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101. Tiercide Industrials - in Player Features and Ideas Discussion [original thread]
Given that the OP has five roles, and the Gallente have five haulers, I think the Gallente are perfectly set up to have all five while the others have to pick and choose. Still approve of dis.
- by tankus2 - at 2012.11.24 17:17:00
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102. Tiercide Industrials - in Player Features and Ideas Discussion [original thread]
I just figured why try to have something completely different when you can just get a ship to fulfill a role using current mechanics. (to justify such a ship) Of course, the only reason why people would use the ore hauler to haul ore over, say, a...
- by tankus2 - at 2012.11.24 05:43:00
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103. Tiercide Industrials - in Player Features and Ideas Discussion [original thread]
I very much so like this, with one exception: instead of giving the ore hauler a cargohold that can only carry ore, give it a 500 m^3 cargohold and a 30k m^3 ore hold. This way they can still shop for some modules without having to take a second ...
- by tankus2 - at 2012.11.24 03:18:00
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104. Venture Capitalism and a real Sandbox. - in Player Features and Ideas Discussion [original thread]
these two ideas have my evil mustache twirling
- by tankus2 - at 2012.11.22 03:43:00
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105. Medals artwork and some more. - in Player Features and Ideas Discussion [original thread]
I approve of polishing this underused niche to the shine it deserves. I know of some people who would create bright pink medals to designate someone as "twatty cake baker extraordinaire" with the accompanying description of : "mussing up our stand...
- by tankus2 - at 2012.11.22 02:38:00
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106. What would I pay AUR for? - in EVE General Discussion [original thread]
Seranova Farreach wrote: tankus2 wrote: now, if we could get a Gentleman's Suit and a Lady's Dress (I'm talking 19th century stuff here folks) I'm sure Aurum would get a LOT more traffic. That and hats. And being able to stack hats. And s...
- by tankus2 - at 2012.11.21 15:26:00
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107. What would I pay AUR for? - in EVE General Discussion [original thread]
now, if we could get a Gentleman's Suit and a Lady's Dress (I'm talking 19th century stuff here folks) I'm sure Aurum would get a LOT more traffic. That and hats. And being able to stack hats. And stack glasses. OH! and being able to tilt hats...
- by tankus2 - at 2012.11.21 01:06:00
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108. [Proposal] Player-produced Data Sheets and Reports - in Player Features and Ideas Discussion [original thread]
I would think data sheets/ reports could be made as a PI good, like your Hydrogen battery inquiry. maybe have them be a good on par with mechanical parts?
- by tankus2 - at 2012.11.20 01:40:00
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109. [Proposal] Add Hydrogen Batteries to Planetary Interaction - in Player Features and Ideas Discussion [original thread]
given that you are talking about a few new recipes, this should be feasible as a first tier manufactured good (so on par with mechanical parts, enriched uranium, and construction blocks).
- by tankus2 - at 2012.11.20 01:38:00
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110. [Drone Development Idea] - Modular Drones - in Player Features and Ideas Discussion [original thread]
you'd be surprised how well hornet IIs survive a near-direct bomb hit (as in from a stealth bomber) without max skills. That said, Amarrian drones seem to be quite fast (2nd) as well as offensively powerful (also 2nd), but weak defensively (3rd, ...
- by tankus2 - at 2012.11.19 03:44:00
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111. [Drone Development Idea] - Modular Drones - in Player Features and Ideas Discussion [original thread]
how about keeping the Combat/Attack principles but implementing them into a script? So you'd basically get three t2 drones: unscripted drones are simply a super t1 Combat scripted drones are your close-quarters wreaking your stuffing though havi...
- by tankus2 - at 2012.11.18 20:18:00
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112. How about convert abandoned drones in to rogue drones - in Player Features and Ideas Discussion [original thread]
I'd make it a more rare of a chance (1 or 2%) though I do like the idea of an added annoyance. I'd like to point out that drones don't have a warp drive, so they'd microwarp away from the gate and, in time, get picked up by a proper rogue drone. ...
- by tankus2 - at 2012.11.17 16:32:00
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113. thanks for killing tempest - in Player Features and Ideas Discussion [original thread]
less modular-looking with even more badass fins? yes please.
- by tankus2 - at 2012.11.17 00:58:00
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114. Rorqual's ship maintenance bay - in Player Features and Ideas Discussion [original thread]
there ARE a few KMs where a rorqual was used to kill a random arse roaming lowsec, though they don't hold a candle to the number of KMs generated by carriers and their friends.
- by tankus2 - at 2012.11.12 02:04:00
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115. hics? what happened to the devoter? - in Player Features and Ideas Discussion [original thread]
+1 low slot to ensure it's place as the tankiest of the HICs?
- by tankus2 - at 2012.11.11 06:01:00
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116. Why not make Industrials par with new barges? - in Player Features and Ideas Discussion [original thread]
Deep Space Transports are the way to go, though currently they are not as tanky as you'd expect.
- by tankus2 - at 2012.11.10 19:31:00
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117. [Module Change] Ancillary Shield Boosters: Change boost amount with different ch... - in Player Features and Ideas Discussion [original thread]
I like your idea, but instead of boosting hp that is double of the Cap Booster Charge's charge (so the CBC 50 is giving 100hp), give it 1.5x (so the CBC 50 is giving 75hp now). Otherwise, I approve of this product/service/bollocks.
- by tankus2 - at 2012.11.10 19:28:00
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118. The Moa - in Player Features and Ideas Discussion [original thread]
if there is one thing that is certain, the caldari put function before form, and I feel that the Moa idolizes this (along with other ships). If you want to fly a purty ship, fly Amarr or maybe Galente
- by tankus2 - at 2012.11.06 17:51:00
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119. Please Give us the Ability to Make Contracts to Our Militia - in Player Features and Ideas Discussion [original thread]
I'm actually alright with yet another filter for me to ignore but for someone else to utilize to its fullest, as I like options.
- by tankus2 - at 2012.11.06 03:29:00
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120. Combat Mining Laser - in Player Features and Ideas Discussion [original thread]
"nom nom nom" is the sort of phrase I'm thinking with this idea, which has been thrown about since mining lasers were first introduced.
- by tankus2 - at 2012.10.29 03:57:00
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