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381. Expanding EvE with out adding solar systems. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Mirima Thurander wrote: So I wanna see your ideas for ways to make space bigger with out adding more systems. Take the useless systems and give people a reason to use them. I agree with this, there are c...
- by tankus2 - at 2011.09.15 21:19:00
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382. Regarding the cost of owning nullsec systems... - in Player Features and Ideas Discussion [original thread]
4.2 quadrillion isk is an absolute SHITTON of money, and that is for half of a region! I'd make the cost dependent on location. This can go either way, but making pipe systems have a different cost than end systems or station systems may force pe...
- by tankus2 - at 2011.09.15 21:11:00
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383. Fixing Assault Frigates Once and For All - in Player Features and Ideas Discussion [original thread]
I have but this to say to all three points for fixing assault frigates: yes, yes, and maybe. the maybe is to see if the first two are enough, and if they are forget buffing speed. Otherwise, give the speed buff too and see what happens then!
- by tankus2 - at 2011.09.15 21:03:00
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384. Q Ships? Other trader ships? - in Player Features and Ideas Discussion [original thread]
perhaps what one COULD do for industrials is give them an ECM boat. Basically, an EAF in transport clothing. For example (on the caldari side of things), you'd have a ship that looks like a bustard, and kinda moves like one. But when you attack i...
- by tankus2 - at 2011.09.15 03:06:00
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385. Boost marauder tractor and salvage - in Player Features and Ideas Discussion [original thread]
with the noctis out, about, and available to everyone who has the easy-peasy skills to get one, it really makes the marauder's salvaging abilities seem... ...redundant. I'd just make the marauder an even more powerful killing machine while provid...
- by tankus2 - at 2011.09.12 21:21:00
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386. Supercap minor revamp - in Player Features and Ideas Discussion [original thread]
the concept behind my thinking here is to 1) get ewar pilots to play a more active role by making them a viable solution to damn near everything 2) tone down supercaps without completely shutting them down in any given respect. with my suggest...
- by tankus2 - at 2011.09.12 21:13:00
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387. Possible fix for the Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Ewar frigates need several things to make them amazing; 1) sig radii that match their size 2) either better range (for some anyway) or better/stronger capability to shut the enemy down 3) speed of some sort. perhaps something that ALL t2 frigs...
- by tankus2 - at 2011.09.11 03:57:00
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388. T2 Destroyer Idea - in Player Features and Ideas Discussion [original thread]
Feligast wrote: Uhm.. we already have T2 destroyers? They're called Interdictors. And giving ANY ship ewar immunity is a horrible idea. I do certainly agree with the ewar immunity statement, just to start things. The concept here, apparentl...
- by tankus2 - at 2011.09.10 22:21:00
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389. Please CCP, I beg you, do something about this! - in Player Features and Ideas Discussion [original thread]
I have to agree that font sizes should be fixed (as in not dynamic), even if it means that we're suddenly bombarded by 72 point font by some idiot in local. I mean, our bios have fixed font sizes, our mails have fixed font sizes, why can't real-t...
- by tankus2 - at 2011.09.10 21:57:00
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390. T2 Destroyer Idea - in Player Features and Ideas Discussion [original thread]
Going off of another thread of mine, making a ship ewar immune makes the vessel a non-target to ewar ships due to this immunity. If anything, making the little guy ewar resistant by having a very large sensor strength would give them an advantage...
- by tankus2 - at 2011.09.10 21:14:00
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391. Prophecy/Maller - in Player Features and Ideas Discussion [original thread]
Close Quarters Missiles (CQM) need to be revamped if Amarrian missile ships are going to take off more than novelties or mission vessels. I'll take the missile revamps off to another thread (or do a search to see if one already exists), but for th...
- by tankus2 - at 2011.09.10 20:57:00
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392. Supercap minor revamp - in Player Features and Ideas Discussion [original thread]
As of right now, supercapital ships (supercarriers and titans) are currently extremely powerful, and perhaps too much so. Battles seem to have become more about these massive ships being used in ludicrous numbers than using subcaps (namely, battle...
- by tankus2 - at 2011.09.10 20:44:00
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393. problems with text and SiS display drivers - in Issues, Workarounds & Localization [original thread]
as the title hints, my computer (a laptop) won't display ANY text within eve unless it's an image (like those of missiles, corperate logos, the like). outside of eve, however, everything displays normally. I've updated the drivers and tried to uni...
- by tankus2 - at 2008.12.19 04:09:00
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