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161. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
One of the more balanced approaches to the 'light' or 'escort' carrier that I've seen, though not as well thought out. does need some fleshing out and maybe some stats?
- by tankus2 - at 2012.08.18 23:26:00
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162. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
have an armor repper that has a higher cycle time that uses a lot of cap unless stuffed with nanite repair paste? on another, mostly covered note, a DCU only has teh negatives of needing one GJ to activate (which it ticks once to a invul field's...
- by tankus2 - at 2012.08.18 18:51:00
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163. [Proposal] Scoop drones from cargo container and wreck directly into drone bay - in Player Features and Ideas Discussion [original thread]
another fun fact: most people have their overview set up ONLY to view PC ships that are hostile. So whether they are a can of drones, plexes, or vegemite doesn't matter since most folks who seriously go into a fight won't see it anyway. michael, ...
- by tankus2 - at 2012.08.18 02:59:00
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164. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
well, thank you Paikis for at least not completely shooting my idea down. so 5% would still be a bad idea (let alone 7.5%), but also think about this: would anyone in their right mind that floats around in a battleship fit something that does all ...
- by tankus2 - at 2012.08.18 02:51:00
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165. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
I can see rapiers and the like min-maxing this to hell and back, but I like the idea! It'd give kiters an actual webbing option (to KEEP their targets at distance) as well as help close-in brawlers really pin down those squirrelly little... ...dues.
- by tankus2 - at 2012.08.18 02:08:00
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166. 1600mm Biomechanical Rolled Tungsten Plates - in Player Features and Ideas Discussion [original thread]
Since this is on the front page again I guess I'll take the time to put in my two cents, and I'd like to congratulate Daria Meridian Carlile for doing some math and showing us how broken/unbroken this module is. Given the example, the ships in qu...
- by tankus2 - at 2012.08.18 02:05:00
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167. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
ok, in seriousness with the OP, I have this to suggest: it would be a low-slot module that has a limit of one per ship (like a damage control). Unlike a damage control, it won't have anything to do with shields and instead focus on both armor and...
- by tankus2 - at 2012.08.18 01:48:00
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168. Player owned station in highsec/lowsec - in Player Features and Ideas Discussion [original thread]
too few evo. for your idea, I'd restrict this to low sec and with it a rework that allows faction warfare to do the station lockout + more in high sec (select 0.5 sec systems only), so as to prevent abuse of station owners refusing everyone but t...
- by tankus2 - at 2012.08.18 00:19:00
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169. cant conect to the game - in Issues, Workarounds & Localization [original thread]
this is the problem I'm also getting since I reinstalled, trying to fix a different issue. I've submitted a petition but nothing has yet came from it.
- by tankus2 - at 2012.08.17 23:00:00
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170. Please fix carriers - in Issues, Workarounds & Localization [original thread]
I think what salazar was trying to rudely state is that carriers, along with every capital ship that isn't an Orca, can't use gates. This has been the thought that eve is, ya know, a multiplayer game, and should somehow encourage people to play to...
- by tankus2 - at 2012.08.17 22:58:00
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171. Crazy idea for new T3 subsystem; refitting system - in Player Features and Ideas Discussion [original thread]
something like that sounds like an engineering subsystem, perhaps with three role bonuses: can change module layout in space -99% capacitor need for changing module layout in space -25% effectiveness of subsystem bonuses with a bonus: +5% effec...
- by tankus2 - at 2012.08.17 22:11:00
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172. Clearing cache doesn't, launcher settings don't stick and other abnormal... - in Issues, Workarounds & Localization [original thread]
I think I'm now well beyond that point, having deleted my install of eve and attempted to re-install several times.
- by tankus2 - at 2012.08.17 21:45:00
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173. Noob ships must go to... - in Player Features and Ideas Discussion [original thread]
30 seconds? I'd make it 5 minutes (or they dock into a different station)
- by tankus2 - at 2012.08.15 21:35:00
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174. all i want for Winter Epansion... - in Player Features and Ideas Discussion [original thread]
leave a tree (and some santa debris) floating around certain locations, ilke Bris
- by tankus2 - at 2012.08.15 00:38:00
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175. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
yes?
- by tankus2 - at 2012.08.11 04:13:00
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176. Clearing cache doesn't, launcher settings don't stick and other abnormal... - in Issues, Workarounds & Localization [original thread]
I have a similar issue with my t3. Though it went straight for 'invisibulz forevars' yet it would function properly. However, my camera would so break each time I switch over to the ship, only to fix itself when I move to another vessel. I should ...
- by tankus2 - at 2012.08.09 23:23:00
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177. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
added magnificence: planet-to-orbit elevators (either the traditional cable kind or gravity lifts)
- by tankus2 - at 2012.08.09 22:54:00
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178. Need more space for orca ore bay - in Player Features and Ideas Discussion [original thread]
I'll say 'no, its working as is' and leave it at that.
- by tankus2 - at 2012.07.11 22:11:00
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179. Suggestion: Base ship/ hi-sec Carrier - in Player Features and Ideas Discussion [original thread]
yeaaa.... ...just no. If you want a ship that can move stuff, get an Orca, though go ahead and cry more since the Orca is too small to carry battleships
- by tankus2 - at 2012.07.04 18:40:00
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180. Advanced T3 hulls. - in Player Features and Ideas Discussion [original thread]
how about 'no' and as mxzf pointed out just wait until CCP allows you to change your ship's paintjob. I'm sure they'll have a dozen+ presets for each type of ship just to make you feel extra special without forcing you to spend hours repainting an...
- by tankus2 - at 2012.07.02 05:57:00
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