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41. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Stoicfaux, for the sake of completeness, can you add 90% webs (serpentis) to the list? Bwahahhahaha! 1 / ( 1 - .9) = 10 aka 1,000%. When you've slowed something that much, then (normally) the 1st part of the missile form...
- by stoicfaux - at 2015.06.26 15:48:24
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42. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Updated with the new and reduced MGC/MGE values. Normalized values in terms of how they affect the 2nd part of the missile formula 250.0% - 60% Web 222.2% - 55% Web 200.0% - 50% Web 187.5% - 2x Rigor II, Flare II 179.7% - 2x Rigor II, Flare ...
- by stoicfaux - at 2015.06.26 15:15:51
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43. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello Second of all, after some really great feedback from you guys (and from the CSM) we are going to tune the initial numbers for these modules down a bit from what was proposed in the OP. There's a few problems with the numb...
- by stoicfaux - at 2015.06.26 14:54:52
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44. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kitty Bear wrote: Skyler Hawk wrote: Arthur Aihaken wrote: Actually, the current velocity bonus (there is no range bonus) for a scripted MGC on SiSi is only 21%. And this is stacking penalized. Heavy use of these will seriously cut into ...
- by stoicfaux - at 2015.06.26 13:12:58
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45. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Feodor Romanov wrote: I like what you are doing. Missiles definitely need a boost. But I do not understand, why I need to fit "Missile Guidance Enhancers", when i can fit ballistic controls(BC). Rise new modules char-tics to be comparable with...
- by stoicfaux - at 2015.06.24 18:57:58
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46. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Trajectory analysis?! What? Surely a copypasta error cloning the mods? Well, missiles are just slow moving guided bullets...
- by stoicfaux - at 2015.06.24 18:53:39
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47. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Modules are on Sisi: MGC II requires Trajectory Analysis IV MGE II requires Weapons Upgrades IV Scripts increase one set of bonuses by 100% and reduce the other set by 100%. (But Sisi is displaying "[no messageID: 309645]" instead of the actual ...
- by stoicfaux - at 2015.06.24 14:18:46
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48. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: It seems only people who use missiles understand the significance of delayed dps. Especially for fleet's and gangs at long ranges where you can have 2 flights of missiles in the air at any given time, huge amounts of dps ...
- by stoicfaux - at 2015.06.24 13:49:34
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49. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
ugly inside wrote: im going to take an ishtar with sentry drones and missiles and fight someone with the CCP tag. Dude, do you really want to go up against Jovian sentry drones?
- by stoicfaux - at 2015.06.23 17:05:19
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50. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Has anyone tried an Orthrus or Barghest with its 19-20km/s heavy/cruise missiles against a firewall?
- by stoicfaux - at 2015.06.23 16:22:23
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51. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
afkalt wrote: stoicfaux wrote: afkalt wrote: Reminder: Need clarity on stacking penalties please. And script effects - are the assumptions made valid? The placeholders are listed as being stacking penalized: http://gyazo.com/b3680269c...
- by stoicfaux - at 2015.06.23 14:11:01
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52. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Reminder: Need clarity on stacking penalties please. And script effects - are the assumptions made valid? The placeholders are listed as being stacking penalized: http://gyazo.com/b3680269c04beee50a0e70e70ae841f2
- by stoicfaux - at 2015.06.23 12:35:19
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53. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
afkalt wrote: What about fleet 'pest? Screw that. Is it going to carry forward to the Vargur?
- by stoicfaux - at 2015.06.22 20:27:05
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54. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: stoicfaux wrote: 156.25% PWNAGE 50% Bonus (e.g. Golem) 148.89% PWNAGE 50% 146.91% MGC II w/ Prec 140.77% MGC II w/ Prec 132.10% PWNAGE 50% 126.77% MGC II w/ Prec 115.92% PWNAGE 50% If I understand this correctly, you'...
- by stoicfaux - at 2015.06.22 13:37:18
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55. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Lithium Nightmare wrote: fozzie pls. fix defender missiles the only use for firewalling is because defender missiles are broken Defender missiles are beyond help, assuming that PC defenders use the same intercept code as NPC defenders. The in...
- by stoicfaux - at 2015.06.22 12:41:22
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56. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: These changes would consist of: [list] Moderate buffs to the HP of most missiles, with higher HP for larger missiles and higher HP for shorter range missiles within each size. What testing scenarios were used when determ...
- by stoicfaux - at 2015.06.22 12:31:24
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57. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Question in regards to the Golem. Will the Golem remain bonuses to TPs? If so, will it be better to use these, or TPs? If not, will the Golem potentially be given other bonuses? Seems like if you keep the TP bonus, it will e...
- by stoicfaux - at 2015.06.22 02:10:55
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58. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
How does this affect NPC Defender missiles?
- by stoicfaux - at 2015.06.22 00:42:14
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59. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Airi Cho wrote: Chance Ravinne wrote: I also have some concerns that without adequate stacking penalties, these modules could greatly enhance the power of gank stealth bombers. A Nemesis or Manticore with mids and lows full of these guidance...
- by stoicfaux - at 2015.06.20 19:07:40
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60. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Speed Creep + Valkyrie + VR - DUST 514 as a separate game - WiS/WoD[1] + CCP encouraging individual roles in fleets == EVE will become more twitchy in order to appeal to the future "army of one" playerbase. [1] Seeing as how Dust didn't do so wel...
- by stoicfaux - at 2015.06.20 02:29:13
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