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21. Heavy Missile Rebalance - in Player Features and Ideas Discussion [original thread]
Yes, but... Is application enough of a metric to look at? What about missile damage versus the average EHP of frigates, cruisers, and battleships? Meaning, T1 Lights may apply 80% damage, and T1 Heavies may apply only 65% damage, but if it take...
- by stoicfaux - at 2015.07.12 18:49:37
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22. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Vailen Sere wrote: I've heard about these.. " defender missiles ".. apparently you use them to stop incoming missiles.. never tried them though The only reason to train defender missiles is when you're mapped for prec/will attributes so that ...
- by stoicfaux - at 2015.07.05 18:48:28
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23. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Sarkelias Anophius wrote: The amount of negativity every single person in this thread exudes is absolutely mind boggling. Let me go over a few facts. 1) Exactly one form of gameplay is penalized by stacking rigs; that form of gameplay is runn...
- by stoicfaux - at 2015.07.04 04:29:43
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24. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
On the plus side, since a MGC II w/Prec script is essentially a Rigor I + Flare I, you can now trade a mid slot to get two rig slots back. Who exactly benefits from all this? * Fits that use one flare/rigor rig and don't have the CPU/mid free fo...
- by stoicfaux - at 2015.07.03 15:39:03
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25. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
This is geared for the combat oriented types. NPE Burner (Team) Missions . Newbie has to kill the burner (i.e. understand tacking, MWD, tracking, etc.) before they can "graduate." In theory this provides a challenge/goal/quest to keep the comba...
- by stoicfaux - at 2015.07.03 15:10:06
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26. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Commander Spurty wrote: Hanazava Karyna wrote: Now we need only some effective EWAR that works on missiles. What is ECM for 10 points bob? ECM doesn't work on missiles. /pedantic
- by stoicfaux - at 2015.07.03 05:50:03
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27. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Google docs spreadsheet: Stoicfaux: Informational Spreadsheet: Missile Applied Damage (You will want to make a copy of the spreadsheet so you can take advantage of all the dropdown lists, etc.) Ideally, this can help the community by providing ...
- by stoicfaux - at 2015.07.02 19:54:35
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28. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
*chuckle* How do you balance weapons when ship hulls have huge weapon bonuses/modifiers? There's a reason why every balancing blog nowadays uses the term "effective guns," "effective launchers," and/or "effective drones." I, for one, am quite loo...
- by stoicfaux - at 2015.07.01 22:23:31
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29. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: afkalt wrote: d) This thread is long abandoned and they don't care and the never not nerf caldari train continues unmolested. e) those responsible for desicion making went on the summer holidays and read the forums for ent...
- by stoicfaux - at 2015.07.01 16:20:22
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30. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
gascanu wrote: ok, so are the missile rigs stacking penalized now or not? or we will find out in the patch day? Well, Rigors are stacking penalized on Sisi, and the missile guidance modules have the revised stats, so a) CCP is still working o...
- by stoicfaux - at 2015.07.01 12:31:27
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31. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Zekora Rally wrote: stoicfaux wrote: Hakaari Inkuran wrote: I will trust kadesh's statements over stoic's on this matter, until ccp proves otherwise by rise coming in to explain the code magic he did to make sure comps and tes will ignore...
- by stoicfaux - at 2015.06.28 22:27:38
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32. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kadesh Priestess wrote: t2 flare is better than t1 rigor unless target is extremely small for missile type, scrammed and highly immobile. Let me generalize/simplify the point that Kadesh Priestess is trying to make: * If you have one normal w...
- by stoicfaux - at 2015.06.27 21:40:24
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33. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Here's something to lighten the mood: Gunship Pr0n!
- by stoicfaux - at 2015.06.27 15:15:53
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34. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Hakaari Inkuran wrote: I will trust kadesh's statements over stoic's on this matter, until ccp proves otherwise by rise coming in to explain the code magic he did to make sure comps and tes will ignore rigs when deciding if they're second or fo...
- by stoicfaux - at 2015.06.27 13:48:20
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35. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: stoicfaux wrote: [blink] FFS, people! CCP Rise didn't say he was making Rigors/Flares stacking penalized. He said that the MGC/MGE modules on Sisi didn't have their attributes stacking penalized yet, and it would be co...
- by stoicfaux - at 2015.06.27 13:44:13
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36. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kadesh Priestess wrote: Due to how dogma works, it's impossible to have stacking penalties on regular modules and have them absent on rigs. Damage controls don't stack with shield hardeners or shield resist rigs.
- by stoicfaux - at 2015.06.27 13:20:03
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37. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
[blink] FFS, people! CCP Rise didn't say he was making Rigors/Flares stacking penalized. He said that the MGC/MGE modules on Sisi didn't have their attributes stacking penalized yet, and it would be corrected in the next Sisi build.[/blink] The ...
- by stoicfaux - at 2015.06.27 13:15:49
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38. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
probag Bear wrote: CCP Rise wrote: First of all, the first build that went to sisi with the new modules has several incomplete pieces, one of which was the absence of stacking penalties on the explosion radius and explosion velocity bonus f...
- by stoicfaux - at 2015.06.26 19:27:08
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39. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: stoicfaux wrote: Personally, I would like to see a Mordu's Legion faction script (and faction MGE (and MGC)) that buffs missile speed greatly while reducing flight time greatly... That's a really interesting concept. F...
- by stoicfaux - at 2015.06.26 16:44:50
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40. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Personally, I would like to see a Mordu's Legion faction script (and faction MGE (and MGC)) that buffs missile speed greatly while reducing flight time greatly...
- by stoicfaux - at 2015.06.26 16:35:13
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