote: well...at least you didn't go "gee, I don't know if this idea has ever been posted before...". Lemme guess....you don't like the marauder or caps of your race and don't want to learn a new bs 5 and ra...
- by steave435 - at 2011.09.23 07:46:00
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14. [IDEA] Bumping the Respec Idea - in Player Features and Ideas Discussion [original thread]
There are no useless skills in EVE (or close enough anyway, but stuff like TSM 5 now that it's not a pre-req should be made useful instead), and you made a choice on what to train, live with it. You might even one day discover that you're glad to ...
- by steave435 - at 2011.09.22 14:40:00
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15. EVE F2P - in Player Features and Ideas Discussion [original thread]
Originally by: Thorian Baalnorn Originally by: steave435 Originally by: Thorian Baalnorn Originally by: steave435 People keep claiming that CCP and EVE is failing and going to die due to loosing subscribers, and yet...
- by steave435 - at 2011.09.07 11:00:00
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16. EVE F2P - in Player Features and Ideas Discussion [original thread]
Originally by: Thorian Baalnorn Originally by: steave435 People keep claiming that CCP and EVE is failing and going to die due to loosing subscribers, and yet, at the same time, they complain about solo PVP being dead because of ev...
- by steave435 - at 2011.09.06 10:33:00
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17. New ship variant: Destroyer Transport - in Player Features and Ideas Discussion [original thread]
Originally by: Gevlin there are cruisers that are hybrid Haulers Exequror for Gallente 10% per level, 10% bonus to capacitor need for remote Amour repair. at 500% range bonus I'd call that more of a ship designed to use cap boosters t...
- by steave435 - at 2011.09.06 08:43:00
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18. EVE F2P - in Player Features and Ideas Discussion [original thread]
People keep claiming that CCP and EVE is failing and going to die due to loosing subscribers, and yet, at the same time, they complain about solo PVP being dead because of ever increasing blob sizes caused by the increased number of players. It d...
- by steave435 - at 2011.09.06 08:34:00
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19. i keep see insurance this my take on it! - in Player Features and Ideas Discussion [original thread]
Quote: since it's a primary faction creation and recognized as so Come back when you have a gameplay based arguement. Just because you can find a way to RP justify something doesn't mean it's good.
- by steave435 - at 2011.09.02 18:00:00
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20. Cyno Generators - in Player Features and Ideas Discussion [original thread]
Why is making it easier a good thing? For example, it means the people currently stocking markets can't charge as much of a markup for it. It would help coalitions grow more and move around to support eachother...so increased blobs and nodes that...
- by steave435 - at 2011.08.31 00:48:00
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