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101. Marauders: Golem Bonus Adjustment - in Player Features and Ideas Discussion [original thread]
-1 I fly a Golem with 4 TPs. I would lose a tremendous amount of applied DPS if the TP bonus was swapped for a straight explosion radius bonus. With 4 PWNAGE TPs, I can multiply a target's sig by 3.56 times, thus allowing a Golem with Fury cruise...
- by stoicfaux - at 2015.03.26 12:57:56
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102. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn...
- by stoicfaux - at 2015.03.26 12:49:17
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103. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
The trollceptor is sounding like solo back-hacking in Planetside (the original one.) Someone flies to an enemy base way in the rear, drains the base's power so it goes neutral and then spends 15 minutes hacking it to their side. It wasn't a big d...
- by stoicfaux - at 2015.03.09 17:06:51
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104. [CCPLEASE] Spock/Nimoy Memorial - in Player Features and Ideas Discussion [original thread]
Proper memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned. /pon_farr
- by stoicfaux - at 2015.02.27 19:41:22
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105. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
colera deldios wrote: What I find disturbing is that wast majority of people have been discussing the problem with Ishtar for 3 months now both on forums and on reddit and 99.9% of the people agree that it's not the DPS but the targeting range...
- by stoicfaux - at 2015.02.27 15:17:53
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106. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
On a side note, I've been away awhile, does the WiS store finally sell Asbestos Fire Suits ? If so, we should pool our funds and buy one for CCP Rise.
- by stoicfaux - at 2015.02.27 15:10:24
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107. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Or just remove Sentry Drones from the Ishtar and instead give it a "MJD Drone Launcher" that allows the Ishtar to MJD heavy drones onto a target. Give the MJD Drone Launcher a one minute cooldown and/or reduce the Ishtar's bay size to prevent heav...
- by stoicfaux - at 2015.02.27 15:07:15
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108. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
To fix damage projection, create Light Sentry Drones (medium size drones) with range that's more in line with cruiser sized weapons. Regular Sentry Drones become Heavy Sentry Drones and are usable only on BS, Carrier, etc. sized ships.
- by stoicfaux - at 2015.02.27 15:05:07
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109. Caracal Remodel - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: stoicfaux wrote: Caracal is awesome as is. It's not the worst looking Caldari ship by any stretch, but it could certainly benefit from an upgrade. Get a Cerberus. Otherwise hands off the Caracal model.
- by stoicfaux - at 2014.11.04 21:38:42
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110. CSM9 Summer Summit Minutes: Defender Missiles - in Player Features and Ideas Discussion [original thread]
Get rid of defenders, and just go with the "missiles are affected by tracking computers/disrupters" that CCP threatened to do a while back. http://community.eveonline.com/news/dev-blogs/42269 -> search for tracking.
- by stoicfaux - at 2014.11.04 21:37:26
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111. Caracal Remodel - in Player Features and Ideas Discussion [original thread]
Caracal is awesome as is. On a side note, why are you linking to a pic of the legion?
- by stoicfaux - at 2014.11.04 04:08:59
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112. Target Painting buff - in Player Features and Ideas Discussion [original thread]
Have a new class of TPs that improves the owner's gun Signature Resolution (as opposed to increasing the target's sig size.) The features of a Sig Res TP would be that: * reducing a gun's Sig Res helps more against small targets than increasing ...
- by stoicfaux - at 2014.11.02 16:37:58
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113. Salvager II drones - in Player Features and Ideas Discussion [original thread]
And make them medium drones, i.e. 10m3. Five Salvage I drones or a mixed set of two Salvage II and one Salvage I drones. Quite the conundrum.
- by stoicfaux - at 2014.10.14 21:29:00
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114. Mining Belt POCOs... - in Player Features and Ideas Discussion [original thread]
Continuing with my "sleep deprivation makes for good posting" philosophy, and to continue with the theme of making null/low mining/industry "safe" to a reasonable enough degree to encourage people to move out of high-sec, How about a POCO style m...
- by stoicfaux - at 2014.10.06 02:15:00
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115. 250km Bubble Deployable to Encourage Mining in Low/Null - in Player Features and Ideas Discussion [original thread]
Disclaimer: Yes this is probably a bad idea. However, I'm more interested in discussing the practicality of implementing temporary "safety" in null/low that doesn't require a huge organization to lock down space. Because, without some reasonable d...
- by stoicfaux - at 2014.10.06 02:01:00
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116. Incursion Mom Popping Solution - in Player Features and Ideas Discussion [original thread]
What's in it for the rest of the players in high-sec?
- by stoicfaux - at 2014.09.09 00:45:00
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117. [Idea] InterBus low sec hauling mission and InterBus LP Store - in Player Features and Ideas Discussion [original thread]
Interesting idea. Just make sure there's no storyline agent because InterBus is friendly to all of the empire factions (i.e. it could be used as a "get good standings with everyone instead of having to make a choice/choose a side" cop out.)
- by stoicfaux - at 2014.09.08 13:08:00
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118. Change Marauder Bonus From Tractor Range/Velocity to Salvage Chance - in Player Features and Ideas Discussion [original thread]
You're both wrong. T2 Salvage Drones are what marauders really need.
- by stoicfaux - at 2014.08.12 02:39:00
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119. Manual Space Flight, Combat and Physics - in Player Features and Ideas Discussion [original thread]
Spud-Gun Skinner wrote: I just wondered about the feasibility of completely redesigning naval combat in RL, so that ships have cockpits and you actually have to manually pilot them. I fear that only a major overhaul like this can beat off compe...
- by stoicfaux - at 2014.08.10 00:23:00
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120. BETTER FASTER STRONGER missions!!! well not really stronger. - in Player Features and Ideas Discussion [original thread]
IIRC, Dread Pirate Roberts can be completed while in spaaaaaaaaaaaaaaaaaaaaa.... err... in space.
- by stoicfaux - at 2014.08.10 00:16:00
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