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1. Revenue from PI by material level, refined versus specialized - in Science and Industry [original thread]
Your hypothetical calculation is ignoring input and time. Refined factory produces 5 units per hour Specialized factory requires 10 units per hour (of that one component). Let's assume you are producing a two-component specialized commodity, so ...
- by vr0p - at 2016.02.02 16:46:07
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2. PI extraction amounts question - in Science and Industry [original thread]
The rate of resource extraction changes with every cycle. Did you notice the logarithmic curve in the extractor window? Or am I misunderstanding your question entirely...
- by vr0p - at 2016.01.22 15:16:01
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3. Optimize My Colonies - in Science and Industry [original thread]
You're a **** for assigning a reason to my (thin) concealment of what I am producing. Also I was not interested in why the price of one single product increased, my question was in regards to the entirety of PI undergoing some announced change. I ...
- by vr0p - at 2016.01.19 18:35:40
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4. Optimize My Colonies - in Science and Industry [original thread]
Hmm I was already quite profitable with this, but my product which is not used in anything AFAIK, just shot up 33% in value and demand, this week. I've never observed a sudden change in PI prices before, and I doubt this has anything to do with th...
- by vr0p - at 2016.01.19 16:15:26
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5. Optimize My Colonies - in Science and Industry [original thread]
Updated my production planet a few weeks ago: https://i.imgur.com/FpyQgRF.jpg That is 18 Advanced T2 processors which feed in to 3 Advanced T3 processors, with the launchpad as input, one intermediary storage facility and one final-product sto...
- by vr0p - at 2016.01.15 20:58:23
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6. PI: inputs not routing out of storage - in Science and Industry [original thread]
Routes are specific to the item you want routed, not the facility. So if you have 2 products in one storage facility, each needs to have a route created to lead to your processing facility.
- by vr0p - at 2016.01.10 23:59:32
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7. PI Profitability - in Science and Industry [original thread]
Leila Meurtrier wrote: PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention. Best you can do is 250 millions per char p...
- by vr0p - at 2016.01.02 01:31:22
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8. New alt dedicating to a new field, need advice - in Science and Industry [original thread]
Been some years since I've done the nullsec thing but when I did, it was generally; "if in sov holding alliance/coalition, spend 100% of your time defending or being deployed at staging areas near hostile territory". Not that this is bad, it's ext...
- by vr0p - at 2015.12.04 01:45:44
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9. Optimize My Colonies - in Science and Industry [original thread]
Finally had time and willpower to revisit this. With the kind suggestions provided, I was definitely able to increase optimization. I changed essentially three things: Only consider a location for a colony if it at least has the hotspots you w...
- by vr0p - at 2015.12.01 20:46:05
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10. Optimize My Colonies - in Science and Industry [original thread]
Oh wow I didn't know it was possible to have multiple Launchpads! Nice :-D
- by vr0p - at 2015.11.23 04:10:32
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11. Optimize My Colonies - in Science and Industry [original thread]
I've been setting up PI colonies since they've been introduced, but I never really put much thought into how I am setting them up. I just kinda get to the point where I click a cycle, and maybe haul stuff out once a week (if I even remember I have...
- by vr0p - at 2015.11.23 02:52:09
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12. Made In Taiwan - in Science and Industry [original thread]
Yes, clearly this technology is decades ahead of our time!
- by vr0p - at 2008.03.02 22:58:00
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13. Made In Taiwan - in Science and Industry [original thread]
What do you guys think are the pros and cons of having a showinfo field on an item, which would display the name of the person who manufactured it? Personally I think it'd be really neat to be able to put your "signature" on stuff you make. Espec...
- by vr0p - at 2008.03.02 22:49:00
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14. POS - no sign of life.... - in Science and Industry [original thread]
If it's offline, it doesn't have shields and it won't go into reinforced mode. So it won't take *that* long. Also, why would you need to wardec them? Concord doesn't show up for POS shooting, or was that changed?
- by vr0p - at 2007.10.16 11:41:00
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15. [SERVICE] MOON PROBING - in Science and Industry [original thread]
Eh, I dont think the price he is asking is unreasonable. Especially considering he is using 200k probes... so subtract 12M from Rikeka's example. Personally I would charge maybe like 50% more per moon, to make it in-line with my other income-gener...
- by vr0p - at 2007.10.09 11:53:00
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16. Refining Ice: Efficiency? - in Science and Industry [original thread]
Thanks guys ;) Now to see how an Intensive Refining Array messes up my POS setup :-P
- by vr0p - at 2007.10.04 16:02:00
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17. Refining Ice: Efficiency? - in Science and Industry [original thread]
I've been reading conflicting reports in this forum on the efficiencies of refining ice at stations and at POS. Some of the posts say that max ice refine is 75% across the board. Some say 75% POS, 100% station, others 100% POS, 75% station. I kn...
- by vr0p - at 2007.10.04 11:34:00
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