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21. Scared to death of the Abaddon - in Ships and Modules [original thread]
Originally by: Godar Marak I belive both apoc + geddon can outperform the abaddon in its current state. Only thing it has going is some extra hitpoints. More hit points, 25% resistance bonus, more cpu and the oh so important extra grid...
- by webkert - at 2006.10.30 20:53:00
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22. Abaddon, NOT! - in Ships and Modules [original thread]
The problem I see with fitting ACs or blasters on it will be that its extremely slow. Pretty much any other BS will be able to kite it. The extra range pulses offer is very nice to have, especially in bigger gangs. Cap shouldn't be that much of ...
- by webkert - at 2006.10.28 23:34:00
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23. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Goumindong You literally cannot use lasers on the abaddon. Ok. Originally by: Goumindong Not only will it suck down more cap than just about any other ship using lasers, but it will do less damage due to fittin...
- by webkert - at 2006.10.28 19:51:00
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24. Cerberus doesnt get Velocity & flight time bonus to heavy assault. - in Ships and Modules [original thread]
Originally by: Kunming Tempests own game is not to out range b-boats (but to play its versatility card right, you got all cap, mega has none to spare, you got better range but it will not guarantee you invulnerability, more mids), a blast...
- by webkert - at 2006.10.28 11:32:00
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25. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Siakel Yes, this is exactly what I'll do. I'll fly the Armageddon, because the Abaddon isn't worth it. As to your Zealot with Faction equipment vs two Zealots statement.. what? You do realize that in the best possible sit...
- by webkert - at 2006.10.27 22:26:00
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26. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Stephar Originally by: Siakel Abaddon needs an injector so has three free mids, 'Geddon needs an EANM so has 7 free lows. You end up with both ships having the same resists, the same DPS, except one costs three times...
- by webkert - at 2006.10.27 21:12:00
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27. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Lady Loom really great idea - "we can't change nothing so we gotta shut up and let them screw us over some more"? Hell yeah, why not just delete the whole bunch of useless Amarr ships like this and use their models for some...
- by webkert - at 2006.10.27 20:44:00
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28. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Brazero Why all these numbers and graphs, no need for anything but a brief look at ship stats to realize that the A-Bad-One is really a bad one. No need to compare and argue about what and how, the devine Tuxford have decid...
- by webkert - at 2006.10.27 18:00:00
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29. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Udyr Vulpayne so what your saying is that this ship is just a better geddon then? or could you explain the new role it brings to the amarrian fleet? Yea, a better geddon. Unless you fit blasters or acs on it. Either wa...
- by webkert - at 2006.10.27 17:20:00
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30. Abaddon, NOT! - in Ships and Modules [original thread]
A while back CCP said pvp balance is more important then pve. So you might want to start training caldari if you want to run missions fast Miri. A geddon cant possibly fit 7 mega pulse t2s, and tank like an abaddon, it just doesn't have the grid ...
- by webkert - at 2006.10.27 16:30:00
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31. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Miri Tirzan Well, for you noobs, if you go for full on tank the bonus only gets you 3-4 percent more resist over the Apoc and it cannot sustain weapons and LARs. The Apoc can, so the abaddon is not a better tanker than the ...
- by webkert - at 2006.10.27 14:50:00
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32. Null and Void changes... - in Ships and Modules [original thread]
Originally by: Butter Dog Originally by: webkert Edited by: webkert on 25/10/2006 11:20:20 Originally by: Butter Dog Firstly, Null didnt have antimatter DPS. Nope, but close to it. Originally by: Butter Dog...
- by webkert - at 2006.10.25 12:08:00
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33. Null and Void changes... - in Ships and Modules [original thread]
Edited by: webkert on 25/10/2006 11:20:20 Originally by: Butter Dog Firstly, Null didnt have antimatter DPS. Nope, but close to it. Originally by: Butter Dog Secondly, It was still utterly crappy on anything that was mov...
- by webkert - at 2006.10.25 11:18:00
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34. Null and Void changes... - in Ships and Modules [original thread]
How hard can it be to understand that null aint supposed to be an anti everything ammo with AM dps at conflagration range. The damn thing has "brokes" written on the side of it yet so many people fail to see it.
- by webkert - at 2006.10.25 10:15:00
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35. Null and Void changes... - in Ships and Modules [original thread]
Originally by: Butter Dog Originally by: webkert No it shouldn't, because an apoc is so much more similar to a mega then a geddon is. Same slot layout, same tier, somewhat similar fitting reqs etc. read my post about geddon vs meg...
- by webkert - at 2006.10.24 22:48:00
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36. Null and Void changes... - in Ships and Modules [original thread]
Originally by: Adamantium Beam Originally by: Hllaxiu Right, the geddon is a dedicated dps ship, it sacrifices alot of versatility for it. 8 lows looks pretty awesome for tanking too does it not. Until you actually start fitting it...
- by webkert - at 2006.10.24 22:13:00
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37. Null and Void changes... - in Ships and Modules [original thread]
Originally by: Butter Dog Edited by: Butter Dog on 24/10/2006 21:44:01 Originally by: ArtemisEntreri Amarr = kings of medium range and btw why compare apoc the worst of the worst bs? lol, exactly... should really be comp...
- by webkert - at 2006.10.24 22:12:00
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38. Null and Void changes... - in Ships and Modules [original thread]
Originally by: Arimai Originally by: webkert Why blasters got a longranged ammo in the first place is beyond me. Mega with null outdamages apoc using scorch at up to 25km. closerange my ass. Ok, and now let's look at the dmg th...
- by webkert - at 2006.10.24 20:46:00
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39. Null and Void changes... - in Ships and Modules [original thread]
Why blasters got a longranged ammo in the first place is beyond me. Mega with null outdamages apoc using scorch at up to 25km. closerange my ass.
- by webkert - at 2006.10.24 20:01:00
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40. Lasers and Amarr - in Ships and Modules [original thread]
Originally by: Patch86 To sum up- Blasters do more damage (.5x) and use (1.8, woop) less cap, but pulses have double the range? And what other advantages do lasers have? One biggy- no ammo. Now apart from the obvious advantage of, thusly...
- by webkert - at 2006.10.23 23:38:00
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