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21. Smart bomb area on large ships - in Ships and Modules [original thread]
Bill Serkoff2 wrote: Tarunik Raqalth'Qui wrote: Swarm of T1 frigs? Most likely. Most of the subcaps that typically attack carriers? They'll shrug off smartbombs. (They can be a hazard for hero tacklers though...:) Last I checked, a rack ...
- by steave435 - at 2012.08.06 01:12:00
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22. I have a dream and I want you to help me make it possible ! ( Sentry shield tank... - in Ships and Modules [original thread]
You may be able to shoehorn a PVP shield tank on it, but with the slot layouts available, a Gila will simply do it much better. Why do you want to use an Ishtar for it?
- by steave435 - at 2012.08.06 00:55:00
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23. Jump Math ??? - in Ships and Modules [original thread]
Using one of those planners should always be the default, but you also have the in game option of going to the star map and clicking the "unflatten" button. If you are in a ship with a jump drive, a bubble will appear around your system showing yo...
- by steave435 - at 2012.08.06 00:50:00
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24. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Dave stark wrote: there's no way people are going to put some thing as expensive and vulnerable as a rorq on grid for boosts. you're gonna have orcas that are perma aligned, which will be drifting away from the mining ships which means re-suppl...
- by steave435 - at 2012.08.05 06:49:00
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25. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Airto TLA wrote: The moon minerals always have a value, even if their net extraction cost is negative Normally you'd be right, but in this case we're talking about a mineral so worthless that it's not even worth hauling. A JF full of it woul...
- by steave435 - at 2012.07.25 02:32:00
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26. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Akita T wrote: Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK). So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the...
- by steave435 - at 2012.07.21 04:20:00
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27. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Kosmoto Gothwen wrote: First off glad this is all getting looked at. I wanted to show some real numbers to the profitability of this: Cobalt 100 x 24 x 7 = 16,800 = approx 128,100,000isk/wk Platinum 100 x 24 x 7 = 16,800 = approx 106,476,552is...
- by steave435 - at 2012.07.20 02:11:00
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28. Anti-Archon Cheap Solution. - in Ships and Modules [original thread]
Saladinae wrote: Congratulations you just shut down an archon for 1/100th the cost at the expense of using 2 more men. WTS 7b isk Archons
- by steave435 - at 2012.05.16 12:30:00
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29. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Cloned S0ul wrote: "MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution signi...
- by steave435 - at 2012.05.16 11:11:00
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30. Tracking computers vs painters - in Ships and Modules [original thread]
A TP provide more tracking, for you and the rest of your fleet, but can't be converted to give a optimal range bonus instead when you want it. Beyond that, they are on different stacks: 1 TP and 1 TC will give you the full bonus of both, while 2 o...
- by steave435 - at 2012.05.15 15:03:00
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31. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
NorthCrossroad wrote: I'm sorry, but two of the most needed modules reiterations are not done: salvager drones and TD improvements, and you call it success? Really can't understand not deliver salvagers instead of the anc boosters f.e. North ...
- by steave435 - at 2012.05.15 09:36:00
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32. Light Freighters: Why do we not have these? - in Ships and Modules [original thread]
Logistics is already too easy as it is, hence why everyone can easily get to jita to do their shopping instead of encouraging local markets. Also, I'll sell you any amount of freighters you want for only 2b each. Yeah, I'm nice like that.
- by steave435 - at 2012.05.15 09:16:00
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33. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: gfldex wrote: Quote: Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. N...
- by steave435 - at 2012.05.14 16:03:00
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34. Losing Battleship Five for no reason - in Test Server Feedback [original thread]
A little bit OT, but..does anyone know how it chooses a skill to take SP from if you have several skills with the same SP in them, such as f.e. if you have all BS skills at 5 and that happens to be your highest SP skill? I'm guessing it's just ran...
- by steave435 - at 2012.05.14 08:31:00
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35. Are you kidding me....? - in Test Server Feedback [original thread]
I could be wrong, but isn't this a targeted module anyway? That's my assumption considering the "can be fitted to" stats match up with the different Caldari EW ships that would get bonuses for it (with exceptions for the frigs, and for some reason...
- by steave435 - at 2012.05.14 08:25:00
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36. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: If you notice, all of those tools have a way to affect one of the 3 variables you list in that formula. The only variable that cannot be affected by anything in game is gun resolution. That means it's a static number, not a vari...
- by steave435 - at 2012.05.14 08:02:00
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37. Sticky:New dev blog: Alliance Tournament X Sign Ups, Commentators and Schedule - in EVE Information Portal [original thread]
Planetmaster wrote: Hi Some questions for CCP and Producers of AT 1. Why same people as commentators ? 2. Why so many people from CFC / Goons / Tests etc. 3. Dont have "any new" players to be commentators ? 4. Check kills Commentator's k...
- by steave435 - at 2012.05.12 13:53:00
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38. Sticky:New dev blog: Alliance Tournament X Sign Ups, Commentators and Schedule - in EVE Information Portal [original thread]
Damir Delon wrote: steave435 wrote: All in all, it really is very expensive to run, so if they want to pass on at least some of the costs to the participants, just like any other RL sports event, then that's perfectly fine. Stop whining and...
- by steave435 - at 2012.05.11 23:42:00
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39. Sticky:New dev blog: Alliance Tournament X Sign Ups, Commentators and Schedule - in EVE Information Portal [original thread]
Last year: CCP: We can't broadcast the 5 man matches because it would cost too much Players: That sucks, we'd be willing to pay PLEX to get them broadcasted as well This year: CCP: Ok, we'll broadcast everything, but to fund it we'll have to chan...
- by steave435 - at 2012.05.11 15:20:00
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40. Titan changes - update - in Ships and Modules [original thread]
Sigras wrote: I'm Down wrote: Mfume Apocal wrote: I'm Down wrote: GG mate, now dreads are OP vs smaller ships... ??? What practical changes were made to dreadnoughts? Dread tracking was doubled, making them blap titan tracking ...
- by steave435 - at 2012.05.11 08:08:00
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