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61. Buzz Kill - Level 4 mission - in Missions & Complexes [original thread]
Ridiculously easy if you do it right. Passive Drake. The secret is to refit ( ) with assault launcher II, and spam light missiles - or even FOF lights if you are really feeling lazy. For added ease, group the launchers - one button press one ki...
- by vanBuskirk - at 2009.02.02 14:06:00
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62. Best Ship to Blitz Level 3s - in Missions & Complexes [original thread]
Originally by: Sigos Originally by: vanBuskirk By semi-active I mean passive recharge, but active hardeners - they give considerably better resistance bonuses, and it's not as if you're using the cap for anything else. So what y...
- by vanBuskirk - at 2009.01.31 10:02:00
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63. Mission ship to hit at 110-150km ? - in Missions & Complexes [original thread]
I'd be inclined to use a tech II fitted Rokh and use iridium ammo, which gives just about the range you have specified. You'll probably need a sensor booster with a range script. Align your ship at right angles to the line between the two groups ...
- by vanBuskirk - at 2009.01.31 09:57:00
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64. Rogue Drone Harassment, Level 4 - in Missions & Complexes [original thread]
Light drones are your friend. If you want to try using light missiles, then I would suggest assault launchers; much better magazine capacity and ROF, and they take less grid and CPU than heavy launchers - so they should fit easily. I would strong...
- by vanBuskirk - at 2009.01.31 09:46:00
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65. Best Ship to Blitz Level 3s - in Missions & Complexes [original thread]
I've found a semi-active Drake quite useful. By semi-active I mean passive recharge, but active hardeners - they give considerably better resistance bonuses, and it's not as if you're using the cap for anything else. My setup: 7x HML (best you ...
- by vanBuskirk - at 2009.01.28 23:18:00
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66. CNR Setup - in Missions & Complexes [original thread]
If you want a permatank setup, stop reading now. Highs: 7x cruise launcher II, or best named you can afford (xt-9000 perhaps?) plus something - maybe a tractor? Mids: XL SB II, 4 hardeners II (mission-specific), boost amp II. If you're feeling...
- by vanBuskirk - at 2009.01.28 12:11:00
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67. SECURITY STATUS - WHY IT HAS NOT GONE UP? - in Missions & Complexes [original thread]
I think that you need to put some serious thought into your fittings and tactics - there is plenty of advice available. You really shouldn't be losing cruisers in level 2s. Two quick bits of advice; tank to suit the rats (and your ship's bonuses)...
- by vanBuskirk - at 2009.01.28 11:57:00
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68. Blog: The results are in; EVE and ShaderModel support - in EVE Information Portal [original thread]
Sorry if this has already been said; but would it be possible to create a program like the one that was put out by CCP when Premium came out, to test your machine for Premium Lite capability (which as I understand it means that it is SM2 compatibl...
- by vanBuskirk - at 2009.01.27 14:00:00
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69. Anyone else playing this? - in Out of Pod Experience [original thread]
Looks interesting; I'll give it another try. ---------------------------------------------- "Violence is the last refuge of the incompetent."
- by vanBuskirk - at 2009.01.20 00:13:00
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70. Broken rorqual? (36 second jump) - in Ships and Modules [original thread]
Maybe something has changed and I've missed it, but: Only one MWD can be fitted at a time, on any ship, so this fit falls at the first hurdle.
- by vanBuskirk - at 2009.01.19 08:13:00
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71. Why people says Vindicator is awesome? - in Missions & Complexes [original thread]
Originally by: Akita T That 5th mid combined with much better sensor strength and the MWD bonus makes it a tad bit more attractive than the Kronos for PvP purposes, even if the Kronos has slightly better (14.28%) gun DPS. And let's not for...
- by vanBuskirk - at 2009.01.17 11:50:00
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72. Gallente Navy 425mm rails - from where? - in Ships and Modules [original thread]
Thanks guys - they do indeed require tags. Probably about 25 million isk per gun in cash and tags, plus 50k LP. They are the best non-officer guns in the game, though. ---------------------------------------------- "Violence is the last refuge of...
- by vanBuskirk - at 2009.01.10 20:09:00
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73. Gallente Navy 425mm rails - from where? - in Ships and Modules [original thread]
I may be missing something, but Gallente Navy 425s don't appear to be available from Gallente Navy - which seems a bit strange, but never mind. Am I missing something, or do they require some item I haven't got to get them, or are they available ...
- by vanBuskirk - at 2009.01.10 09:45:00
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74. The Tritanium Thread - in Market Discussions [original thread]
This is a very old subject, and the answer is always the same. Miners don't usually want to take risks, with their expensive equipment with the defenses of the average paper bag. So the moon-sized roids in low-sec and 0.0 are irrelevant - they are...
- by vanBuskirk - at 2009.01.09 16:35:00
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75. Bring out your lolfits that actually (sortof) work. - in Ships and Modules [original thread]
Is this a lolfit at all? I certainly does the job. Dual heavy beam laser Dominix: 5x dual heavy beam laser, salvager LiF AB, cap rechargers DCU II, 4 N-type hardeners, LAR II, CPR II Drones as required - I usually carry Garde, Ogre, Hammerhead ...
- by vanBuskirk - at 2009.01.05 14:04:00
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76. Skills to increase missile damage - in Skill Discussions [original thread]
For a Cerberus pilot in particular, Heavy Assault Ships skill increases ROF for any launcher it will fit. ---------------------------------------------- "Violence is the last refuge of the incompetent."
- by vanBuskirk - at 2009.01.04 17:25:00
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77. Buzzkill - What do you use? - in Missions & Complexes [original thread]
The different types of each ship class can be distinguished by looking at the icons on the HUD. I've only had this mission once so far. I used a passive Drake, fitted with assault launchers (some Malkuths I had lying around, in fact) loaded with ...
- by vanBuskirk - at 2009.01.04 11:45:00
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78. Deadspace Overseer's personal effects - in Missions & Complexes [original thread]
CONCORD and (I think) DED stations. There aren't many, but usually one in each region. The best known system for this is Yulai. There are quite a lot of buy orders for these things around, from players. I would advise that you find a region with ...
- by vanBuskirk - at 2009.01.03 09:25:00
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79. angular velocity is useless? - in Ships and Modules [original thread]
Personally, I think that the ideal setup for the columns on the overview should include total velocity, radial velocity and angular velocity. Which is most important depends on what weapons you are shooting; angular velocity matters for guns but n...
- by vanBuskirk - at 2008.12.27 12:45:00
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80. Is it possible to Pasive Tank a Raven? - in Ships and Modules [original thread]
If this is a defence against connection drops and lagspikes, then it might have the same effect if you run a permatank active Raven. Mids; medium deadspace booster of some sort, 3-4 active hardeners, 1-2 shield boost amp II. Lows; 2-3 PDS II, 2-3 ...
- by vanBuskirk - at 2008.12.24 15:13:00
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