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101. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
ISK sinks are the future of Eve? Reducing an ink faucet, in my Eve? /grumble
- by stoicfaux - at 2014.01.15 02:08:00
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102. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
Hate to be negative, but the devblog comes across as a bit of a whitewash. Hate to be positive about the Mittani, but he seems pretty spot on: http://themittani.com/news/live-event-brings-fights-and-outrage Live and learn.
- by stoicfaux - at 2013.11.14 14:32:00
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103. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
The mobile depot is a mission runner's dream, more so if you run a laser boat: 1. warp in to pocket. 2. deploy mobile depot. after one minute, 3. swap between long and sort range waepons. This is "instant" for lasers and requires a 5-10 second re...
- by stoicfaux - at 2013.11.13 23:51:00
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104. Sticky:Dev Blog: Sisters Of EVE Ships - in EVE Information Portal [original thread]
Quote: Only the Sanctuary Corporation, who are credited with actually creating the Stratios and Astero, will offer them at the normal pirate faction prices. If you get them from the Sisters of EVE Corporation in high security space get ready fo...
- by stoicfaux - at 2013.11.05 18:08:00
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105. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Cryo Kool wrote: 1) Make the site use the salvager module to access the cans, assigning it virus values, like they were used in sites prior to odyssey. This will make it more likely that a player will already have the required mod fitted and w...
- by stoicfaux - at 2013.11.05 17:58:00
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106. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
CCP Abraxas wrote: The second answer, which I'm going to phrase carefully because I know this'll come up again years from now, is this: Part of the long-term view with Ghost Sites is that the pirates are developing technologies that allow them...
- by stoicfaux - at 2013.11.05 15:07:00
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107. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Mara Tessidar wrote: "Hey guys we're adding ghost sites oh and also they're so easy to find you don't even need to scan them down" So ghostly. Soooo ghostly. It just means that they're easy enough for even a miner to do! 52k EHP. [Procurer...
- by stoicfaux - at 2013.11.04 20:32:00
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108. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Mara Tessidar wrote: Wait a minute...you don't have to scan these sites down? What the fuc k? No scanning needed, exploding structures, and pirate ambushes? I say bring it. 231k EHP, 345k with full Slave set. And enough firepower to deal ...
- by stoicfaux - at 2013.11.04 20:24:00
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109. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Turelus wrote: That seems a little unfair, to develop a feature that no matter how much a player invests into it they can always fail because the games says so. Sometimes, survival, in itself, is reward enough. Besides, between disconnects...
- by stoicfaux - at 2013.11.04 19:33:00
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110. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
a) You buried Gunnery Tiericide in a Cert dev blog. It should have been its own blog. b) The large gunnery pre-req windows are backwards in terms of Primary and Tertiary skills e.g. "Large Artillery V" should be in the Primary as oppose to "Large...
- by stoicfaux - at 2013.09.30 23:48:00
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111. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Is anyone, aside from industrial affectionados, actually going to call them by their names? Personally, I'm going with: * Iteron I (or Small Iteron) * Mineral Iteron * PI Iteron * Ore Iteron * Badger II I appreciate the effort in naming them, bu...
- by stoicfaux - at 2013.07.17 02:53:00
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112. Sticky:Dev Blog: A New Live Event for July - in EVE Information Portal [original thread]
Korvin Reynolds wrote: Ishukone Headquarters in Malkalen = Malkalen III - Ishukone Watch Assembly Plant? In game corp info lists this, is it the same for the competition? Cant wait for low/null sec! It's the one that's one fire. Can't miss ...
- by stoicfaux - at 2013.07.06 20:43:00
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113. Sticky:Dev Blog: A New Live Event for July - in EVE Information Portal [original thread]
Also, before I forget, +1 to Team Illuminati for having such a contest. Also^2, I'm sure your new EA guy has already mentioned it, but in case he hasn't, achievements . As in create a custom medal for contest participants. (Or a custom certifica...
- by stoicfaux - at 2013.07.04 23:58:00
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114. Sticky:Dev Blog: A New Live Event for July - in EVE Information Portal [original thread]
Any rules about when a screenshot was taken? Meaning, if by happy coincidence, we already had a relevant screenshot, can we enter that or do we have to take a new one. If a character is sold and then wins a prize, which player gets the prize? Do...
- by stoicfaux - at 2013.07.04 22:12:00
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115. Sticky:Dev Blog: A New Live Event for July - in EVE Information Portal [original thread]
Is this open to trial accounts? Can all characters on our account enter? (three chars, three galleries.) Can bio-massed characters win? (they enter their screenshots and then are biomassed.) Any rules about multi-boxing?
- by stoicfaux - at 2013.07.04 21:57:00
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116. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
+1 overall. Nice work. -10000000000000000 for making me consider training archaeology and hacking to V despite not being spec'd properly. (It's actually -1 and -999999999999999 for not offering a free respec last Christmas.) /note to self: Don't...
- by stoicfaux - at 2013.05.13 22:42:00
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117. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
CCP Greyscale wrote: New hacking/archaeology mechanics that turn "activate module, wait an arbitrary amount of time" into an engaging, skill-driven puzzle, derived from a new drive towards prototyping stuff - 3, 5, 6, and definitely 2 Ma...
- by stoicfaux - at 2013.05.06 17:51:00
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118. Sticky:EVE Online: Retribution 1.2 / DUST 514 Uprising deployment information thread - in EVE Information Portal [original thread]
Any reason why the new animated hangars feature didn't make it into the patch notes? /because_ knowing_is_half_the_battle
- by stoicfaux - at 2013.05.06 16:53:00
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119. Sticky:Dev Blog: WantToTrade: Tags for Security Status - in EVE Information Portal [original thread]
-1 Eve is about consequences. Throwing isk at a self inflicted behavioral problem is weak game mechanics. And given the population of low-sec, I don't think we'll miss the subs who can't be bothered to commit to the life of a pirate.
- by stoicfaux - at 2013.05.03 01:05:00
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120. Sticky:Dev Blog: CSM8 Election Results - in EVE Information Portal [original thread]
President of Spaceships wrote: Congratulations to the Council. I will do my best to get along with my fellow elected officials. As for the Goon vote suppression, that was definitely a thing that happened. See here . On the one hand, the use...
- by stoicfaux - at 2013.05.02 01:19:00
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