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141. The Case Against Nerfing the Hurricane - in Player Features and Ideas Discussion [original thread]
Yes, the tier 2 bcs need to be elevated (or demoted) to the cane's level, even though it's the second-best tier 2 bc of all time.
- by tankus2 - at 2012.09.13 21:34:00
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142. UI: forgetting to resume skill queue - in Player Features and Ideas Discussion [original thread]
or it could have your char sheet portrait flash while inactive. That'll be easy to impliment
- by tankus2 - at 2012.09.12 05:01:00
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143. Tracking disruption for missiles and missile damage reduction..Got Flares?? - in Player Features and Ideas Discussion [original thread]
I'm liking many of the concepts being thought of in this thread. Especially since, as a missile maniac, there seems to be too few trials for my missiles and nothing that really counters them. Once spaceborne, they'll head for the target regardless...
- by tankus2 - at 2012.09.12 04:42:00
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144. Inventory system.. seriously? - in Player Features and Ideas Discussion [original thread]
the new inventory system does need a bit more finesse to get it to do what you want it, but once you get it down pat you'll find it's such a wonderful dream, like being able to drag containers into new windows (helpful when loading multiple ships ...
- by tankus2 - at 2012.09.12 04:07:00
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145. Item Idea: 50mm, 100mm, 200mm, 400mm, 800mm, 1600mm, Crystalline Carbonide Plate... - in Player Features and Ideas Discussion [original thread]
why not rolled tungsten (the best plate available) or nanofiber (best mass-to-armor hp ratio)?
- by tankus2 - at 2012.09.12 00:56:00
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146. Missile Platforms In PVP - in Player Features and Ideas Discussion [original thread]
I guess no one has seen a phoon or rokh equipped with torps and neuts. That's a nasty thing to come across in small gang pvp. Sacs are something you want to stay away in small gang pvp as they will melt your face off and tank your dps like a pro,...
- by tankus2 - at 2012.09.12 00:54:00
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147. Ship role rework - ship descriptions? - in Player Features and Ideas Discussion [original thread]
here's hoping that when all of the ships get re-worked they'll also keep fixing the flavor text with them
- by tankus2 - at 2012.09.08 18:15:00
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148. ORE Freighter Skill, ORE Freighter & ORE Jump Freighter. - in Player Features and Ideas Discussion [original thread]
perhaps the only thing I would do is tone down the base cargohold size and maybe bump up the base orehold size to give the ships greater emphasis of being ore carriers. I don't know if one can put compressed ore into ore bays, to which would give...
- by tankus2 - at 2012.09.08 18:12:00
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149. I want a gun for Christmas. - in Player Features and Ideas Discussion [original thread]
because not everyone has a proper arched foot. +1 for everything except nudity, though only because of ESRB and keeping the game Mature instead of pushing into Adult
- by tankus2 - at 2012.09.05 20:49:00
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150. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
or you can leave planets to us EVErs and moons to DUSTers
- by tankus2 - at 2012.09.04 20:13:00
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151. THE RIDICULOUS FAIL WHICH IS EVE'S PVP - in Player Features and Ideas Discussion [original thread]
Morgan North wrote: ...For instance: You get yourself a Rokh. It can have, say, 8 rail guns. But you want 4 rail guns and you really want to be a anti frigate brawler, for some reason. Let's assume that you don't simply do the obvious which is...
- by tankus2 - at 2012.09.02 17:35:00
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152. THE RIDICULOUS FAIL WHICH IS EVE'S PVP - in Player Features and Ideas Discussion [original thread]
I'm grateful that there were at least eight others who had jumped in with at least a decent post to prove this village idiot wrong. The cookie, however, has to go to Mr fly v baseball example. Bottom line OP, if you do not want your battleship to...
- by tankus2 - at 2012.09.01 21:52:00
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153. Destroying Paradise, stopping EVE from being too safe - in Player Features and Ideas Discussion [original thread]
even though I'm a carebear at heart, I do not agree with some of these concepts, and I'm glad some are being turned down or lessened. Having Gate guns suddenly have the firepower of a dread while having the tracking of a frigate is absurd. If any...
- by tankus2 - at 2012.08.29 05:54:00
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154. Planet rings with much more detail - in Player Features and Ideas Discussion [original thread]
Gee does have a point. Remember, when you are warping you are going faster than the speed of light. (given it takes light from the sun to reach earth, a distance of only 1 AU and our ships travel several AU per second)
- by tankus2 - at 2012.08.25 14:54:00
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155. Bring actual stealth to recon. Being cloaked removes you from local unless you s... - in Player Features and Ideas Discussion [original thread]
I'd think the approach of a module that can only be activated while cloaked that also has a fuel cost would be more ideal than just letting one disappear from local, especially if it uses a precious highslot.
- by tankus2 - at 2012.08.25 14:43:00
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156. gas mining barge - in Player Features and Ideas Discussion [original thread]
ok, so if you want a legit gas mining ship, grab yourself a domi and shieldtank/cargoexpand the daylights out of it. use gardes/wardens/ogres as needed.
- by tankus2 - at 2012.08.25 14:39:00
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157. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
stuff in eve shouldn't be easy or cheap, unless there was no isk gained (for easy) or if you can't do much except spit at people (cheap)
- by tankus2 - at 2012.08.19 23:03:00
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158. cant conect to the game - in Issues, Workarounds & Localization [original thread]
I now have to ask this to everyone here: do you have any firewalls in addition to the standard windows firewall? if so, check those firewalls. My trouble really began when I reinstalled into a different directory, so my secondary firewall shat a b...
- by tankus2 - at 2012.08.19 23:01:00
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159. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
especially since paste needs a large amount of PI to pull off while cap charges need some mins
- by tankus2 - at 2012.08.19 19:59:00
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160. Proposal: Target Painters and Damage Bleedthrough - in Player Features and Ideas Discussion [original thread]
maybe if it allows for more consistent but small amount of bleedthrough, sure. I'd like to see a ship that is holding back a group of attackers at 50% shield lose 20-30 hp of armor and/or structure every time they are hit with a serious, target pa...
- by tankus2 - at 2012.08.19 04:20:00
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