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21. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: .. I ... have been daydreaming, but I think I found a solution to ... the ... voices Uhm....
- by stoicfaux - at 2013.11.11 23:11:00
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22. Pulse Tachyon Laser, or abusing laser weapons with a Mobile Depot - in Test Server Feedback [original thread]
Kirkwood Ross wrote: That is very odd. I thought ccp stated that while a pilot had the one minute weapons timer they were unable to change fitting with a mobile depot or any service in space. Do you have a source for that? The Bastion module...
- by stoicfaux - at 2013.11.11 20:13:00
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23. Mobile Depot - in Test Server Feedback [original thread]
Bug? Save Fittings do not work with Mobile Depots. Is that a bug? If not, then my concern is that we'll see a large increase in macro'ing by people in order to reduce the tedious and RSI inducing drag and drop nature of current Mobile Depot fitt...
- by stoicfaux - at 2013.11.11 19:20:00
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24. Pulse Tachyon Laser, or abusing laser weapons with a Mobile Depot - in Test Server Feedback [original thread]
Yeah, it's a bit of an odd feeling. Things for mission runners and PvE to macro: * swapping between long and short range weapons (works best with lasers b/c of insta-ammo swapping) * swapping out passive modules for more tank or better repper * s...
- by stoicfaux - at 2013.11.11 17:52:00
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25. Pulse Tachyon Laser, or abusing laser weapons with a Mobile Depot - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Those of you complaining about the ability to refit in combat are forgetting that this is exactly what already happens whenever carriers are on the field. Yes, but... you don't need an expensive, skill intensive carrie...
- by stoicfaux - at 2013.11.11 02:28:00
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26. Pulse Tachyon Laser, or abusing laser weapons with a Mobile Depot - in Test Server Feedback [original thread]
Can we combine the Pulse and Beam lasers into just one laser gun? We can right click to determine whether we want to fire it as a Pulse laser or as a Beam laser. I ask this because dropping a mobile depot and swapping out between Mega Pules and T...
- by stoicfaux - at 2013.11.10 00:35:00
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27. Your own missiles hitting your own ship... - in Test Server Feedback [original thread]
Interesting. Before I file a formal bug report, I'll see if my ammo count in the launchers or in the cargo hold goes up due to the missiles "returning home" for reuse.
- by stoicfaux - at 2013.11.04 17:07:00
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28. Your own missiles hitting your own ship... - in Test Server Feedback [original thread]
Has anyone else noticed a visual bug with your own missiles hitting your own ship? Specifically, missiles in a group are spread out on sisi (think swarm), thus the missiles don't all hit at the same time (which is very nice eye candy.) When the ...
- by stoicfaux - at 2013.11.04 16:54:00
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29. Mobile Tractor - in Test Server Feedback [original thread]
1,000m/s is so static. Why not base velocity on a pretty curve? The closer the object is to the tractor, the faster the tractor's velocity. Or maybe it should be the inverse?
- by stoicfaux - at 2013.11.02 01:28:00
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30. NPC Defender Testing: Test Missiles that do 1pt of damage and/or a target dummy - in Test Server Feedback [original thread]
Vinyl 41 wrote: noticed that with current bastion speed and max skills there is no fear of defenders no matter what range - a huge step forward from tq on the other hand im getting some strange damage looses on torpedos that look like the typic...
- by stoicfaux - at 2013.10.27 20:38:00
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31. NPC Defender Testing: Test Missiles that do 1pt of damage and/or a target dummy - in Test Server Feedback [original thread]
Mer88 wrote: Vinyl 41 wrote: noticed that with current bastion speed and max skills there is no fear of defenders no matter what range - a huge step forward from tq on the other hand im getting some strange damage looses on torpedos that loo...
- by stoicfaux - at 2013.10.27 19:52:00
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32. NPC Defender Testing: Test Missiles that do 1pt of damage and/or a target dummy - in Test Server Feedback [original thread]
I have previously noted that NPC Defenders simply do not work on fast moving missiles launched from 70+km range, and that they appear to have reduced interception rates at close range: https://forums.eveonline.com/default.aspx?g=posts&m=34114...
- by stoicfaux - at 2013.10.26 23:27:00
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33. Info Popup when looking at items in market too fast - in Test Server Feedback [original thread]
Having the pop-up in the Browse/QuickBar frame on the left side is (mostly) fine. The pop-up in the Market Data tab needs to go.
- by stoicfaux - at 2013.10.07 17:28:00
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34. Rubicon visuals feedback - in Test Server Feedback [original thread]
Nomistrav wrote: Golem model looks bizarre, like a completely different ship. New Golem needs to lose the hammerhead "cockpit" and go with the old "beak" nose. Adding some faux-talons/claws (i.e. Raven's feet) on the bottom would be peachy. ...
- by stoicfaux - at 2013.10.07 15:56:00
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35. Rubicon visuals feedback - in Test Server Feedback [original thread]
Noriko Mai wrote: The camera zoom in after warp is really annoying. Agreed. There needs to be an option to turn it off. I understand how it focuses your attention on your ship, but it annoys the hell out of my inner control freak to sud...
- by stoicfaux - at 2013.10.07 15:35:00
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36. Rubicon visuals feedback - in Test Server Feedback [original thread]
Undock button is still in the wrong place.
- by stoicfaux - at 2013.10.07 15:32:00
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37. Not that CCP listens, but give everyone the skills for the Bastion Module - in Test Server Feedback [original thread]
CCP Habakuk wrote: Oh hello! We found a slightly different solution to this problem: We modified our moveme script a bit to enable giving out needed skills for operating Marauders and the Bastion module. Please join the channel "moveme" and wr...
- by stoicfaux - at 2013.10.07 15:30:00
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38. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
1. Certificates: Too much clicking. 1.1 Click Skills, click the Certificates tab, click to expand the Drones category, click the info button for 'Combat Drones' which opens a pop up window... 1.2 If you click on and expand the Engineering catego...
- by stoicfaux - at 2013.10.07 15:25:00
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39. [rubicon] skillbook pricing oddness? - in Test Server Feedback [original thread]
Skillbooks seem to be priced oddly . 100 isk here, 10,000,000 isk there....
- by stoicfaux - at 2013.10.07 15:03:00
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40. Rubicon visuals feedback - in Test Server Feedback [original thread]
The info/market preview window for ships is a bit dark. Needs more lighting, especially with a "dark" ship like the Vargur. It needs more external light sources so you can see the ship details.
- by stoicfaux - at 2013.10.07 14:57:00
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