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181. Sticky:New dev blog: Generic Patcher and Multi payload installer - in EVE Information Portal [original thread]
Nice :) I'm assuming that when the actual install starts, the installer first installs one of the payloads, followed by the second one? If so, would this make it possible to enable you to start installing the first payload while the second one is ...
- by steave435 - at 2011.10.12 19:15:00
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182. [Proposal] Anchoring Capital Ships - in Assembly Hall [original thread]
Vertisce Soritenshi wrote: You can fit a single capital ship in one of those and they just take up a lot of CPU and PG. Unfortunately does not solve what I see as a problem. Although increasing the storage capacity of those would. It takes no...
- by steave435 - at 2011.10.12 19:04:00
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183. The Deimos!!!!!!!!!! - in EVE General Discussion [original thread]
Knowing CCP, the hybrid buff will mean that only the worst of the current hybrid ships will be even close to balanced, so no ;)
- by steave435 - at 2011.10.12 15:25:00
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184. [Proposal] Anchoring Capital Ships - in Assembly Hall [original thread]
Anchor more of theese. You're welcome.
- by steave435 - at 2011.10.12 15:10:00
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185. [Proposal] Static Signatures - in Assembly Hall [original thread]
Sepheir Sepheron wrote: Well it's wormhole (lost) space and it's impossible to go through a wormhole and guess what system you're in just because the sun(s) are in a similar position. So if you scan down a site before DT and stay in system, y...
- by steave435 - at 2011.10.12 15:01:00
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186. Hurricane vs Vagabond pvp - in Ships and Modules [original thread]
Songbird wrote: 3% per level only when they're not activated. When the invulns are clicked on the skills do nothing. Indeed, but get them to a basic level anyway, 3 or so is fine. It takes almost no time at all to train, and it means that if ...
- by steave435 - at 2011.10.12 14:57:00
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187. Any news on a new EFT? - in Ships and Modules [original thread]
Quote: For ECM, you might even be able to show single-cycle, single-module jam chance against another fit, or against general classes of ships .... Last, I'd like to request that projected effects be scriptable. As an example, for a remote sens...
- by steave435 - at 2011.10.12 14:43:00
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188. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Agreed, JFs are absolutely overpowered. They are essentially the super cap of industrials, so being a super cap, they should require sov and a CSAA to build, and they should be unable to dock and enter high sec/use gates. This will mean that they...
- by steave435 - at 2011.10.12 14:34:00
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189. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Vile rat wrote: Misanth wrote: ThaWolf wrote: Maybe instead of nerving we should rather redo the Super-carrier as a whole, after reading this thread, i think they are not fitting in the game as they are, overpowered on one hand, mainly in...
- by steave435 - at 2011.10.11 15:17:00
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190. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
David Carel wrote: Akara Ito wrote: If only Jumpf Freighters could jump as far as Supercaps and carry a lot of FBs in their cargohold to restock them between engagements. Evelopedia wrote: Jump Freighters have a base jump range of 5 ...
- by steave435 - at 2011.10.10 20:45:00
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191. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Tactalan wrote: All sounds good to me. One thought; what impact is the Fighter nerf going to have on PvE? Running hordes/sanctums is boring enough without making it take longer! You'll have to use regular drones, so you'll basically be a big...
- by steave435 - at 2011.10.10 20:06:00
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192. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Nagapito wrote: demonfurbie wrote: the sc should be able to have 20 fighters and 20 bombers in its drone bay, seeing thats all it can use now anyway the fighter change is a little too drastic, a triple extended shield rigged rokh thats bein...
- by steave435 - at 2011.10.10 19:17:00
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193. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Yeah, the fighter nerf combined with the drone bay nerf is too much. Capitals need to be able to affect the sub capital fight for there to be any point in fielding them other then reinforcing stuff, and if there's no point in being the first to de...
- by steave435 - at 2011.10.10 17:37:00
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194. Blasters getting fixed - in Ships and Modules [original thread]
Crellion wrote: Grimpak wrote: Gypsio III wrote: What's the betting that all they do is make them into an inferior AC clone that gets mounted on inferior hulls? I'm a bit worried that all they'll do is boost hybrid stats a bit, when I fe...
- by steave435 - at 2011.10.06 13:28:00
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195. Arbalest HML's - in Market Discussions [original thread]
Amsterdam Conversations wrote: Tekota wrote: Because of Tengu. Flavour of the month pve fit coupled with the inpatience to skill up for T2 heavy launchers = strong demand. More like drakes need 7 launchers. Yeah, this was the case long ...
- by steave435 - at 2011.10.04 10:13:00
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196. [Issue] Its time to do something about moongold!! - in Assembly Hall [original thread]
Big Bad Mofo wrote: steave435 wrote: Big Bad Mofo wrote: Rico Minali wrote: While high end moongoo is a bit of a problem, having it move from month to month is definitely not an answer, my corp runs 6 reaction pos's on lower end moons ...
- by steave435 - at 2011.10.04 05:47:00
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197. Means of identifying which module is on which target. - in Assembly Hall [original thread]
This can already be done by clicking on the icon next to the target to deactivate the mod being used there, and then just activate any inactive ones on the new target, but being able to do it with hotkeys would be much better. +1
- by steave435 - at 2011.10.03 11:24:00
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198. [Issue] Its time to do something about moongold!! - in Assembly Hall [original thread]
Big Bad Mofo wrote: Rico Minali wrote: While high end moongoo is a bit of a problem, having it move from month to month is definitely not an answer, my corp runs 6 reaction pos's on lower end moons making us a couple billion isk a month out ...
- by steave435 - at 2011.10.03 01:18:00
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199. In defense of Pay-to-Win - in EVE General Discussion [original thread]
Zyress wrote: Being able to buy your way to the end game without going through the beginning and middle is wrong and I do not support it, that said I agree with the other poster that said you can already do that by buying a character. The only ...
- by steave435 - at 2011.10.01 00:34:00
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200. bombs - in Ships and Modules [original thread]
Uriel Winston wrote: Lutz Major wrote: Aamrr wrote: What, you mean like the smartbomb camps on all the important hisec-lowsec shortcut gates? Amused: You really want to compare a wannabe smartbomb camp with a Stealth Bomber wing? "Oh n...
- by steave435 - at 2011.09.30 14:35:00
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