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141. Suggestion for the T3 rebalance - in Player Features and Ideas Discussion [original thread]
Personally, I'm trying to understand why the Loki's Immobility Drivers (long range webs) subsystem has a +1 low, -1 mid modifier.
- by stoicfaux - at 2014.06.03 03:19:00
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142. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
In the context of level 4s, after fiddling with the Rattlesnake some more on Sisi: 2.0 AU/s is sloooooooooooooooooooooooooooooow. And you can't use warp speed rigs or the implant #6 for warp speed. Ogre IIs are sloooooooooooooow. Use anythi...
- by stoicfaux - at 2014.06.03 02:56:00
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143. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
Alia Ravenswing wrote: So the ships we spent Hundreds of millions or Billions on in order to make them very fast, are now going to take a performance hit? Are we going to get our money back? Only if you sell the original ship for an adequate...
- by stoicfaux - at 2014.06.01 22:35:00
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144. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Xenuria wrote: What then is the new max possible war speed? Dramiel at 14.6 AU/s? edit2: plus full set of Kronos Ascendancy implants: 23.7 AU/s
- by stoicfaux - at 2014.05.31 14:51:00
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145. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Kaarous Aldurald wrote: Lol, this is educational, I have to say. I wonder what other lol fits we can conjure up? Well, I am looking into anom ships at the moment for guristas space. Getting frigate warps speeds out of ba...
- by stoicfaux - at 2014.05.30 17:12:00
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146. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Lol, this is educational, I have to say. I wonder what other lol fits we can conjure up? Well, if you like sitting on stargates, this almost works: DPS: 1,935 overheated Range: <21.9km Web: 50% out to 19.5km ove...
- by stoicfaux - at 2014.05.30 15:24:00
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147. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Yeah, it's a bit of a nerf if you squint while looking at it sideways, in that you can't get back to the original balance of cargo+EHP in Kronos. For example: Current Providence: * cargo: 981,570 * EHP: 193,690 Kronos Providence w/ 3xExpanders ...
- by stoicfaux - at 2014.05.30 15:15:00
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148. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kronos Rattlesnake with Torps and Heavy Drones. Granted, there are fitting, damage application, and damage projection issues to consider. edit: Whoops, Vindi is still on top if you add drone DDAs.
- by stoicfaux - at 2014.05.30 14:15:00
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149. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
MadonnaK wrote: Hi to all interesting why assemble Machariel is so fat? The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" i...
- by stoicfaux - at 2014.05.28 12:07:00
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150. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Onictus wrote: stoicfaux wrote: KaDa en Bauldry wrote: In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until you need to loot. Pr...
- by stoicfaux - at 2014.05.26 23:44:00
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151. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until you need to loot. Probably a better idea to warp in at 100...
- by stoicfaux - at 2014.05.26 23:33:00
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152. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Assuming I haven't borked the formulas, Barghest/CNR/Typhoon spreadsheet with various rig, TP, web setups against a nanomach . Someone needs to explain to me why torps are used in PvP over cruise missiles. Also, can the Barghest drop the warp...
- by stoicfaux - at 2014.05.26 02:56:00
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153. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Arthur Aihaken wrote: Steve Ronuken wrote: Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by ha...
- by stoicfaux - at 2014.05.25 17:24:00
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154. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: There clearly isnt a torp rattle. I doubt he even flies one. He's obviously an alt of CCP Rise. Rise is just trolling people into arguing details in order to verify that the RS changes are good.
- by stoicfaux - at 2014.05.25 17:03:00
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155. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Doggy Dogwoofwoof wrote: Rod, The point there was you get more DPS than a current Torp fit by using cruise missiles post change. And regarding brawling, Using RHMLs would give you a much larger range of targets than torps Nope. The point is ...
- by stoicfaux - at 2014.05.25 14:19:00
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156. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: The loss of missile velocity bonus is also a nasty nerf, which gave viability to torpedo fits and greatly helped with sniping. Incorrect. EFT now has data files with the Kronos release . If we were to drop the Kronos 50...
- by stoicfaux - at 2014.05.24 19:06:00
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157. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
M Key wrote: stoicfaux wrote: M Key wrote: Some people are just trolling, they are complaining about nothing. So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? With Skills V, a Cruise Missile Launcher II r...
- by stoicfaux - at 2014.05.24 00:09:00
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158. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
M Key wrote: Some people are just trolling, they are complaining about nothing. So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? With Skills V, a Cruise Missile Launcher II requires 57.3 CPU. A DLA II requires ...
- by stoicfaux - at 2014.05.23 23:03:00
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159. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: Kaarous Aldurald wrote: stoicfaux wrote: However, I can see the points about loss of drone flexibility. I honestly can't. . well....you are an idiot. and if you can't see how missile velocity is very useful,...
- by stoicfaux - at 2014.05.23 22:11:00
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160. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Torpedos suck anyway, if you are still using them on the Rattlesnake you are doing it wrong. You can get more dps and much greater range using cruises now, thanks to the dps buff you so foolishly deride. Heck, RHMLs ...
- by stoicfaux - at 2014.05.23 20:25:00
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