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381. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Wedgetail wrote: Iome Ambraelle wrote: stoicfaux wrote: Having different Bastion modules for different play/flying styles sounds like a good idea. Leave the base hull mostly alone and use the relevant Bastion module to tweak ship bonuses ...
- by stoicfaux - at 2013.09.12 14:30:00
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382. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Having different Bastion modules for different play/flying styles sounds like a good idea. Leave the base hull mostly alone and use the relevant Bastion module to tweak ship bonuses and performance.
- by stoicfaux - at 2013.09.12 13:54:00
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383. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Certificates for forum posting. Quantity of posts, # of dev blog posts, number of forum bans, post X times in each forum sub-type, etc..
- by stoicfaux - at 2013.09.11 02:14:00
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384. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
With all the talk about the Marauder bastion/mini-siege mode, When auto-piloting, the (always active until off-lined) Travel Mode Siege Module should increase your agility, your warp speed, reduce warp cap use, increase all resists by 50%, reduc...
- by stoicfaux - at 2013.09.11 02:13:00
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385. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Jayaka wrote: Make Super Carriers somewhere you can actually dock a ship, with Captains Quarters. Or just put the Captains Quarters on the Super.
- by stoicfaux - at 2013.09.11 02:08:00
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386. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Warping through planets should decloak you.
- by stoicfaux - at 2013.09.11 02:07:00
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387. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
The T2 resists are a nerf for at least the Vargur. It would result in a ~25% drop in tank against Angels and Drones with a three slot tank. OTOH, it gets a 50% boost in tank against Sansha, but if I'm going to mission in EM/Therm land, then I'll ...
- by stoicfaux - at 2013.09.11 02:07:00
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388. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xqpvqsvs Qr'atyuqink wrote: Golem with Target Painter, Web and MJD got 4 med slots for tank . If u put cap booster u will end with only 3 slots for tank (on ship who just lost shield boost bonus). There is no room for two different EW modu...
- by stoicfaux - at 2013.09.05 13:24:00
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389. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur) . Instead, we are giving them 7.5% bonus to the velocity factor o...
- by stoicfaux - at 2013.09.05 13:15:00
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390. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
marVLs wrote: But why just why those tank bonuses in bastion? For what they are? LVL4? they don't need more tank CCP Ytterbium You forget that doing over 9000! missions over and over again is boring, so players want to do them with m...
- by stoicfaux - at 2013.09.04 00:01:00
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391. CCP: Marauders will RAWK!!! i want to play again now. i havent "wanted&quo... - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Um... No. In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless! ...
- by stoicfaux - at 2013.09.01 14:52:00
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392. Introduce "Super Freighter" [New Ship] - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: Such a ship could also move capitals into highsec. Cargo Container Ship. Make the cargo bay specialized so that it can only carry Mega Containers. Each Mega Container can hold a million m3 of cargo and this super-duper fr...
- by stoicfaux - at 2013.09.01 14:13:00
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393. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
WoW gold to ISK currency conversion. CCP gets WoW gold they can sell to RMT companies, and players are less likely to go back to WoW if their characters are broke.
- by stoicfaux - at 2013.09.01 14:08:00
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394. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
NPC follower/companions, e.g. an NPC Noctis or NPC logistics ship.
- by stoicfaux - at 2013.09.01 14:06:00
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395. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Give players the tools to design ships, i.e. what bonii/bonuses they get, attributes, speed, etc..
- by stoicfaux - at 2013.09.01 14:05:00
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396. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Just another quick update. [list] We are removing the BASTION TRANSFORMERTHINGIEGäó SKILL , as the name was just too awesome to be released to the public (ok ok, more seriously we got the point: having to train a new ...
- by stoicfaux - at 2013.09.01 13:50:00
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397. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Given that a Golem has ~75 times the mass of a stealth bomber, the Golem should be able to mount stealth bombers in place of its piddly little standard cruise/torpedo launchers.
- by stoicfaux - at 2013.08.30 02:37:00
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398. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: As a final combo bonus, we also are changing Target Painter cycle time from 10 to 5 seconds, and reducing their cap usage to compensate - waiting for the Target Painter cycle to finish before swapping targets is quite anno...
- by stoicfaux - at 2013.08.29 23:18:00
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399. Kill the raven navy issue - in Player Features and Ideas Discussion [original thread]
Kara Corvinus wrote: The rokh navy issue - gun boat. Is this is a "i want a ni rokh" thread ? - yes but isn't my argument solid enough to justify it? :P Horrible, horrible, idea. Think about it. What would RNI or CNR refer to? The Raven o...
- by stoicfaux - at 2013.08.19 22:39:00
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400. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Well, given that CCP is overhauling warfare links, and Marauders have utility high slots...
- by stoicfaux - at 2013.08.01 19:01:00
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