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41. A stab in the heart for solo players - in Science and Industry [original thread]
Out of curiousity, how long will it take to setup and tear down a POCO? Will the cost of the POCO be low enough that it can just be added in as PI overhead on the balance sheets? And how likely is it that low-sec dwellers are the type to setup POC...
- by stoicfaux - at 2011.10.24 17:05:00
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42. PRICE CONTEST: ideas to invest 300 billion ISK and get a sustainable profit - in Science and Industry [original thread]
Buy people's millions (or billions ) of unused CONCORD LP in bulk at a discount. Sell the faction BPCs in packs of 10 on contracts and/or the implants on 90 day orders. Also, hire a Jita spammer to advertise your faction BPCs and implant price...
- by stoicfaux - at 2011.10.18 13:50:00
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43. T3 mining ships - in Science and Industry [original thread]
Krixtal Icefluxor wrote: So, going on the 5 possible subsystems, where is there any advantage to any of them for mining ? More CPU ? Covert Configuration ? Some fuzzy ideas: Offensive: * Increased laser mining amount * reduced strip mine...
- by stoicfaux - at 2011.09.26 16:22:00
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44. Calling all miners and industrials! - in Science and Industry [original thread]
Instead of waiting for CCP to give mining some new shinies, why not just upgrade to the newest mining macro/bot software? (And yes, a T3 industrial type ship would be spiffy.) ----- CCP's NeX Pricing Tiers Affordable: One PLEX Mid: 3-4 PLEX D...
- by stoicfaux - at 2011.07.14 19:34:00
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45. Level 4 Mining Missions - What to expect? - in Science and Industry [original thread]
http://eve-survival.org/wikka.php?wakka=MissionReportsMining ----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
- by stoicfaux - at 2011.06.20 15:22:00
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46. Disappearing BPO! - in Science and Industry [original thread]
Increase the date range one day (to tomorrow) and the job should show up. ----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
- by stoicfaux - at 2011.05.04 15:49:00
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47. High income low effort production items? - in Science and Industry [original thread]
Originally by: Sybron I have searched far and wide. Spent months researching the markets, crunching numbers and performing experiments. I have finally found the most profitable activity in EVE which takes so little effort you wouldn't beli...
- by stoicfaux - at 2011.04.28 20:18:00
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48. Eve online - Capitalism meets socialism - in Science and Industry [original thread]
Originally by: Rush Majors its the truth. if only 50% of people are paying that percentage will drop as they acquire more isk wealth eventually when less and less new players stop joining, PLEX selling will Drop. i truly wonder how many ...
- by stoicfaux - at 2011.02.08 01:39:00
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49. Eve online - Capitalism meets socialism - in Science and Industry [original thread]
Originally by: Rush Majors i looked and over the course of 1 year it jumped approx 500 isk that's not a real fluctuation, to hurt the deepest pockets. it only affects people under the hundred mil marker. Google it. Here's a thread ab...
- by stoicfaux - at 2011.02.07 17:14:00
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50. Eve online - Capitalism meets socialism - in Science and Industry [original thread]
Doh! Completely forgot about the insurance change. On a side note, has anyone been tracking the insurance mineral value index against the actual market mineral index? (Not to imply that the insurance calculations might have a bug somewhere.) ...
- by stoicfaux - at 2011.02.07 16:53:00
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51. Eve online - Capitalism meets socialism - in Science and Industry [original thread]
Originally by: Rush Majors what I don't understand is with the many many overwhelming many Qtys of lets say tritanium why hasn't the price of it dropped significantly below 1.0 Isk? Socialistic Price setting. It's because of insuranc...
- by stoicfaux - at 2011.02.07 16:20:00
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52. Which is better income? Ice Mining or Ore Mining? - in Science and Industry [original thread]
Originally by: LHA Tarawa Cutting the profits 3 ways is 14.6 million ISK per hour. At, what is it now?, 350 million ISK per plex, we'd need 3.15 billion a month to fund our accounts. At 175 million ISK for 4 hours, we'd have to mine 72 ho...
- by stoicfaux - at 2011.02.04 14:59:00
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53. Invention and the Technique of Positive Visualization - in Science and Industry [original thread]
Until you publish your data, and until someone else can replicate the results of your study in an independent experiment, it didn't happen. ----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- ...
- by stoicfaux - at 2010.08.10 02:42:00
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54. Will Dust514 players destroy any planet-side building we do now? - in Science and Industry [original thread]
Originally by: SCLZ Also I'd guess you can setup defense contracts ahead of time with other Dust514 players so that if your colony is attacked something pops up for other Dust514 players to defend your colony in exchange for ISK. Whic...
- by stoicfaux - at 2010.07.26 16:10:00
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55. PI thoughts and rants (yes, more rants) - in Science and Industry [original thread]
Originally by: Darkwolf 10,000m3 is about equal to the volume of a soccer field filled to a depth of 1.37 meters. Silos are typically a lot smaller than that, due to weight concerns. Just so you know. Typical Wal-mart store is about...
- by stoicfaux - at 2010.07.22 01:10:00
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56. PI: Maximum Theoretical Production Rate? - in Science and Industry [original thread]
Given that's there a finite number of planets and a finite replenishment rate, has anyone been able to compute the theoretical maximum production rate for various PI resources and refined/manufactured items? It would be interesting to see if the...
- by stoicfaux - at 2010.06.11 04:23:00
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57. PI: Which Advanced Processors Can Be Built on Which Planet Types? - in Science and Industry [original thread]
Originally by: Lialem every schematic is available on every planet type and industry facility. The only problem is to feed it with resources that come from a different planet. For example temperate planets dont have suspended plasma, but t...
- by stoicfaux - at 2010.06.10 17:12:00
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58. PI: Which Advanced Processors Can Be Built on Which Planet Types? - in Science and Industry [original thread]
Edited by: stoicfaux on 10/06/2010 15:34:14 I can't seem to find anything explicitly stating that planet X supports Y type advanced processors that Y type advanced processors can produce Z1..Zn Schematics. However, it may be implied in t...
- by stoicfaux - at 2010.06.10 15:34:00
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59. Planetary Interaction land grab? - in Science and Industry [original thread]
Is there a recurring maintenance cost for PI? If so, then that would help to limit the number of players on a planet. (No point in staying on a crowded planet if the maintenance costs exceed the profit.) ----- "Are you a sociopathic paranoid sch...
- by stoicfaux - at 2010.04.28 21:19:00
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60. POS shield in pulsar system disappearing overnight - in Science and Industry [original thread]
IIRC, it increases your Max Shield capacity. The shield still has to recharge or be boosted up to the new Max value. Start at 100 shield points max. Pulsar changes your max shield to 168 points, but you still only have 100 shield points out of a p...
- by stoicfaux - at 2010.03.14 18:57:00
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