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461. One way to control forum trolling... - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever given many thread creators consider "not agreeing" as trolling, i cant see how your idea could go wrong. ^^ This ^^ It would be a big problem. You could, in theory, post some marketing rumors, have a bu...
- by stoicfaux - at 2010.05.24 04:49:00
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462. Golem needs rework - in Player Features and Ideas Discussion [original thread]
Your concerns are needless. Defenders are chance based. Which means they affect all cruise missile ships equally. The cruise Golem suffers a big damage reduction when a defender is launched, but because there are only four launchers, then there a...
- by stoicfaux - at 2010.05.07 02:15:00
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463. Rocket and missile discrepancy - in Player Features and Ideas Discussion [original thread]
I've seen individually launched missiles group up, i.e. you press F1 - F7 and 2-3 groups of missiles fire instead of seven. This _may_ be what you're seeing. What you can do is test fire a load of rockets into a stationary target (such as an alt ...
- by stoicfaux - at 2010.04.28 16:47:00
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464. The ECM problem - in Player Features and Ideas Discussion [original thread]
Instead of breaking a lock, being hit with ECM futzes your targeting and decreases the sig size of your targets. (Basically, a reverse target painter.) An ECM'ed ship will do less damage to its targets because the targets appear smaller. So, inste...
- by stoicfaux - at 2010.04.27 03:05:00
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465. Ctrl + Click to Unlock - in Player Features and Ideas Discussion [original thread]
+1 ----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
- by stoicfaux - at 2010.04.27 01:19:00
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466. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
Originally by: DangerosoDavo Why? that would make spending the 25M on learning skillss at the start poinltess, it took me along time to be able to afford those advanced learnings ksills when i was starting out, 100% modifier on training is...
- by stoicfaux - at 2010.04.24 14:16:00
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467. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
Edited by: stoicfaux on 23/04/2010 18:21:13 I proposed the following idea in a learning skills thread and it was seconded by several people so I am posting it here. This is the original thread. Problem a) Eve is a pew-pew internet spaces...
- by stoicfaux - at 2010.04.23 18:11:00
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468. Shutting down gates - in Player Features and Ideas Discussion [original thread]
Do you really want to attack something that can move matter across light-years in a matter of seconds? How hard do you think it would be for a gate to only transfer part of your ship? For all we know, gates only work at short range in order to kee...
- by stoicfaux - at 2009.07.21 14:15:00
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469. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
How about skill boosting rigs? Have rigs that provide a +1 skill boost to certain fitting skills. They would make equipping T2 equipment easier for newbies. The rigs would need to be relatively cheap, since they would be useless once you trained u...
- by stoicfaux - at 2009.07.07 16:08:00
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470. CCP: The mission runners have their CNR, we want a Navy Domi too! - in Player Features and Ideas Discussion [original thread]
How about settling for Navy Drones instead?
- by stoicfaux - at 2009.06.15 16:31:00
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471. customizable shield penetrability level - in Player Features and Ideas Discussion [original thread]
Vanilla shield tanking Two shield hardeners + a Shield Booster (SB) against therm: 81.2% Reduces 1,000 damage to 188. Dual tanking Drop the Shield Booster and have three shield hardeners against therm: 87.1% Reduces 1,000 damage to 129. Armo...
- by stoicfaux - at 2009.04.11 21:30:00
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472. (VOTE) Make amount of ISK always shown clearly in contracts - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden First, before you propose a solution to a problem, you need to explain why it's a problem in the first place. Font size. The GUI maxes at 12 point font, which isn't big enough at high resolutions. If I ...
- by stoicfaux - at 2009.04.11 15:59:00
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473. "Weapon linking" or Having ships with more Turrets than high slots - in Player Features and Ideas Discussion [original thread]
From a fluff point of view that kinda makes sense. I've always thought it odd that ships can only mount X missile bays and Y gun turrets. You would think that with the energy, engineering and computer power available in Eve, a weapon bay could hol...
- by stoicfaux - at 2009.04.11 15:33:00
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474. customizable shield penetrability level - in Player Features and Ideas Discussion [original thread]
It's an interesting idea. It would definitely benefit a passive shield tanker by enabling them to maintain that 33% max recharge rate. A shield tanker could max out the mid slots with shield hardeners and use an armor repairer instead of a shield ...
- by stoicfaux - at 2009.04.11 15:28:00
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475. Grouping and Undersize Weapons: Batteries of Secondary Weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon 2) "Everyone else in this thread" is talking about fitting several Small weapons into the same slot a single Heavy weapon would go. That way they can be "grouped" and fire at once... but function as though sev...
- by stoicfaux - at 2009.04.08 19:18:00
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476. Grouping and Undersize Weapons: Batteries of Secondary Weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance but all indications shown by how the damage notifications arrive would seem to indicate that one the server, they ARE becoming one more powerful gun. Actually that's an interesting question. One of the ben...
- by stoicfaux - at 2009.04.08 15:55:00
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477. Typhoon Minmatar Battleship bonus - in Player Features and Ideas Discussion [original thread]
Drone bonus. Given the huge drone bay, and how closely the Gallente and Minmatar are allied (they've shared tech in the past,) I would go with drones. Pretty please.
- by stoicfaux - at 2009.04.08 14:42:00
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478. Allow module duration to be increased - in Player Features and Ideas Discussion [original thread]
/sign Being able to have more control over cap usage over things like shield boosters would be very nice. It's a bit tiresome to have to rely on insanely expensive faction/complex boosters. It would also give folks more flexibility when fitting o...
- by stoicfaux - at 2009.04.08 14:12:00
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479. Grouping and Undersize Weapons: Batteries of Secondary Weapons - in Player Features and Ideas Discussion [original thread]
Smartbombs are nice, but aren't as useful as several small guns in terms of range, target discrimination, cap usage, weapon damage type (as you can't change ammo to change damage types) and cool points. Yes, having a ridiculous number of small n...
- by stoicfaux - at 2009.04.08 00:31:00
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480. Grouping and Undersize Weapons: Batteries of Secondary Weapons - in Player Features and Ideas Discussion [original thread]
Edited by: stoicfaux on 07/04/2009 22:39:05 We all know the Battleship mantra. Mount as many big guns as possible and rely on drones to kill frigates. A Battleship high slot can carry one small frigate sized weapon, or one battleship sized we...
- by stoicfaux - at 2009.04.07 22:38:00
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