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781. "Eject" that works better as a "pod saver" - in Player Features and Ideas Discussion [original thread]
Originally by: King Rothgar Wonder if the devs are paying attention to this. Anyways, I'm not sure choosing an eject direction is really practical (too clumsy of an interface) but altering distance/speed based on your ship's current condit...
- by steave435 - at 2009.06.03 11:18:00
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782. Move the recall probes button! - in Test Server Feedback [original thread]
Yeah, very annoying, have done that accidentally multiple times.
- by steave435 - at 2009.06.03 06:39:00
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783. So there I was...In Jita... - in Crime and Punishment [original thread]
Started out awesome, but getting a bit TL;DR Oh well
- by steave435 - at 2009.06.02 22:36:00
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784. Exploration ( magellan some thoughts what it could be) - in Player Features and Ideas Discussion [original thread]
Is there a TL;DR version?
- by steave435 - at 2009.06.02 21:26:00
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785. An income for PvPers ... - in Player Features and Ideas Discussion [original thread]
Originally by: Jade Mitch Edited by: Jade Mitch on 02/06/2009 07:27:26 Originally by: Juwi Kotch In result it could occur, that a pirate who has collected a billion ISK of bounties on his head just kills his friend, who then ...
- by steave435 - at 2009.06.02 11:29:00
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786. "Eject" that works better as a "pod saver" - in Player Features and Ideas Discussion [original thread]
Awesome idea, target get a higher chance to get their expensive pod away, and the attackers get a chance to secure a free ship if they notice fast enough, everyone benefit. With 1 single change, you boost both survival for targets, encouraging mor...
- by steave435 - at 2009.05.31 12:39:00
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787. Training all 3 alts at the same time. - in Player Features and Ideas Discussion [original thread]
Originally by: Kuranta Originally by: Nooma K'Larr Actually it would take the same time but instead of turning one on and one off, they both train the same. It would be a bit less work, sure, but it would take you three times a...
- by steave435 - at 2009.05.31 11:56:00
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788. Can we please have a timeline for the fixing of the scan probing bugs? - in Test Server Feedback [original thread]
Originally by: EvilSpork dont forget the 4 second freeze up when you RECALL probes too. also, ccp get it together and stop breaking the probing system you were so proud of. fix this stuff!! if you have fixes for some stuff, RELEASE IT! ...
- by steave435 - at 2009.05.31 09:55:00
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789. dead pos item recovery. - in Test Server Feedback [original thread]
Originally by: Some Advisor iam pretty sure *ANYONE* can unanchor (given the skill anchoring 1-3) anything thats left. hmm. interesting, giving answer and having a question right away... can you unanchor "all at once" or is it still one b...
- by steave435 - at 2009.05.30 10:55:00
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790. dead pos item recovery. - in Test Server Feedback [original thread]
Originally by: Some Advisor Edited by: Some Advisor on 29/05/2009 20:55:44 hm. but at least you can "simply" unanchor and grab it after you got rid of tower? Originally by: Cain m As for containers (ship hangars, corp hangars...
- by steave435 - at 2009.05.30 02:48:00
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791. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: XFreedomX Yes of course, perfectly balanced between buffer tank vs active tank atm. The issue is usually not being able to boost enough to make up for the lost buffer, not running out of cap though. Maybe a bonus to boost...
- by steave435 - at 2009.05.30 02:38:00
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792. It's time to rebalance the weapons. - in Test Server Feedback [original thread]
Quote: Day 1: 5 kills, 0 losses (5 losses, 25 total ships, 20% coverage) Day 2: 10 kills, 2 losses (17 losses, 37 total ships, 46% coverage) Day 3: 27 kills, 5 losses (49 losses, 69 total ships, 71% coverage) Day 4: 3 kills, 0 losses (52 los...
- by steave435 - at 2009.05.28 14:59:00
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793. It's time to rebalance the weapons. - in Test Server Feedback [original thread]
Quote: What problems am i thinking of? Im thinking of a serious balancing issues that has nothing to do with tracking. Why on earth would i use blasters when i can use pulse lasers which provide 92% of the DPS with three times the optimal r...
- by steave435 - at 2009.05.28 14:58:00
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794. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Ai Zian Originally by: Bladen Kerst Originally by: CCP Chronotis Folks, Change of Pre-Requisite to Capital Shield Operation skill This was a change to the pre-requisite skills for capital shield opera...
- by steave435 - at 2009.05.24 00:54:00
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795. [Proposal] large capacitor batteries - in Assembly Hall [original thread]
Originally by: Maxsim Goratiev steave435- i see what you mean, and that would be interesting, but would requre change of the entire system, not everyone might whant that, and it's increadebly complicated, imagine what will hapen if you add...
- by steave435 - at 2009.05.23 12:05:00
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796. [Proposal] large capacitor batteries - in Assembly Hall [original thread]
Edited by: steave435 on 23/05/2009 02:09:38 Originally by: Maxsim Goratiev 1st: We are not talking only from pvp perspective 2nd: why should the cap be nerfed Basically he want it to work like an armour plate, you get to run your mo...
- by steave435 - at 2009.05.23 02:04:00
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797. Character transfer 2 ways - in Player Features and Ideas Discussion [original thread]
Edited by: steave435 on 23/05/2009 01:43:17 Originally by: makin watever if i transfer 1 of my char to a new account and skill it for 1 month can i then transfer it back to the original account? Yes, but you need to pay the transfe...
- by steave435 - at 2009.05.23 01:43:00
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798. i suggest making the overload buttons larger - in Player Features and Ideas Discussion [original thread]
/signed
- by steave435 - at 2009.05.21 19:15:00
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799. No skillpoint amnesty, but - in Player Features and Ideas Discussion [original thread]
Originally by: Sobon Why would anyone really want to remove a skill anyway? Each SP is a dedicated moment of time you spent, and who knows you might find a use for it at some point. Well, I guess it would allow you to buy cheaper med cl...
- by steave435 - at 2009.05.20 09:50:00
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800. [Proposal] add one medium slot in the covetor - in Assembly Hall [original thread]
Originally by: Al'kanree Skill time about the same than the hulk. Tanking about the same than the retriever. But much lower price and insurable.
- by steave435 - at 2009.05.20 09:37:00
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