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161. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: The loss of missile velocity hurts sniping and makes torpedoes not a viable choice. T1 Cruise on the summer Rattlesnake are 39% faster than the old 50% speed bonused Javelin torps. The new Rattlesnake with 5x kin/therm T1...
- by stoicfaux - at 2014.05.23 19:27:00
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162. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: And the anklebiting and fit throwing about light drones or "Grr, missiles are viable and I hate them!" has obscured one of the actual issues with the ship. That it needs more CPU. Yes, and maybe no. On the downside, ...
- by stoicfaux - at 2014.05.23 12:52:00
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163. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Stacking penalized T1 warp speed rigs in Kronos: 1 rig = 1.2 multiplier to warp speed 2 rigs = 1.41 3 rigs = 1.57 2 AU/s BS: (2 + .2 * 3) / 2 = 1.3 (2AU/s + 3 of the 0.2 hyperspatial modules) (2 + .3 * 3) / 2 = 1.45 2.2 AU/s T2 BS: (2.2 + .2 * 3...
- by stoicfaux - at 2014.05.23 12:23:00
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164. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Warr Akini wrote: Taking a quick look at Tippia's tables (which I will confirm when my little trained minions get around to hacking up EFT or something similar to it with numbers), there are a few things that are pretty concerning for someone...
- by stoicfaux - at 2014.05.22 01:08:00
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165. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Overkilling an enemy means you're not applying that extra DPS to his friends. Which is inefficient ...
- by stoicfaux - at 2014.05.21 11:48:00
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166. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Lord'Eirik wrote: This is a nice little gift to the freighter gankers, i bet the gankers will be extatic when they see the first killmail on the freighter kill with t2 cargo rigs to 725mill isk each that even helped them by re...
- by stoicfaux - at 2014.05.20 11:45:00
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167. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Robert Parr wrote: Steijn wrote: sorry, but that is nothing more than a massive nerf. Oh that's precious....And you were expecting what from CFCFozzie.....that guy hasn't met a ship he couldn't frack up with a nerf bat....he does not car...
- by stoicfaux - at 2014.05.20 03:02:00
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168. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Remove jump freighters from the game, turn them all into regular freighters, refund the skill points on the pilots in question. Thanks Wren Nah. Better idea. Turn all freighters into ship haulers. Put your cargo into in...
- by stoicfaux - at 2014.05.20 02:59:00
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169. All eve skills get a 6th level - in Player Features and Ideas Discussion [original thread]
If you train three sixth level skills, then your sec status drops to -666.0 and everything is KoS to you. Everything. Even the asteroids will shoot at you.
- by stoicfaux - at 2014.05.19 02:59:00
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170. Rigs on Freighters? Great! Why not shuttles also? - in Player Features and Ideas Discussion [original thread]
Shuttles need paint jobs before they need rigs, IMHO.
- by stoicfaux - at 2014.05.19 02:45:00
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171. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: KaDa en Bauldry wrote: Kaarous Aldurald wrote: Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone? Not sure if that's sad, hilarious, or some combination of both. ...
- by stoicfaux - at 2014.05.18 21:11:00
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172. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Pretty sure that was the point. That way you can't fit warp stabs. Or spend 700K with a DC 2 to vastly increase the effective hitpoints of the ship. Or just prohibit DCs from being used on freighters. The alternativ...
- by stoicfaux - at 2014.05.18 16:12:00
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173. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: The most important part of what you said was rigs AND MODS!! . Are we getting mods so we get the flexibility we wanted at the cost of paying for rigs and mods....NO! ^^ this ^^ Modules mean we can make choices bas...
- by stoicfaux - at 2014.05.18 15:48:00
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174. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
So. We're doing this to ensure that miners deliver their ore directly from the mining ship to a PoS ore compression array, because 25 pre-nerf freighter trips to transfer enough ore bought on the market in a station to a PoS for compression to fi...
- by stoicfaux - at 2014.05.18 04:04:00
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175. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Actually, wouldn't a super fast Mach rival the raven or Ishtar for L3 work? It pops little stuff so damned fast. /giggity 5.1 AU/s on Sisi using the same agent I used for the Ishtar 50M/hour testing. Only 0.28 CPU remaining, s...
- by stoicfaux - at 2014.05.18 03:20:00
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176. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Myrthiis wrote: I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost compa...
- by stoicfaux - at 2014.05.18 03:11:00
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177. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Sirinda wrote: Ashley Animus wrote: Looking at the raw models on sisi i have to say that graphics wise they are already the best looking ships. Very smooth edges and nicely detailed engines! These ships are going to be awesome. Not sure ...
- by stoicfaux - at 2014.05.17 11:48:00
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178. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone? Tentatively, yes. Especially, if you're blitzing. I would give it a strong-ish "yes" against missile boats, ...
- by stoicfaux - at 2014.05.17 04:58:00
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179. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Depends how much quicker the mach can warp I would think? Additionally - a vargur (to my mind) is at heavy dimishing returns on pimping above about your fit (and mine ), whereas the Mach really shines brightly with it. Dev Bl...
- by stoicfaux - at 2014.05.17 01:32:00
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180. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: stoicfaux wrote: Numa Pompilious wrote: Your DPS values seem to line up with mine on TQ. However I took the EXACT same fit on both servers and I found that on SiSi I loose about 100DPS overall. My drone damage on ...
- by stoicfaux - at 2014.05.16 23:17:00
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