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21. Looking for Kernite asteroids. - in Science and Industry [original thread]
Salpad wrote: Within each general ore type there are two special subtypes, that give 5% and 10% better minerals yield when refined. I'll bite. Why would you refine kernite?
- by stoicfaux - at 2012.08.27 00:49:00
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22. Strip miners deactivating - in Science and Industry [original thread]
TheSkeptic wrote: Maybe it's a stealth mechanic put in place to stop people AFK mining. Client idle for too long?!? stop the strip miners! Needs more cowbell conspiracy. A CCP investigator can turn off the auto-repeat on your high slot m...
- by stoicfaux - at 2012.08.09 14:19:00
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23. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Denidil wrote: these resists changes are BAAAAD max ehp hulk went from 49.3k to 35.9k on the same fit. Then fly a Skiff instead of a Hulk. It's the main point of the mining ship changes.
- by stoicfaux - at 2012.07.27 15:46:00
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24. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Denidil wrote: Hulk: Base Resit change, suspect a typo! 100/50/60/80 (from 62.5/35/37.5/50) - resist bonus change from 3.0% to 7.5%/level It's 1.0 - resistResonance. So it's actually 0/50/40/20 resists instead of 100/50/60/80 resists. edit...
- by stoicfaux - at 2012.07.27 15:43:00
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25. Mining yields are rising so what about the belt spawns? - in Science and Industry [original thread]
Dave stark wrote: jetcan mining with a hulk is still more isk/hour than afk mining in a mackinaw. so they will be mining in lower yield ships. as for more people mining; i can't see that really. you either have the skills needed to mine and do...
- by stoicfaux - at 2012.07.25 01:55:00
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26. mining mini game - in Science and Industry [original thread]
MeBiatch wrote: Dave stark wrote: so can my drake do extra damage if i manually fire every salvo too? yes. which missile you choose to use when you fire it... all those things can affect damage output... so yes by manual fire you do i...
- by stoicfaux - at 2012.07.24 21:18:00
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27. Mining yields are rising so what about the belt spawns? - in Science and Industry [original thread]
Dave stark wrote: since the hulk's yield isn't increasing then people will be switching from hulks to lower yield ships. hence, mining yields will be falling, not rising. besides, if some one wants to mine a belt clean, they'll still do it. ...
- by stoicfaux - at 2012.07.24 18:58:00
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28. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Dave stark wrote: Pipa Porto wrote: Dave stark wrote: skill requirements for the mackinaw is still exhumers II, unchanged. and you only get a 37500 ore bay at exhumers V. I found the quote in another thread, but they are apparently pl...
- by stoicfaux - at 2012.07.24 17:11:00
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29. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Pisov viet wrote: Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into b...
- by stoicfaux - at 2012.07.24 16:30:00
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30. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Dave stark wrote: stoicfaux wrote: Two words: Insurance fraud will be back for a limited time! Mining ship buffs -> more mining -> mineral prices fall. Ship insurance prices are updated periodically. In theory, if mineral prices drop ...
- by stoicfaux - at 2012.07.24 16:04:00
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31. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Two words: Insurance fraud will be back for a limited time! Mining ship buffs -> more mining -> mineral prices fall. Ship insurance prices are updated periodically. In theory, if mineral prices drop significantly before the insurance prices...
- by stoicfaux - at 2012.07.24 15:59:00
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32. The can'ts of eve - in Science and Industry [original thread]
Linda Shadowborn wrote: did i miss something? 8. Never get emotionally attached to virtual items, be it data, toys, or spaceships.
- by stoicfaux - at 2012.07.09 18:36:00
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33. Providence vs Ark - mobility - in Science and Industry [original thread]
Tau Cabalander wrote: Agility doesn't matter as much when you AFK. Most of the travel time is approaching gates from 15 km to 2.5 km jump distance. The higher the velocity, the less time spent approaching gates. Ark 84 m/s base. Providence 70 ...
- by stoicfaux - at 2012.07.02 03:15:00
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34. Providence vs Ark - mobility - in Science and Industry [original thread]
Or the ability to 'rent-a-tug' and have an NPC tugboat (that's stationed at stations and gates) triple web freighters or push freighters into alignment so they can get into warp a bit faster.
- by stoicfaux - at 2012.07.02 00:42:00
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35. Paving the way to the next nerf: mining barges! - in Science and Industry [original thread]
This applies to Eve as well: "There has grown up in the minds of certain groups in this country the notion that because a man or a corporation has made a profit out of the public for a number of years, the government and the courts are charged wit...
- by stoicfaux - at 2012.06.17 14:26:00
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36. Best skills for a hauler? - in Science and Industry [original thread]
AFK or WTZ hauling?
- by stoicfaux - at 2012.04.24 16:46:00
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37. Co-op - Looking for a freight hauler - in Science and Industry [original thread]
I recently saw a corp named "Push It" (or "Push"?) advertising that it does freight hauling as well.
- by stoicfaux - at 2012.01.11 16:55:00
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38. Industry Hate - in Science and Industry [original thread]
I've always wondered why low-sec NPC stations and the gates don't employ huge honking ECM batteries to deter aggression, and why they don't increase the number of sentries in response to increases in violence. From an RP/logic perspective you woul...
- by stoicfaux - at 2012.01.10 19:00:00
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39. Miners! Make Moar Isk Nao! - in Science and Industry [original thread]
Testokan wrote: Did some testing today. My average reward for these 4 missions are: approx. 9 Mil ISK Rewards (incl. Time Rewards) and approx. 20000 LP per hour. When I mine with the same setup in belts or grav sites I can do something betwe...
- by stoicfaux - at 2012.01.09 20:11:00
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40. Miners! Make Moar Isk Nao! - in Science and Industry [original thread]
Patri Andari wrote: A pair of Hulks and an Orca with average skills can earn more than 2X the LP of an average mission runner no matter how many toons he uses (including mission blitzers) unless he splits his crews. How long does it take on ...
- by stoicfaux - at 2012.01.08 21:17:00
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