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161. Which Maurader? - in Missions & Complexes [original thread]
Tau Cabalander wrote: Lord Lojak wrote: i picked the golem over the vargur (narrowly mind you) due to cruise missiles can hit something 2 km just as easily as 128 km out. and only thing it cant handle easily is frigs and thats what light dro...
- by stoicfaux - at 2013.12.10 04:32:00
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162. cat out: interceptor faction spawn farming in high sec - in Missions & Complexes [original thread]
Careby wrote: Is it absolutely necessary to leave the station to get in on this? Nope. Market PvP, contract scams, market manipulation, margin trading scams, training a service monkey to play EVE's PvE, etc..
- by stoicfaux - at 2013.11.24 23:45:00
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163. NPC Defenders in Odyssey - in Missions & Complexes [original thread]
Kaeden Dourhand wrote: One question remains though; some sources indicate that defender missiles do not effect torpedos because torpedos have hgher hp than the defender missiles do damage. Has this ever been tested, and does it hold true for ...
- by stoicfaux - at 2013.11.24 23:41:00
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164. Which Maurader? - in Missions & Complexes [original thread]
The Golem and Vargur are the most flexible (Paladin is limited to EM/Therm damage, Kronos to therm/kinetic.) The Golem and Vargur are also shield tanked which is nominally better for level 4s. Golem requires pressing F1 and T2-F5 for TPs, whereas...
- by stoicfaux - at 2013.11.21 01:56:00
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165. Is it worth using T2 missiles or not? - in Missions & Complexes [original thread]
Back when I was keeping spreadsheets, ammo (faction/T2) for missions was running about 2-3% of mission income. So even though T2 scourge Fury ammo cost 4.5 times more then T1 scourge ammo, the 40% damage boost that Fury provides means you'll kill ...
- by stoicfaux - at 2013.11.18 03:03:00
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166. How to loose a Marauder to NPCs... and how to avoid it! - in Missions & Complexes [original thread]
With Rubicon, deploy a Mobile Depot. After 60 seconds you can refit your ship for more tank fairly quickly. You could even slap on a MJD and jump away. It might be a good idea to check into some macro software since fitting from a Mobile Depot r...
- by stoicfaux - at 2013.11.11 18:17:00
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167. Max ISK in a Ishtar - in Missions & Complexes [original thread]
Level 3s might be an option: https://forums.eveonline.com/default.aspx?g=posts&m=3738265
- by stoicfaux - at 2013.11.10 13:50:00
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168. What is better than the CNR at level 4 sansha and blood raider missions? - in Missions & Complexes [original thread]
Nolen Cadmar wrote: Dorororo wrote: You seem to keep repeating this bad idea of putting a MARII on a Paladin in multiple threads. 400 dps tank, while stationary, is not going to be enough for some missions unless you always waste time MJDin...
- by stoicfaux - at 2013.11.08 21:11:00
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169. What is better than the CNR at level 4 sansha and blood raider missions? - in Missions & Complexes [original thread]
Dorororo wrote: You seem to keep repeating this bad idea of putting a MARII on a Paladin in multiple threads. 400 dps tank, while stationary, is not going to be enough for some missions unless you always waste time MJDing away to 100+km. It al...
- by stoicfaux - at 2013.11.08 20:59:00
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170. What is better than the CNR at level 4 sansha and blood raider missions? - in Missions & Complexes [original thread]
Sexy Cakes wrote: Nightmare will still do more DPS than a Paladin. Only if you include sentry drones. OTOH, the tach Paladin has a noticeable range advantage (70km optimal versus 45km), but the Nightmare has a tracking advantage. So, meh.
- by stoicfaux - at 2013.11.08 16:00:00
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171. What is better than the CNR at level 4 sansha and blood raider missions? - in Missions & Complexes [original thread]
Fragem666 wrote: Excuse me if I'm wrong wouldn't this make suiciding a paladin much easier since they can't move. Yes. And no. Bastion mode adds 30% to hull resists as well. You're looking at 74k ehp against void ammo. Plus, you don't need to...
- by stoicfaux - at 2013.11.08 15:21:00
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172. What is better than the CNR at level 4 sansha and blood raider missions? - in Missions & Complexes [original thread]
Paladin come Rubicon. It's just silly. Pulse: 871 DPS in Bastion mode with a range of 95km + 12km. Yes, that's 95km optimal with pulse lasers. Tank is 400+ in Bastion mode with a MAR II. 73% to 79% resists across the board. Yes, I said MAR II. T...
- by stoicfaux - at 2013.11.08 14:35:00
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173. Why not randomize all missions? - in Missions & Complexes [original thread]
One often overlooked downside to randomized missions is the lack of storytelling. /not_to_imply_that_I_read_the_mission_text
- by stoicfaux - at 2013.11.08 14:14:00
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174. Pesky interlopers - in Missions & Complexes [original thread]
The right to be alone in an MMO is a cornerstone of MMO design.
- by stoicfaux - at 2013.11.04 16:40:00
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175. Looting/Salvaging L4 missions, is it worth it? - in Missions & Complexes [original thread]
Cipher Jones wrote: The LP conversions also never seem to work out. For the really high conversion stuff you need tags. You have to wreck your standings with empires to get them at the best price, which is free. You can place buy orders, but ...
- by stoicfaux - at 2013.11.03 14:47:00
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176. Caldari mission ship. - in Missions & Complexes [original thread]
Raven/Navy Raven is probably the best balance of training time, cost, and effectiveness, assuming level 4s in friendly space.
- by stoicfaux - at 2013.11.01 00:45:00
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177. Varg vs Mach. - in Missions & Complexes [original thread]
Cipher Jones wrote: Going to test it out as soon as I'm done training high energy physics on Sisi. https://forums.eveonline.com/default.aspx?g=posts&m=3706636#post3706636 Quote: We modified our moveme script a bit to enable giving o...
- by stoicfaux - at 2013.10.24 19:49:00
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178. Varg vs Mach. - in Missions & Complexes [original thread]
MWD Mach is better than the Vargur because * it can close the range faster, thus reducing DPS loss to falloff, * it's much more agile, * it's one stop shopping, i.e. no need to switch to a "fast" ship to blitz certain missions like Recon or Dread ...
- by stoicfaux - at 2013.10.24 19:30:00
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179. My "Lap" - in Missions & Complexes [original thread]
What timezone?
- by stoicfaux - at 2013.10.22 15:56:00
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180. Jumping Into L3 Missions (Keeping L4's In Mind) - in Missions & Complexes [original thread]
800 DPS with Gardes out to 101km + 12km Tank: who cares. MJD far away, blow everything up with Gardes before anything gets close enough to actually damage you. It's not the most efficient level 4 runner, but it's one of the easiest to train int...
- by stoicfaux - at 2013.10.22 15:32:00
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