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1. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
Na, changed my mind completely, I'd like interesting names for everything, some of the names are really original and sound tough, better than what I can think of. Oversized repeating blunderbuss chunder cannons would have a place in my hanger. S...
- by whaynethepain - at 2012.09.17 13:49:00
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2. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
Hey, this has been a bit of an issue for me for the last two year. I like to use Meta 4 stuff, because it mostly fits better than T II, Meta 5, and is usually better than meta 1 stuff. Can you bang in a M1 or M4 in the title, it would save me mu...
- by whaynethepain - at 2012.09.17 11:32:00
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3. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
Anyhow, the new 100km hop module will end the rein of the drake and 'cane. But, the harby is missing a cap drain bonus, surely?
- by whaynethepain - at 2012.08.01 17:48:00
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4. Ancillary Shield Boosters and the 'Reload All' Button - in Ships and Modules [original thread]
A reload top, middle and low rack short-cuts would be really useful. Not that I've ever re-loaded my low slots, and often wondered how amer reps fit in them, and not mid slots, but I digress.
- by whaynethepain - at 2012.07.30 05:02:00
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5. Drake and Hurricane rebalancing - in Ships and Modules [original thread]
"The drake and hurricane should be readjusted to the same level as the harbinger and the myrmidon." I agree, but exactly the opposite sentiment; The harbinger and the myrmidon need some buffing. I like better stuff. I agree with the stuff you ...
- by whaynethepain - at 2012.07.30 04:49:00
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6. the death of the rookie ships - in Ships and Modules [original thread]
I think the Velator is one of the best civilian ships the game has to offer. There is also a good selection of civilian modules available.
- by whaynethepain - at 2012.07.25 21:50:00
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7. Observations and recommendations after 2 years in Drone BoatsGÇÅ - in Ships and Modules [original thread]
What great loads of twaddle. All of them last few posts, that's what happens chatting alone y see. To be fair, the other guy started it.
- by whaynethepain - at 2012.07.23 18:23:00
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8. Observations and recommendations after 2 years in Drone BoatsGÇÅ - in Ships and Modules [original thread]
I still think we are lacking a ranged drone boat, maybe increasing the carriers lock range to over 1,000 km would do the trick.
- by whaynethepain - at 2012.07.23 09:02:00
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9. Observations and recommendations after 2 years in Drone BoatsGÇÅ - in Ships and Modules [original thread]
Yea, hurt my eyes a little, but I read it. Quite in-depth on a few points. Also there is no sniper drone battleship, which is becoming an ever increasing bother. Fleet based Drone Battleships, to coordinate fleet drone activities at range, is ...
- by whaynethepain - at 2012.07.21 15:22:00
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10. Incoming titan adjustments - in Ships and Modules [original thread]
As the Titan numbers mount up, they may have to be brought down a notch or two to balance. I think the real issue is, we are missing an Alliance HQ structure, with jump-drive and activatable Re-inforce. Titans do have there role, they jump my f...
- by whaynethepain - at 2012.03.14 18:24:00
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11. can we please address the issue!? - in Ships and Modules [original thread]
Well the only thing that irritates me more than ECM, is people trying to bring stuff down to their level. Seriously, the game and dev's are not at fault bro. ECM drones often fail, ECM drones are slow, ECM drones are easily smart-bombed, ECM dro...
- by whaynethepain - at 2012.01.23 11:18:00
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12. Battlecruisers need large rigs. - in Ships and Modules [original thread]
Whatever. Rigging is rigging, Probly takes more rigging to rig up a BS than a cruser. But as we are doing rigging as a module that fits in a slot, where is the extra-large rigging for capitol ships? I think rigging should be sold by the foot, m...
- by whaynethepain - at 2011.12.27 11:21:00
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13. Additional tank from an afterburner? - in Ships and Modules [original thread]
There is a program for trying out that stuff really well. Its called Singularity. There are other things, but they are less accurate, and can be quite misleading.
- by whaynethepain - at 2011.12.27 11:00:00
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14. The end of Hybrid buff - in Ships and Modules [original thread]
Hmm, quite a difficult subject. I started training Hybrids, but they performed too poorly to bother with. The thing is lasers use electric cap energy to do DPS. Projectiles use Kinetic energy to do DPS. The hybrids use both, would this make th...
- by whaynethepain - at 2011.12.18 07:40:00
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15. Redesign of some ships - in Ships and Modules [original thread]
Every ship I look at is like a Picasso, A work of art in it's own right. But with flames and flashy lights, I think CCP got it perfect. Even the Scorp is unsymmetrical if someone were to look close enough. The new shaders really add a sense of ...
- by whaynethepain - at 2011.12.18 07:19:00
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16. Assault Ship Role: - in Ships and Modules [original thread]
12 AU/S They warp too slow
- by whaynethepain - at 2011.12.08 18:21:00
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17. Drone repair bay on the super - in Ships and Modules [original thread]
Lol, lol, lol. Not laughing at your suggestion btw, it's brilliant. While docked, drones and fighters should be able to have nanite paste applied.
- by whaynethepain - at 2011.11.24 20:46:00
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18. BS need some love - in Ships and Modules [original thread]
I want BS bombers, with cov opps cloak. Cov opp bombers are fun, but I would like to reek mass destruction and rip pieces off ships. I want to jump out from cloak, and say boo. I want to launch a bomb, and the people in station feel it. Bomb p...
- by whaynethepain - at 2011.11.24 05:05:00
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19. Mining ships too overpowered - in Ships and Modules [original thread]
I was trying to be serious, how can a mining vessel have the advantage over a combat vessel? A Hulk can easily out PVP a destroyer with them drones and resists and locking times, it is well out of balance. As it stands an Exhumer is the best way...
- by whaynethepain - at 2011.10.20 10:44:00
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20. Mining ships too overpowered - in Ships and Modules [original thread]
CCP really needs to divert their attention to nerfing mining ships. Why should a non combat ship have drones. How can an industrial ship justify resists. By combat fitting an industrial ship, it spoils the game for many people, making it diffic...
- by whaynethepain - at 2011.10.20 10:11:00
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