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41. Rebalance the tormentor, again. - in Player Features and Ideas Discussion [original thread]
though it gets pulse lasers instead of blasters, giving it better range as well as range dictation. still, turning the tormentor into either a missile or drone boat (more likely drones) is a positive step. Certainly allows it to better fill a nic...
- by tankus2 - at 2013.01.14 22:53:00
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42. Rebalance the tormentor, again. - in Player Features and Ideas Discussion [original thread]
This would be a fair idea, I'd support this!
- by tankus2 - at 2013.01.13 19:31:00
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43. Titan Revisit - in Player Features and Ideas Discussion [original thread]
I like this, even though I am noobish when it comes to capitals, though I have to say 'no' to allowing it to fit more than one doomsday of a given type.
- by tankus2 - at 2013.01.07 01:09:00
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44. Fireworks for Aur - in Player Features and Ideas Discussion [original thread]
it gives Aurum a reason for most players to actually use it, AND can help create another Isk sink, AND AND is harmless to the game. I'm all for it.
- by tankus2 - at 2013.01.06 22:45:00
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45. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: I'll admit up front I didn't read through this whole thread, but is there an idea to add planetary "rats"? You know, like Gurista Pirate raiding parties and the like? I wholly support this idea, as it would give DUST mer...
- by tankus2 - at 2013.01.06 18:15:00
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46. Civilian Ships - in Player Features and Ideas Discussion [original thread]
given how harmless this is for PvP and the market on the whole, I'll support this idea.
- by tankus2 - at 2013.01.06 05:41:00
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47. Oxygen to Liquid Ozone Conversion - in Player Features and Ideas Discussion [original thread]
less ice requirement means lower prices, which is good for those who operate POSes but not for those who mine. One could also give Heavy Water the same treatment, though it would be almost pointless due to how common Heavy Water is. Another idea ...
- by tankus2 - at 2013.01.03 23:58:00
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48. POS Array - Resource Hub - in Player Features and Ideas Discussion [original thread]
I would keep this idea in mind later, though right now the entire concept of a POS needs to be looked at and redone once DUST and Tiercide finish. It's not a bad idea, though it may end up being redundant after changes. If anything that there co...
- by tankus2 - at 2013.01.03 23:15:00
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49. Festival Lasers - in Player Features and Ideas Discussion [original thread]
just use t1 beam lasers, an abaddon, and spider-tanking RR cruisers. Abby shoots at the RR cruisers, which repair each-other too fast for the abby to destroy. the RR cruisers also add to the display with their repairing.
- by tankus2 - at 2013.01.02 03:19:00
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50. Thoughts on how to fix Dreadnaughts - in Player Features and Ideas Discussion [original thread]
Makes sense, thank you! I do my best to not call people names or slurs because they are more vigilant about those than single-word posts by a factor close to 1000%. That, and they need an example to exist somewhere! How can you have an example o...
- by tankus2 - at 2012.12.30 15:22:00
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51. Venture in Rorqual Ship Maintenance Bay - in Player Features and Ideas Discussion [original thread]
I'll just continue to shoutbox to help a dev see this, as a venture should fit into a roqual bay (then again so should a noctis and primae, since they are all industry ships and part of the ORE family of ships)
- by tankus2 - at 2012.12.30 03:56:00
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52. Thoughts on how to fix Dreadnaughts - in Player Features and Ideas Discussion [original thread]
Yea, the wiki is outdated. Siege/Triage is 300 seconds according to in-game stats (that's 5 minutes). And Paikis, it's against the subforum rules to have 'nonconstructive' posts. Your post was actually the example they used. As I am not a capit...
- by tankus2 - at 2012.12.30 03:52:00
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53. [IDEA] Junkships (player built pirate like ships from wrecks) - in Player Features and Ideas Discussion [original thread]
I'd have to say 'no' to this idea even though it would be friggin sweet. "Why" you might ask? Because CCP has limited themselves on how big Eve will get on your hard disk and we are operating close to capacity. What you are asking is to add in meg...
- by tankus2 - at 2012.12.29 22:57:00
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54. New Titan roleGǪ and Dust 514. - in Player Features and Ideas Discussion [original thread]
perhaps another thing that can be done is being able to shore up a titan onto the field that then bridges to a titan where the fleet is at (as suggested in a number of other threads). I like this idea of giving titans new abilities, though they st...
- by tankus2 - at 2012.12.29 21:20:00
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55. Thoughts on how to fix Dreadnaughts - in Player Features and Ideas Discussion [original thread]
I think the easiest thing that can be done for dreads is bringing their costs in line with carriers, since they are equally difficult to train to as carriers (though training guns is both easier and harder than training fighters and logi, really d...
- by tankus2 - at 2012.12.29 19:11:00
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56. Snowballs, Fireworks & Paintballs!? - in Player Features and Ideas Discussion [original thread]
my orca would go from it's DCM/ORE color scheme to looking like a cat that went through a room carpeted with open paint tins
- by tankus2 - at 2012.12.28 23:29:00
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57. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Tryaz wrote: tankus2 wrote: Of course, she would likely become the biggest ship flying, easily 20km at her beam. You understand that beam is width right? Perhaps I should brush up on my naval terms >_<
- by tankus2 - at 2012.12.27 01:34:00
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58. Overhaul to cyno mechanics. - in Player Features and Ideas Discussion [original thread]
this should go back to the front page so that more people can post their concerns/ approve
- by tankus2 - at 2012.12.23 20:53:00
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59. Capital Jump Drive Modification - in Player Features and Ideas Discussion [original thread]
so with the concept, armor capitals have a large upperhand even though they are now left as a defensive force, while shield capitals are more offensive.
- by tankus2 - at 2012.12.22 19:32:00
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60. Rifter Left Behind - Proposal for Change - in Player Features and Ideas Discussion [original thread]
shush, you are ruining your corpmate's thread, which I like. more options, the merrier! consider this supported by this Jackarse of All Trades.
- by tankus2 - at 2012.12.22 19:20:00
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