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81. Black Ops Battleship: Capital Punishment - in Player Features and Ideas Discussion [original thread]
giving them cov ops cloak AND anti-capital bombs? sounds like a win to me.
- by tankus2 - at 2012.12.10 03:42:00
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82. Pirate Faction Battlecruisers - in Player Features and Ideas Discussion [original thread]
I generally support this idea, but I also share a lot of other folk's concerns over it becoming sidelined by the cruisers (speed n all) and battleships (dps and tank). Care must be taken so that these vessels have more tank and spank than a cruise...
- by tankus2 - at 2012.12.09 21:38:00
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83. Tiercide Industrials - in Player Features and Ideas Discussion [original thread]
You DO realize that rigs only modify a ship, right? also, frigates and/or destroyers would be better off since they can actually fit within the volume that a hauler normally take up(not to mention having more similar characteristics with the added...
- by tankus2 - at 2012.12.09 21:29:00
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84. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
well I'm glad everyone else is actually reading the first 14 meaningful posts of this threadnaught and overlooking other ****'s dustbowl comments.
- by tankus2 - at 2012.12.06 01:37:00
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85. So that's what a victory in this game feels like! - in EVE General Discussion [original thread]
Alua Oresson wrote: Throw a HIC into your gang. Or you can run a long and short point at once, or even run a +3 strength faction scram. I don't PvP often. But when I do, I use faction gear to hold them in place.
- by tankus2 - at 2012.12.06 01:35:00
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86. So that's what a victory in this game feels like! - in EVE General Discussion [original thread]
To quite a very creepy video game NPC: Prepare for Unforeseen Consequences...
- by tankus2 - at 2012.12.05 21:17:00
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87. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
Social networks would be the most likely, with Civilian second and Military third. Why? because the arenas are more for entertainment than training!
- by tankus2 - at 2012.12.04 21:56:00
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88. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
perhaps both there Serpensor
- by tankus2 - at 2012.12.04 04:11:00
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89. Abandoned POSes, Marine Uses and Dust. Sounds like a Party! - in Player Features and Ideas Discussion [original thread]
I was about to link the thread and e-slap you, but then I actually glanced at your post and realized what you were doing, as well as the link at the bottom (the same one I was going to post!). Supported!
- by tankus2 - at 2012.12.04 02:07:00
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90. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
another idea for PI: DUST arenas! basically, a PVE arena for DUST players that would be a lot like Firefight in Halo, though some arena maps can allow for vehicles from the word 'go' for extra mayhem. This would include two new structures: Arena...
- by tankus2 - at 2012.12.03 21:57:00
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91. Abandonded POS - in Player Features and Ideas Discussion [original thread]
giving even more reason for DUSTies to fight is fine with me too. Plus it gives those with a live POS an even better chance at defending, so one can't say that it will be broken from the word go; just keep some DUST players ready in case of ANYTHIGN.
- by tankus2 - at 2012.12.03 05:10:00
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92. Pod Transporter - Ship with Clone VAT - in Player Features and Ideas Discussion [original thread]
I would think extra pod pilots hitching a ride on another ship like a leech should be left to capital shipping, if anything. Though we do have that clone vat bay...
- by tankus2 - at 2012.12.02 22:46:00
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93. Abandonded POS - in Player Features and Ideas Discussion [original thread]
I'd give the players a mid-slot module (and some new related skills) that would switch the POS over to whomever was trying to take it. A dead POS would require only a single one-hour uninterrupted cycling of this module, while an alive POS would r...
- by tankus2 - at 2012.12.02 15:54:00
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94. 1 000 MN AB and AB [10 000] - in Player Features and Ideas Discussion [original thread]
someone doesn't know the days of the nano-titan, back when the doomsday was an A.O.E. and essentially a massive smartbomb, and how they would terrorize battleship fleets and require a heavily tanked interdictor to keep them in a bubble.
- by tankus2 - at 2012.12.02 15:50:00
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95. Transport ship changes - in Player Features and Ideas Discussion [original thread]
I think just having better EHP would help the DSTs be better off, though having that immunity to non-targeted warp disruption is another positive step that high-sec pirates won't care for. I've envisioned DSTs as being able to take two tornado bro...
- by tankus2 - at 2012.11.30 18:09:00
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96. Adjusting the Nidhoggur - in Player Features and Ideas Discussion [original thread]
I think the main problem with carriers is that people don't have a complete grasp at their intended roles within an alliance. If I understand correctly, we have at least this: the Archon is a armor fleet carrier, designed for supporting large blo...
- by tankus2 - at 2012.11.30 18:03:00
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97. Star Maps Filters - in Player Features and Ideas Discussion [original thread]
another filter: being able to single out high-sec, low-sec, and null (like in the market) so folks can more easily plan than looking for colorcoded dots.
- by tankus2 - at 2012.11.30 17:36:00
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98. Officer damage control - in Player Features and Ideas Discussion [original thread]
if there is to be an officer/deadspace/faction version of the damage control, it would probably be CPU requirements and resistances that would change. Perhaps in some cases also a change in duration.
- by tankus2 - at 2012.11.29 18:16:00
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99. DonGÇÖt make the Ferox redundant please - in Player Features and Ideas Discussion [original thread]
the only issue with a caldari brawler is that brawling flies in the face of all things combat caldari: long range engagements. I do agree that the ferox currently is used as a gate brawler, though its intention was a mid-long range passive tanky s...
- by tankus2 - at 2012.11.27 17:14:00
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100. Battlecruiser Rebalancing - Ferox - in Player Features and Ideas Discussion [original thread]
brawlers gonna brawl (aaand supported, would have it roll with a damage bonus since tracking doesn't seem to be a 'dari thing)
- by tankus2 - at 2012.11.25 02:14:00
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